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1stMIP SOPs (PR v0.5)

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  • 1stMIP SOPs (PR v0.5)

    As we announced a while ago, 1stMIP terminated its BF2 activities and completed its transition to Armed Assault.

    As per request from Wimpinator (A TGU instructor), we are publishing all 1stMIP BF2 related documentation.

    These documents were going to be published on TG forums when completed but since we no longer work on them, it is better to put them in this incomplete/unedited form rather than letting them collect dust in our archives.

    We hope these will be help TGU training efforts. Good luck gentlemen. It was a pleasure to share the battlefield with you all.

    1stMIP HQ


    1st Mechanized Infantry Platoon
    Standard Operating Procedures
    Project Reality v0.5


    SOPs must be prepared as simple, practical, game/mod compatible and flexible as possible.

    The balance between standardization and flexibility is very important. Very rigid SOPs limit effectiveness by crippling our ability to adapt to various situations. On the other hand, very flexible SOPs or lack of SOPs, is also not effective because we lose organization, cohesion and coordination abilities without certain, well-defined basic functions grouped and linked with each other. Maybe more importantly, a SL needs certain variables fixed or controlled (such as kit assignments) so that he always knows what kind of functions the squad can perform and how they are going to be executed at any time.

    All 1stMIP SLs and SMs must read, understand and use these SOPs consistently with or without guest players in the squad. In other words, if the name of the squad is 1stMIP, this must be the way we operate without exception. As a SL, you still have freedom and flexibility on how you are going to lead the squad. But if you dont follow the SOPs, you are not helping the team. The reason is simple. The more we practice a system, the better we will get. If these kind of basic squad operating methods changes from SL to SL, it will cause a great deal of confusion and we will not see a steady progress. SOPs provide a unified and standardized operation system, a common language spoken between squad members.

    Fire Teams


    - 1stMIP squads have two fire teams; Alpha and Bravo.
    - Each fire team has a fire team leader (FTL) and two fire team members (FTMs).

    - Fire team Alpha: Alpha 1 (A1), Alpha 2 (A2) and Alpha 3 (A3).
    - A1 is the squad sergeant. He has full control over fire team Alpha and directs his fire team to accomplish squad leader orders. All Alpha FTMs are under A1's command and must follow his orders.

    - Fire team Bravo: Bravo 1 (B1), Bravo 2 (B2) and Bravo 3 (B3).
    - B1 is the squad leader. He gives the general orders to both fire teams but micromanages only the Bravo team, leaving Alpha to Sergeant.


    Infantry Type I (Typical operation): Fire teams are grouped on FTLs (Bravo on B1, Alpha on A1). They are positioned at a backup distance which is close enough to provide fire support to each other and distant enough to allow surprising enemy by flanking without getting spotted. This is the typical 1stMIP infantry operation. Squad level formations and tactical movement/maneuvers are used to coordinate fire teams.

    Infantry Type II: B2 and B3 are either attached to Alpha (maximum frontal firepower) or operates as a fire team without SL (B2 is the pointman). SL directs the squad from back or follows from a safe distance to provide spawn point closer to squad.

    Mechanized Type I: SL operates the vehicle (driver/gunner). Vehicle is positoned at a safe distance/location and is not mobile. B2 and B3 are either attached to Alpha or operates as a fire team without SL (B2 is the pointman).

    Mechanized Type II: Fire team Alpha is on point. SL on foot, B2/B3 grouped on SL in armor (fire support). Bravo follows Alpha with a safety distance. This provides a frontal spawn point and helps cohesion of Alpha if some of its members are KIA.

    Kit Assignments

    - Abbreviations:

    RM: Rifleman, AT: Anti-tank, ME: Medic, OF: Officer, GR: Grenadier, EN: Engineer, SO: Spec Ops, CM: Crewman, SN: Sniper, MM: Marksman, SU: Support

    - Regular Army Initial Deployment:
    A1: RM
    A2: AT
    A3: ME
    B1: SO > OF/CM
    B2: SO > Special kits
    B3: GR > Special kits

    - Alpha typically keeps the initial kits to provide essential services of ammo, medical and AT support for the squad. Alpha has both anti-infantry and anti-tank capabilities. On infantry-only maps, AT kit (A2) is used against enemy troop concentrations or building/bunker clearing before entry.

