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12th had practice over the weekend and found the AT kit unchanged. I will let the kitties list damage, but basically sweet spot on a tank remains the rear, APC no sweet spot. Grenades actually do .5 bars of damage on a tank, GL does 1 bar.
Mines do not instakill vehicles rolling at full speed. FAVs and Humvees can get by with partial or minimal damage.
New Engy unlock gun is not bad for sniping ... hits 3 out of 5 shots at distance. PKM flat out rocks for sniping.
Vehicle damage to infy is now low enough that you can ride on top of a tank or hummer for transport. Thought about keeping this a secret but first time you see the 12th rolling in full squad on a tank you'll all be copying us anyway, and this way we get timestamped credit. ;)
Bootstrap, do you still do the little "dance" while riding on vehicles? I had thouhgt about hopping on a tank for transport the other day but decided against it for fear of falling off due to the "dance" and being run over by someone behind us.
It wasn't too bad on a tank. It was pretty bad on a humvee. In fact, on a humvee you disappear from the driver's view and from your own you look as if you are floating in front of it. But in any case, it was not too hard to stay on, though we only did a light test before the teamkilling started. ;)