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Squads of 4 or Squads of 6?

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  • Squads of 4 or Squads of 6?

    A new concept is starting to be enforced by a commander I am not as familiar with. Essentially what will happen is that there will be a Jets/Chopper squad and then about 4 six man squads. This particular commander strongly believes that having 6 four man squads make it much easier for him to command.

    Here is what I have seen. On FuShe, in a VERY close game the commander made his request to have 2 people split from squads to form 2 new squads. Instead of having 6 guys defending a flag and 6 guys attacking another, we went to 4 men defending a flag and 8 men attacking a flag. The impact was instantaneous as we outmanuevered the enemy and won by 60 some points.

    The next level, Dragon Valley with the same concept led to a sharp defeat. We couldn't get a good push beyond the island flag.

    It's an interesting concept and wanted to toss that idea out to see what everyone thinks. I do like the thought of 8 attacking against 6 people as I think they can take a flag with 2 more people especially if they are well organized and attacking from different angles. 4 men defending vs. 6 is challenging but doable if you can pinpoint the SL and take him out early. By using basic defensive tactics, you should be able to keep them at distance. The only thing I don't like doing is telling two people ya gotta go. Especially as no sooner do they leave then someone new hops back in.

    Lucky Shot
    19
    4 man squads all the way!
    21.05%
    4
    6 man squads are the best!
    52.63%
    10
    Just give me that Orange Sword and get outta my way!
    26.32%
    5

  • #2
    Re: Squads of 4 or Squads of 6?

    I had the Commander today yelling my ear to get rid of my men for other sqauds. Do you know how hard it is when you had a perfect sqaud running and ya'll are having a blast to say..well..the commander wants one of you to go to Squad 3 and one of you guys to Sqaud 7. Sqaud 7 happened to be the JETS sqaud and they wanted a Bombing partner. The CO was basically insulting myself and my intelligence when I told him I was trying to tell me sqaud they had to leave, but no one wanted to. Even after I had some great volunteers to leave, I get another member to join in quickly and he starts yelling at me again. I told the CO to tell it to the team because I'm sick of explaining it to my sqaud (this is after two rounds of my sqaud having to split). The CO leaves 1/4 of the way in and disconnects.

    He was a good commander and knew what he was doing, but he just didn't get it for me. On Red Dragon, he kept telling my sqaud to get smaller and to tell them to join some 2-3 man sqauds that were on the front line while my sqaud got defense duty (not that it matters..) in the very back without seeing an ounce of action in 15-20 minutes (that's not one helicopter or one person). It just didn't add up at the end.

    Personally..if you're a commander and you want 4-man sqauds...do it ovr TEAM chat first so everyone knows. Then don't be a prick if some 6 man sqauds aren't changing that fast. Just some bad experience tonight with some Commander trying to make the sqauds smaller.

    (Btw..I'm the crazy nut that choose "Just give me that Orange Sword and get outta my way!")

    Comment


    • #3
      Re: Squads of 4 or Squads of 6?

      Originally posted by Deveran
      (Btw..I'm the crazy nut that choose "Just give me that Orange Sword and get outta my way!")
      WOOH! ORANGE SWORD, BABY!
      Heh, It's at times lke these that I'm seriously tempted to join the leeth. I wanna try and steal me some of Dev's lightning fast trigger ability.

      [conduct][volun][drill][sg-c1][tpf-c1]
      |TG-2nd|munchkin
      Nec aspera terrent.

      Comment


      • #4
        Re: Squads of 4 or Squads of 6?

        Originally posted by munchkin
        WOOH! ORANGE SWORD, BABY!
        Heh, It's at times lke these that I'm seriously tempted to join the leeth. I wanna try and steal me some of Dev's lightning fast trigger ability.

        Boy..you can't steal my skills...you must be LEARNT! ;) I'm not that lightning fast on USMC side though..I can't distinguish between friendly and foe because I think OpFor is friendly so I hesistate. =x

        Comment


        • #5
          Re: Squads of 4 or Squads of 6?

