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The Age of the Recon Squad Part II.

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  • The Age of the Recon Squad Part II.

    The Age of the Recon Squad
    Part II.
    Before getting started, thanks for the feedback from part I.
    A. The Insertion
    B. Finding the perch
    C. Tactics
    1. Behind enemy lines
    2. The Trail Watcher
    3. Capitalizing on team assets.
    4. Making Kill zones
    D. Escape and Evade
    E. The Extraction
    F. Generally tips for better game play and overall TG enjoyment.
    G. The future of online games and the need for recon.

    Foot. Due to the small map sizes, walking out on foot will be prudent in most occasions. The greatest advantage the perhaps single recon detail will have is being hard to seen. If they fail in this attempt they be hunted down and destroyed.
    Vehicle/Boat. The vehicle drop, although noisy has its benefits. If drove to certain location by a teammate, the recon detail has the option to hop out at numerous locations while their driver speeds a way. This allows the recon detail to cover a lot of ground in a short time with decent stealth. Once inserted, the recon detail will need to move from that position as stealth like as possible. It is best to lay dog (hide in cover) for a couple of minutes in case the enemy commander is doing a throe search. The all seeing eye of the enemy C.O. may zoom into the location the vehicle may have slowed in.
    Transport Helicopter. With such small maps at first glance the transport chopper would be illogical. However, this transportation device is not that loud. Indeed, if enough height is allowed it cannot be heard at all! For this reason the H.A.L.O. (High Altitude Low Opening parachute) jump insertion is recommended when using a slick. The recon detail and pilot will need experience in such endeavors. It is imperative that the detail opens their parachute as late as possible. Not doing so will perhaps give their location away. Another option is contour flying by the pilot that keeps the slick low and close to the ground. In certain positions the pilot will make false insertion (pilot hovers right over ground and pauses for one second) were the personnel inside will not eject but stay in. This requires communication. Performing 5 insertions allows the enemy 5 locations to search. This will give the enemy at best a 20% chance searching the correct area, and give the recon detail an 80% chance in not being found by the enemy. The new little bird found in FAV would be great for such insertions.

    The Perch
    The spot that the recon detail hides is very important to their effectiveness and survival. High ground with high vegetation is highly recommended. Getting some kind of canopy over your head will negate the enemy C.O. zooming function. Exploit the terrain by setting up in a spot that geographically inhibits the enemy from sneaking up on you. Movement may be your down fall, so do as little as possible. Looking over out croppings with the sky behind you will allow the enemy to better see you, so stick to the shadows as much as possible. The perch will need to allow the recon detail to have ample views of the battlefield and their area of operations, i.e. and enemy defended area.

    Behind enemy lines.
    Many times the recon team/detail will be behind enemy lines. The effort taken to make this possible is reason enough make intell gathering the primary objective. Being out gunned and outmanned is also a good enough reason. However; the recon team under certain circumstances will engage the enemy when behind enemy lines. The following are examples.
    1. In the most sublime conditions the recon member/members will engage the enemy when a stronger force attacks the enemy or is about to attack the enemy. Such conditions would be after providing intell on an enemy flag position and the recon becomes an offensive weapon that provides a different line of fire that would further confuse and kill the enemy while an assault squad attacks. Attacking a position before a bigger assault will most definitely bring the enemy closer to you allowing your teammates to get in closer from their side.
    2. If spotted and the enemy is aware of their location, the recon person or personnel will defend his/her perch and engage the enemy if the geographical location gives them an edge.
    3. If spotted and the enemy is aware of their location, the recon person or personnel will need to escape and evade to elude the enemy counter recon team if the geographical location gives the enemy the edge. While E & E (escape and evade) destroy the enemy so that you can make a clear get away. More on this later.
    4. Under certain conditions the recon detail (one person) or team (two or more) will find and of course report that an enemy flag position appears abandoned. Depending on the present endeavors of the team, and kit selection, your SL or C.O. may give you the o.k. to booby trap the enemy’s position. C4 on a tank or AA. or transport vehicle could really hurt the enemy in any defensive or offensive task. Claymores outside such vehicles and walking paths will work also. Having a tank blow up just as an assault team arrives is truly awesome. Capping the flag is risky, and should be performed under good or perhaps desperate conditons.

    Trail Watchers
    Trail watchers are defined as recon personnel that watch the flanks of friendly defended positions. The trail watcher is far from the position they are adjacent to. They could be well over 200 meters from a defended flag depending on the geographical variables. A disciplined trail watcher can turn the friendly defenders into attackers with good intell and stealth. Furthermore the trail watcher can sit up its on kill zone and become a squad killer if the conditions are correct, more on this later.
    The biggest advantage a flanking enemy assault squad/squads will have is the element of surprise. Instead of engaging the enemy, allow them to come into the friendly position and enter a hellish kill zone orchestrated by your teammates thanks to your intell. This will take numerous commo relays up the chain of command. Join in the festivities by sneaking up behind the enemy and taking out their perhaps squad leader once the fire works start. The trail watcher will need to look up out for flanking transport helicopters while on the trail . Tip! Do not have your rifle equipped when looking up; the enemy may see you as you aim high and look into the sky.
    Many times the trail watcher will need to lay dog as the enemy moves past. The best defensive tactic will be remaining cloaked in foliage as the enemy moves by perhaps meters away. Tip! Spotting the enemy at close ranges will give your position away because they will hear you.

