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Guidelines for better play

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  • Guidelines for better play

    This thread mostly has to do with common sense in Project Reality. These are just a few things that are in no particular order that I would like to see myself and other players do.

    1a: Please do operate your vehicle without colliding the vehicle into nearby teammates or any large, heavy objects such as trees, buildings, the ground, or armored vehicles.

    1b: Do let the engines on helicopters warm up for 30 seconds or more before deciding to take off. This will prevent almost all occurences of 1a from happening.

    2: Do attempt to land or transport the passengers where they request you to land. Do not land or transport them there anyway if you know that it is not a safe area.

    3: Do practise on your own time. Do not go into a full server and attempt to learn to fly, drive, or operate any vehicle with a full squad depending on you to get them where they need to go. It will end in tears.

    4: Check your map, spot for enemies, or ask for a second opinion over the in-game VOIP before deciding to unload large quantities of quickly moving projectiles into that shape in the distance that looks like it may be an enemy. It may be a teammate. If all else fails, look at it closely, identify it's uniform.

    5a: When moving from one location to another, it is best to do so quietly and without attracting attention to you, your squad, or your team. There is a definite difference between laying down a decent amount of cover fire on a known enemy position and walking or riding to the Move Order while firing your weapon randomly into the air.

    5b: Ammunition is limited. Use it sparingly.

    6a: When you, as a medic revive a teammate it is your obligation to see to it that they are properly healed before you run away from them.

    6b: It is unwise to revive a teammate when you are under heavy fire. You will both most likely die.


    More to come, I'm sure.

  • #2
    Re: Guidelines for better play

    All good thoughts, Squirrul!
    sigpic

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    • #3
      Re: Guidelines for better play

      Originally posted by secret.squirrul View Post
      6a: When you, as a medic revive a teammate it is your obligation to see to it that they are properly healed before you run away from them.
      !!!!!!!!!!!!!!

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      • #4
        Re: Guidelines for better play

        good stuff squirrul!

        Originally posted by secret.squirrul View Post
        6a: When you, as a medic revive a teammate it is your obligation to see to it that they are properly healed before you run away from them.
        The corollary to this is that when you're revived, immediately follow your medic to cover so he can heal you. :row__593:

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        • #5
          Re: Guidelines for better play

          Originally posted by WhiskeySix View Post
          The corollary to this is that when you're revived, immediately follow your medic to cover so he can heal you. :row__593:
          Sorry whiskey, but I'd say it's an axiom. Or at least, should be.

          And no, i'm not trying to get my post count up, this is educational stuff!

          :row__523:
          .



          [Game rules, announcements, and SOPs ][ ][ ][ ]
          "The success of what we do depends upon people valuing the team over themselves."
          - Wulfyn

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          • #6
            Re: Guidelines for better play

            Originally posted by WhiskeySix View Post
            good stuff squirrul!



            The corollary to this is that when you're revived, immediately follow your medic to cover so he can heal you. :row__593:
            I agree with this. When I revive someone, I start backing up and tell them "Follow me!" as I take cover and throw smokes. Never did understand the guys who run away right after I revive 'em. So...what? You gonna go bleed out somewhere else instead? You couldn't just die in that spot?

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            • #7
              Re: Guidelines for better play

              Originally posted by vanity11 View Post
              Never did understand the guys who run away right after I revive 'em. So...what? You gonna go bleed out somewhere else instead? You couldn't just die in that spot?
              They're still playing vanilla or 0.4. It does take a bit of getting used to. Also, be aware that sometimes the medic runs off because there's other revivable troops near you. I've seen a couple of medics do that, there is time to do it, and as often as not there's medics being revived which means lots of medkits to heal the living dead. If you find yourself in a group of revivees, help out. Get smoke laid down, sight your weaon along a likely OpFor approach and let the medics do their thing.
              BFCL TF2 league admin

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