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What if supply boxes didnt fix assets?

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  • What if supply boxes didnt fix assets?

    How would this change the game?
    I think it would improve it, it would prevent from having the CO just wait till the asset destroyed has left and drop a supply box. He would actually have to allocate men and material to defend or repair the assets. It would also allow the supply box to be used purely for the team itself, not the assets.
    It would also make both the Engineer class and the Spec Ops class much more important.
    Would do you guys think?




    BF2 Name: Thez(NL)
    BF2142 Names:
    Thierry(NL) (Sniper)
    Dikkiedik(NL) (Assault)
    Kittekat(NL) (Engineer)
    Dimi(NL) (Support)

  • #2
    Re: What if supply boxes didnt fix assets?

    I kind of like the idea. In real life it is the ground pounder that does the fixing not a supply box. It would add a different aspect to the game. The CO would have to commit a squad or so to keep his assets up.


    18th SF Operational Detachment Delta

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    • #3
      Re: What if supply boxes didnt fix assets?

      The Tactical Mod took a similar approach. While the assets don't exist, the supply crates do not repair anymore. This was important to make the engineer responsible for repairing vehicles.
      |TG-12th| asch
      sigpic

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      • #4
        Re: What if supply boxes didnt fix assets?

        Originally posted by Thierry
        How would this change the game?
        I think it would improve it, it would prevent from having the CO just wait till the asset destroyed has left and drop a supply box. He would actually have to allocate men and material to defend or repair the assets. It would also allow the supply box to be used purely for the team itself, not the assets.
        It would also make both the Engineer class and the Spec Ops class much more important.
        Would do you guys think?
        Yes, it will never be implemented in vanilla, the assets would never get fixed on pubbies..would only work well at places like TG.

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        • #5
          Re: What if supply boxes didnt fix assets?

          I doubt anyone would want to spend most of the game defending assets.

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          • #6
            Re: What if supply boxes didnt fix assets?

            I kinda like that cat and mouse game where the CO tries to sneak supply crates in beside his assets. I always get a kick as a special forces guy out of resupplying my C4 off of the boxes and then blowing them up.

            I do tend to think that if you removed this capability, the CO's would just quit when their assets went down.
            Peace through fear... since 1947!

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            • #7
              Re: What if supply boxes didnt fix assets?

              Originally posted by icky
              I kinda like that cat and mouse game where the CO tries to sneak supply crates in beside his assets. I always get a kick as a special forces guy out of resupplying my C4 off of the boxes and then blowing them up.
              That is exactly what I do. Nothing is funner then using the enemies supplies to cause them more damage.

              Without the supply boxes the commander would be more likely to stay there to be engineer. Would add the necessity of the commander not just lying in a corner looking at their map. They would have to be more aware of their surroundings to watch out for spec ops.
              Meister

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              • #8
                Re: What if supply boxes didnt fix assets?

                I think it would also have the effect of making the position even less attractive than it is now, especially when the server isn't full.
                Kornkob

                I want to move to Theory. Everything works in Theory.

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                • #9
                  Re: What if supply boxes didnt fix assets?

                  What about putting in more assets and linking them to spawn points? Maybe then we could force a squad holding a position to repair the assets it contains. If there was a localized version of the radar scanner and the UAV's could only be deployed from a certain distance from a UAV trailer. That might open up the game a bit for the specialised classes and promote some more tactical gameplay.

                  Another idea is to link spawn points to supply crates. They would have to be defended to prevent destruction. Or we could even force the supply crates to be shipped around the map by modified transport vehicles.


                  [at][unit]

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                  • #10
                    Re: What if supply boxes didnt fix assets?

                    The other thing you need to keep in mind here is that the average player who wanders in off the street needs to be able to play 'TG style' without a huge learning curve. A signficant change like that increases the difficutly of a BF2 player becoming a TG player, which means more people show up to give TG a try will get frustrated and leave.

                    It's a tough balance that TG has to strike here, especially as people are leeched off by other games. The admins need to make sure that the changes they make to fix or improve something don't go that sliver beyond the point at which we'll start seeing an decrease in fresh blood or days where the server population is high enough to be more fun, longer.
                    Kornkob

                    I want to move to Theory. Everything works in Theory.

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                    • #11
                      Re: What if supply boxes didnt fix assets?

                      have different levels (if this is for tac mod for the supplies things) where the admin could choose what level of complexity they want to go on with the mod. With a server side mod also iplement this idea of levels, but have the spawn point for the resupply crates also be destroyable so if the commander allows his repair point to get taken or destroyed that he looses his ability to drop supplies and repair things, and the opposing commander if the points are taken from the oppisite side. So if the opposing team takes the home base of the other team, the commander would then get the assets that were just taken so if all were up and running the commander would get double the arty, UAV, radar scan, and supply drops. This of course would suck for the team that just lost the assets, but would make them want to launch an offensive attack for there main base again. With maps like Mashtuur where the assets are at multiple bases the assets would be linked with the bases they are in or close to. Just my two cents, sorta off topic but still.

                      As for having supply boxes repair assets I don't think they should because unless supply boxes are also mobile spawn points for just engineers they shouldn't repair the assets.
                      -BB|KillerTarget

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                      • #12
                        Re: What if supply boxes didnt fix assets?

                        Originally posted by Kilrogg
                        I doubt anyone would want to spend most of the game defending assets.

                        my sniper squads defend and repair assets all the time on non-ucb maps. Its actually quite fun.
                        Long Live the 2nd BCT and 1st MIP

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                        • #13
                          Re: What if supply boxes didnt fix assets?

                          repairing with players is smarter than supply crate imo because the attackers only have so much C4, unless they bring a support. Whenever they have support though that means they usually have a 3-full squad and that ends up costing their team more than it was worth in tickets and lost opp. The other day I was chinese CO on dalian plant and they had a FULL squad attacking my assets full time... yea they ended up losing like 200-0 haha.

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                          • #14
                            Re: What if supply boxes didnt fix assets?

                            Maybe its possible that a supply box has to be 'used' before it can repair an asset, something like getting in an AA, dunno how the coding for that would be :/




                            BF2 Name: Thez(NL)
                            BF2142 Names:
                            Thierry(NL) (Sniper)
                            Dikkiedik(NL) (Assault)
                            Kittekat(NL) (Engineer)
                            Dimi(NL) (Support)

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