          I don't like it. I'm fine with a utility squad or two but you can't fight an entire game with just utility squads. You only need 1-2 Utility squads to push the numbers in your favor when you attack unless you're trying to attack every flag at once. If you use more you're just diluting your team.

          Even if you have 8 men attacking 6 the extra 2 are going to be in semi-reserve because they're Squad Leaders. The defenders wont have quite the same problem as they can use the flag as their second spawn point. If you're a 4 man squad on defense and the 6 man squad you defeated comes back then you're in trouble. They're going to have a larger proportional advantage over you then you did them.

          A six man squad also has better balance. With a 4 man squad you have to fill up on the bare essentials and you rarely get to use the specialized classes like Snipers, Engineers, and Special Forces without giving yourself a disadvantage in another area be it not enough Anti-Vehicle fire power or long range potential. For example a good sniper is a huge threat to a 4 man squad because the small size makes the SL easier to identify and it's unlikely that 2 players will be able to adequatly protect the Medic when he attempts a revive.

          I think it's far more effective to divide large squads into fire teams instead of making them completely independent of each other.

          Comment


          • #6
            Re: Squads of 4 or Squads of 6?

            To be honest, i don't care about squad size. I'll adapt to 4 or 6. As long as the commander tells the team at the beginning of the round that he is going with a certain team structure i'm okay. I was on Deveran's squad on Dragon and i think i was in his squad for a couple maps before that but i'm not shure. We had a pretty good setup going and to be told to disrupt that just doesen't work for me.
            The only way a 4 man squad plan would work during non password/scrim games is if the squads were lock and i don't like th idea of locking a ground squad. To me it seems too hostile to people that don't usually play here.
            _____________________



            ---

            Comment


            • #7
              Re: Squads of 4 or Squads of 6?

              A six-man squad in conjunction with a four-man squad can kick ass at defence or offense. This coordination, however, must be organised through the CO, and that is where the problem is.

              Next time I CO, I'm going to try having a 6-man squad defend the central and most vital area immediately around the flag. The 4-man squad working with them will control the perimeter, keeping it secure through mines, C4, etc, and harrying any attackers.

              [conduct][volun][drill][sg-c1][tpf-c1]
              |TG-2nd|munchkin
              Nec aspera terrent.

              Comment


              • #8
                Re: Squads of 4 or Squads of 6?

                1/3 of your team on one flag? You sure about that? ;)

                Comment


                • #9
                  Re: Squads of 4 or Squads of 6?

                  I was thinking in a setting like the beachfront on Oman. There, having a reach inland is important for the US when they're setting up the defense.

                  [conduct][volun][drill][sg-c1][tpf-c1]
                  |TG-2nd|munchkin
                  Nec aspera terrent.

                  Comment


                  • #10
                    Re: Squads of 4 or Squads of 6?

                    For me I've not really had 4 man teams function. Maybe more so if you have some armour, or if you are on Mashtuur with the plentiful heavy jeeps about.

                    I like to have either full 6 man squads, or specialist 3 man squads (in a light jeep preferably). Spec Ops and rapid response teams, and utility style teams all seem to suit this:

                    Spec Ops:
                    Spec Ops (duh!)
                    Medic
                    Support

                    This is a self contained harrassing unit. Can resupply and heal themselves. SL should preferably be the support guy as he is less likely to die than the Spec Ops guy, and can be healed by the medic. If the medic goes down he can be revived using his own kit. The Spec Ops guy who likely can't be saved can just respawn.


                    Rapid Response:
                    Assault
                    Assault
                    Medic

                    A little team that can be used to assist an attack or rush to a defence. With a buggy they can cover a lot of ground quickly. Great firepower with the medic hanging around for a bit of survivability for the other guys, but mainly because he can heal up members of other squads to recover them quickly.


                    Utility:
                    Support
                    Medic
                    Engineer

                    A very defensive squad that can be used to help other squads out. Engineer can help repair friendly armour or downed assets, as well as place mines about to stall attacks.The support guy can rearm people (esp AT and the engineer) as well as lay down covering fire. Medic for same reason as above.

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