    Capitalizing on team assets.
    The recon squad has many assets to attack the enemy with while remaining hidden. For example, providing intel on a fat heavy jeep caravan out on the open road as it leaves its friendly position will get things in motion for the gunship or bomber to do the rest. Seeing the enemy roost in a multi level opened building and providing what level or levels they are is important for the gunship and perhaps assaulting squad. Do to the fact that many times the recon squad will be too far from other infantry to get support, the gunship and jets, and possible arty will be their biggest indirect offensive tools. The SL will need to have correct radio training in requesting such support.

    Kill zones.
    The kill zone is a location were the enemy may be killed in or is currently being killed in. We will focus on were the enemy may be killed at. There are two big variables that involve the kill zone. One, the weapon of choice. Two, the chances the enemy will move into the kill zone. With Battlefield 2 the highest probability of were the enemy will move is the flag cap radius. Recon personnel with sniper and SF kits are encouraged to make a kill zone there. Their weapon of choice will of course be the claymore and C4. Remember, before heading out get re supplied. When putting the claymores down report this up the chain of command. When your claymore gets a kill (hopefully the enemy) and the flag does not turn grey report this up the chain of command. With the arcade like H.U.D., it is easy for the SF kit to check and see if the kill zone flag is surrounded by friendly forces before activation of C4.
    The trail watcher has the option of setting up their claymores and C4 in logical enemy flanking paths. The kit selection will need to be a factory. Using their knowledge of the land, the trail watcher will need to access the most logical route the enemy will take in flanking a friendly position when make up their kill zone. The support kit in an elevated area with poor cover below will suppress and repulse an entire squad with ease.
    The sniper will lay its claymores in locations that are traveled by the enemy. Sure they may be revived but the enemy knows their element of surprise has been compromised and will possible second guess attacking a perhaps poorly defended flag 200 meters away. Furthermore a good sniper perch will retard their movement and the claymore kills may get the enemy nervous about further advancement.
    The special forces trail watcher will exploit terrain and its grenades and C4 to again repulse the enemy. Having C4 on a vehicle choke point (Bridge) would work well.

    Escape and Evade.
    The plus of being stealth like with small numbers in order to be less likely spotted will hurt the recon detail when engaged by the enemy because they will mostly be out manned and out gunned when engaged by the enemy. Infantry support (reaction team) will most likely not be an option because they will be too far away or needed else were. As noted above, depending on the circumstance the recon detail will need to escape and evade. E&E will be the best to do if the cover is right. The enemy will most likely need to travel to you costing them time and more importantly offensive and defensive assets. I.E. a gunship hunting the recon detail would prevent it from attacking your teammates. Laying claymores and C4 in choke points the enemy will need to cover to follow you is warranted. In curtain conditions us your smoke in order to fake out the enemy or prevent them from seeing you head across and open field. After calling in an extraction team, the recon detail may still be on their own because such assets may be in current use and not able to help out. If possible lure the enemy into an ambush that will give your teammates the upper hand.

    The Extraction.
    Most likely extractions will not take place. When they do it will be most likely during E&E. Due to the arcade nature of the H.U.D. the pickup detail will not have problem finding the person. The recon detail will need to be sure the area is clear in order to prevent a chopper ambush. Many counter recon teams use the recon detail to lure in a chopper to then destroy it. It is encouraged for the recon detail to find a different position to be picked up in rather to stay in their observation perch.

    General tips to make for overall fun game play
    1. Spying on UCB is o.k. but do not shot anybody.
    2. If given the green light to snipe the enemy: Sniping the enemy at a CB when they spawn in is bad form. Believe you/me if they had the choice they would not spawn in a location that is out in the open. However, when a friendly squad is engaging the enemy, kill the enemy when ever possible. They may spawn in behind a teammate and destroy him/her. Get them before they get your team mate.
    3. Lock your squad in order to prevent someone from joining your squad and using it as an away spawning position. They need to work for that spawn, plus they may give your position a way. (However, with the 1.3 patch this is no longer an issue, I think.)

    The future of gaming and the recon squad.
    In the future their will be bigger maps, and more players. Bigger maps involve more areas to keep an eye on and listen out for. Furthermore, Larger flanking assault teams will need to be scoped out.
    In the future, a game developer will make a game that is nearly realistic. With that the H.U.D., icons, commo rose spotting function, C.O. zoom function, and dots on the screen will be removed. Only good long range recon with adequate radio relays and knowledge of your map and terrain will get the job done when updating the chain of command of enemy presence. For this reason it is important to begin such training and using these tactics on the field today.

    P.S. if you’re a supporting member and involved in joining an in-house squad and are interested with such tactics, the 4th Recon Force should be looked into.
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
    (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
    (LCDR) Marcinko_R. (BF2 PR .509) Commander

    Squad Member pledge to their SL:
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