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BF2 HANDBOOK, chapter 1: Team structure

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  • BF2 HANDBOOK, chapter 1: Team structure

    This is the first chapter of a project called BF2 HANDBOOK. Handbook is supposed to be an ultimate guide where every article and every efficient guide about BF2 will be stored in a clear, precise and systematic way. The goal of the handbook is to popularize TG style of play, and to recruit and train thousands of new real team players.
    This project success depends on me being able to persuade significant number of experienced TG players to join in and post their view on some things said in the temporary BF2 handbook chapter.
    So, feel free to add, suggest or criticize anything in this thread (even the title). If there have being good things said on the subject in some other thread, please add it.
    It will take a lot of time and a lot of patience to make this Handbook, but I got a strong positive feeling about it - I'm not gonna beat around the bush, I believe it could shake the whole world BF2 community, and the way people see games like BF2, OFP, etc.

    I'll start with my logical (but not that experienced) view on how a BF2 team should work.

    BF2 HANDBOOK (under development)


    Every BF2 team is by default consisted of commander, squad leaders, and squad members.
    Commander’s job is to use teams SLs in a way that will maximize teams performance. The class that has been used for COs role can vary. CO spend entire match hidden, safe, so that he can serve his team by issuing orders 100% of the time. There have been thoughts about CO having more active role in fighting, but every second he’s not doing COs job, he is hurting his team more than he can help by shooting at some enemy player.
    Squad leaders can be:
    - pilots,
    - armor vehicles drivers,
    - infantry squad leaders,
    - special units squad leaders.


    Commander is the highest ranked player in the BF2 team. His job is to use teams SLs in a way that will maximize teams performance. There is only one type of CO – so called dedicated commander.
    Dedicated means he spends all of his time on battlefield in 2D mode (commander’s view from above), hidden in the bushes, or something like that.

    PILOTS (squad leaders)
    The first rule on vehicle squads in BF2: every armored or flying vehicle that can fire from driver position worth as much as an average infantry squad. That’s why every “driver” of any armored or flying vehicle has the rank of a squad leader.
    Airplane is one of the most valuable vehicles one side has. That is why the numbering of all squads begins with AIR1 – meaning the squad consisted of one or two jets.


    If you’re a pilot, you should spend as much time as possible up in the air, doing your stuff. If your craft is downed, the only thing you should be considering is how to get into the same craft and continue your mission (and in 99% cases that is by going down in flames with it, than respawning next to it). The worse thing that can happen to a team is to have a fighter pilot capturing not-so-important point while enemy steals away the only fighter jet team has!
    Bye-bye air-superiority, bye-bye victory…

    AIR (1) squad is consisted of two (or more) players driving jet-planes. The squad leader of this squad is the driver of a fighter-bomber. Others in AIR1 squad are fighter pilots, and their job is to achieve air superiority over enemy fighter planes, as well as to protect fighter-bomber(s) on their air-strike missions. AIR1 SL gets his orders from CO. If he thinks he needs help from friendly fighters, he can issue orders to them.
    By default, AIR1 fighters are doing air patrol above map maneuvering to get a better position for incoming dogfights with enemy fighters.
    AIR1 is the first squad to be formed, so it’s squad 1 (that’s why it’s called “AIR1”)

    HELI (2) squad is consisted of one or two players. The first (squad leaders) is the driver of a gunship helicopter. The other member can be (if there is a need for more effective gunship) a gunner in the same helicopter. Keep in mind transport helicopter is not that valuable as gunship, so it can be left unused.

    ARMORED PERSONEL (squad leaders)
    There are three typical armored vehicles in BF2:
    - tanks,
    - APCs,
    - AA-tanks.

    Every armored SL is assigned to a specific armored vehicle – it’s his responsibility not to let it get in the hands of enemy.

    TANK (3) squad is by default consisted of one single player - the driver (ENGENIER). The main reason for this specialized single-member squad (single by default) lays in the fact that a tank is one of the most powerful asset there is on the battlefield ground. Tanks are extremely important and it’s use determines the outcome of a match. There is another simple rule – if you are a tank crewman, than you are a tank crewman all the way through the match (also known as a “tank ho”). You can NOT leave tank fully damaged on the battlefield to continue fight by foot. You can NOT give your tank to some other player, without COs permission.

    APC (4) squad is the same thing as any TANK squad, the only difference is in the terms of vehicle. The difference: APC is not an assault vehicle, whatever some people say.

    AA (5) squad is functioning the same way as TANK (3) squad, tactic is different.

    (soviet style)
    Depending on maps, team tactics, and situations, there are different variants of an infantry squad:
    - ASSAULT AT SQUAD, with 2 ATs, 2 medics, support and a sniper (good for all-around missions),
    - ASSAULT RIFLEMEN SQUAD, 2ATs, 2 assaults, 2 medics, support, sniper (when there is no threat of enemy armor – when the squad is supported by friendly armor or bombers)
    - AT SQUAD, with 2 ATs and a support (sometimes with 1 medic), driving a light vehicle, like humvee, or buggie,
    - SPEC-OPS SQUAD, 2 SFs and support, or 2 SFs and medic, or just 2-3 SFs. Intended for special operations (no, really?),
    - LIGHT INF SQUAD, 1 assault, 1medic, 1 support, 1 AT.
    Of course, there are many options, these are just the most popular ones.

    (US style)
    Fire-teams... Even thou I know what are fire-teams, and how they work, I will not discuss this subject, since there are many people who are doing a great job with their veteran fire-teams in theirs squad.

  • #2
    Re: BF2 HANDBOOK, chapter 1: Team structure

    good starting point, some of the terminology needs expanding but other than that good work.

    AKA TG Xink |


    • #3
      Re: BF2 HANDBOOK, chapter 1: Team structure

      yes it is just a starting point, I suppose only 5% of all this will be in the final version, and probably some 20% is a total nonsence... I need you guys to tell me what's good here, and what's not.

      terminology is also at the start (my english is ok for "good morning miss, may I help you sir?", but not for expert literature).


      • #4
        Re: BF2 HANDBOOK, chapter 1: Team structure

        There's a number of writers here it seems! Everyone writing 'handbooks' should get together and make 1 big Official Unofficial Handbook ;)
        |TG|Syn - [defense] :row__572:


        • #5
          Re: BF2 HANDBOOK, chapter 1: Team structure

          That is exactly what I'm trying to do, Syn!
          I'm not saying this is good, it's just the starting point - anyone can add whatever he wants, I'll respect his oppinion.


          • #6
            Re: BF2 HANDBOOK, chapter 1: Team structure

            just want to throw this out there, but if somebody wants to compile this into html, i can host it for you guys...

            im html retarded on the other-hand >_>


            • #7
              Re: BF2 HANDBOOK, chapter 1: Team structure

              thanks legato, I'll keep that in mind :)




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