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  • "Zipper-withdrawal"

    Dont know how well his type of withdrawal can be explained in text only, but I will give it a try.

    A valid tactic when advancing in a column-formation and coming under fire from flank, and the squad will have to withdraw, is to perform a withdrawal referred to as “the zipper”. This mean that the squad withdraw from their position in either the same direction which it came from, or in the same direction they were advancing towards. I have trained and used this RL, and it is a very effective method of disengaging from an enemy.

    The basic principle is that the entire squad, except one [the one moving] lay down a cover-fire to protect the movement by one the single squad-member taking up a new position.

    I will try to explain in the example below. Each number (1-6) represent a squad-member.

    The squad below is advancing to the right (direction of the arrow) when they are fired upon from the left. They all take cover while seeking to remain in formation [a line]. There is always the option to engage and seek to destroy the enemy, but in this example so will the squad attempt to disengage.

    A)

    ”Position of the enemy”

    1 2 3 4 5 6 -->

    Once the squad has taken cover and are returning fire, the SL issue the command ”Zipper right” or ”Zipper left”. Zipper right mean that the squad will move right in order to disengage from the enemy [the same direction as the squad was previously moving towards]. Zipper left would mean that they would seek to disengage towards the direction they were coming from.

    How this will work is that immediately once the SL has given his command so are #1 to cease firing and move around behind the squad [who are providing cover-fire] and take up position to the right of squad-member #6, as displayed below. Once there, #1 are to open fire against the enemy. Note: Always remember to reload before getting up from your position so that you have a fresh clip when you reach your new position to provide cover-fire. Once in place, the squad-member who have completed his/her movement can say a simple “Go” over the VOIP or use the rose’s “Come on / Lets Go!”

    B)
    "Position of the enemy"

    ...2 3 4 5 6 1

    Squad-member #2 will now repeat the same move as squad-member #1 and go around behind the squad and take up position to the right of squad-member #1.

    See examples below who the whole squad will execute their movements.

    C)
    "Position of the enemy"

    ......3 4 5 6 1 2

    D)
    "Position of the enemy"

    .............4 5 6 1 2 3

    For each squad-member taking up position on the right flank of the squad, the further away from the enemy will the squad get. With five squad-members placing fire upon the enemy so will it also be difficult & risky for the enemy to leave their positions and follow the squads withdrawal.

    E)
    "Position of the enemy"

    ...................5 6 1 2 3 4

    F)
    "Position of the enemy"

    .........................6 1 2 3 4 5

    G)
    "Position of the enemy"

    .................................1 2 3 4 5 6

    Well, you get the idea.

    Once all members of the squad have performed their movements, the squad start it all over again. How quickly the squad can disengage depend on how quickly each squad member move and what kind of distance they create between each squad-member when taking up new positions. The squad continues to move like this until the squad-leader call a stop to it.

    This withdrawal can of course also be further protected by the use of smoke etc.

    Comments or questions regarding to this?
    sigpic
    The Royal Lifeguards

  • #2
    Re: "Zipper-withdrawal"

    Hello Steiner,

    Lets analyze the tactic on the basis of simplicity and effectiveness by also considering the limitations of BF2 engine.

    - Is the application limited? Looks like procedure assumes that enemy fire is coming from a single direction. Would it be better to practice a tactic which can be used when fire is coming from different directions as well.

    - Is it a simple tactic to use? It looks quite straightforward and if all squad members know about it, it looks "simple enough to use"

    - From my "Lessons Learnt" notes: A column formation involving 6 squad members is not tactically advantageous. The size of the functional unit is too big to manage easily plus it is a good target for enemy to spot and engage.

    In the case of a squad size of 6, it is much better to implement tactics by taking fireteams as functional units. How this applies to "Column Formation"? Well, instead of a straight column, use staggered column and put a safety distance between fire teams (Figure in Formations Revisited topic). When one of the fireteams is attacked, the other can act (take cover, flank or retreat)more easily.

    - And finally, in a game like BF2 where view distance is extremely short, confrontations usually end up with one side destroying the other. If you are attacking to a defensive position, it is easy to fall back. But if the enemy contact is made, lets say in the forests of Fallen, away from a defensive position, trying to fall back may cause more casualties. Your best scenario is then to have a fireteam which can survive long enough to take the bulk of the fire while the other flanks and finishes the enemy.

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    • #3
      Re: "Zipper-withdrawal"

      I'd like to try out this one. I saw the Seals video on youtube but it was pulled for obvious reasons.

      DB

      «That looks like a really nice house except for that horrible bathroom.» Donrhos

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      • #4
        Re: "Zipper-withdrawal"

        DB - Yeah. That sounds pretty similar to the movement(s) I´ve tried to explain.

        - Is the application limited? Looks like procedure assumes that enemy fire is coming from a single direction. Would it be better to practice a tactic which can be used when fire is coming from different directions as well.
        True, the tactic is built on the idea of a group of enemies firing from flanking positions. If enemy fire is recieved from, as an example, the right and from in front of the squad, a tactic like this will be difficult to use and a step-by-step withdrawal under the support of the different fire-teams would be better.

        A column formation involving 6 squad members is not tactically advantageous. The size of the functional unit is too big to manage easily plus it is a good target for enemy to spot and engage.
        Agreed. But a squad in movement [transit] can often be found moving in single column formation.

        - And finally, in a game like BF2 where view distance is extremely short, confrontations usually end up with one side destroying the other. If you are attacking to a defensive position, it is easy to fall back. But if the enemy contact is made, lets say in the forests of Fallen, away from a defensive position, trying to fall back may cause more casualties. Your best scenario is then to have a fireteam which can survive long enough to take the bulk of the fire while the other flanks and finishes the enemy.
        Once again, agreed. Some RL tactics can be difficult to implement and make use of within BF2. How ever, since movement also can be carried out in the shape of a line/wedge, a disengagement-tactic like this can also be used in order to withdraw from an enemy who are engaging you from the front.

        As an example so would a crossing of the river in "Fallen" be carried out in two possible ways:

        a) One squad-member at a time with the rest of the time providing cover. This do though expose the squad for a longer time.

        b) The whole squad cross the river in a line-formation. True, a whole squad is easier to spot than a single soldier, but the time of exposure is less. That does how ever belong in an other discussion.

        Now, to make my example, if a squad decide to cross a river etc in line with alternative b, and come under fire from an enemy on the other side, previously mentioned method of withdrawal can be used.
        sigpic
        The Royal Lifeguards

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