    - Bravo is like a swiss army knife and depending on the situation, kit selection of Bravo complements Alpha. Options for B2/B3:
    a) SO and GR (base kits if no special kits available)
    b) MM or SN (for long range fire support on maps like Jabal, Al Basrah)
    c) SU (heavy fire support)
    d) AT and EN (Armor-heavy maps like Steel Thunder)

    - Insurgents Initial Deployment:
    A1: Spec Ops (Demolition)
    A2: RPG (House clearing, vehicle/armor engagements)
    A3: Doctor
    B1: Policeman (Ammo source)
    B2: Insurgent (Grappling hook)
    B3: Mechanic (Demolition, ambush, repair)

    - As a Bravo member, when you have a chance to change your kit, ask for permission from SL so that he will know what kits are now available in the squad (Ex. B2: "B2 switching to Sniper kit", SL: "Go ahead B2")

    - Normally, linking a kit to a fire team position does not work well because kit speciality/preference and role speciality/preference of a 1stMIP soldier may not match. But to make things simpler during initial deployment, fire team positions will be linked to kits you are assigned/requested so that both assignments can be completed quickly. You can always make kit change request at an appropriate time (Ex. B2: "B2 Engineer...permission to change to X)

    Picking up OpFor Special Kits

    Since Alpha members carry essential kits like RM and ME, they should NOT pickup any special kits from OpFor. On the other hand, they can notify SL about a special kit dropped by an OpFor soldier and a Bravo member can be ordered to pick that kit up.

    Vehicle and Station Assignments

    Mechanized Unit (APC and armor): Bravo fire team (default)
    Stations (TOW, AA, MG): Bravo fire team (Typically. Alpha can also use under special cases)
    Transport Chopper (if operation is needed): Bravo fire team

    Rapid Deployment

    - Description: Squad leaves the main base towards the initial objective as soon as the battle starts.
    - At the end of the round, SL and SMs prepares AND takes notes for the next battle in TS channel (keep the chat min)
    a) initial deployment kit setup based on the map type
    b) initial assignments based on primary/secondary speciality/preference of available roster
    c) initial objective

    - SL creates and immediately locks the squad
    - SL sends invitations and forms the squad
    - SL finalizes kit and fire team assignments if needed
    - SL sets the initial objective and briefs the squad
    - SL deploys and gets his officer kit while A1 secures a vehicle
    - SL and A1 leaves the main base with transport vehicle
    - SL issues deploy order during transport OR when the destination is reached
    - With the deploy order of SL, SMs spawns on SL. Bravo immediately forms on SL and Alpha on A1.
    - After initial objective is secured, SL will accept kit change requests OR he will announce what kind of changes he needs.


    Formation Types and Demonstrations

    Tactical Movement and Maneuvers
    • Travelling Overwatch

      Threat: Low
      Description: One fire team on point, the other following. Leading fire team sets the pace (walk/run/sprint) and overwatch positions (halt, observe).

    • Bounding Overwatch

      Threat: High
      Description: See figure

    • Zipper Withdrawal (Reverse Bounding)

      Threat: High
      Description: One fire team holds ground and opens fire to suppress while the other falls back behind them. Fire teams alternate suppressing and falling back until squad is out of danger zone.

    • Suppress and Flank

    Rules of Engagement (ROE)

    - Default code is Red (If no ROE is specified by SL or FTL).
    • Code Red: Hold fire. Even if you are spotted and engaged by enemy, take cover, keep low, report contact and wait for new ROE orders from team leader.
    • Code Yellow: Return fire. Engage if only you are spotted and engaged by the enemy.
    • Code Green: Fire at will. No need to wait for ROE orders from team leader.

    Radio Communication (VOIP/Teamspeak)

    Radio discipline: Radio (VOIP) is primarily reserved for coordination between FTLs. A FTM should have minimum radio use. If a FTL and FTM starts to talk at the same time, FTM should immediately cut his transmission and listen. If SL (B1) and A1 starts to talk at the same time, A1 should immediately cut his transmission and listen. In other words, whenever SL starts talking, everybody else stays quite and listen. When A1 starts to talk, all FTMs stay quite and listen.

    1stMIP Command Lexicon

    Situation Report (Sitrep)

    - SL: "squad...sitrep"
    - SL: "[unit code]...[format parameters]"

    format parameters: kit / position / watch direction / situation / ammo / health

    SL: "squad...sitrep"
    SL: "B1...officer (kit)...watching east (watch direction)...clear (situation)"
    B2: "B2...sniper....watching west...clear"
    B3: ...
    A1: ...
    A2: ...
    A3: ...

    * For sitreps, reporting sequence is: B1 > B2 > B3 > A1 > A2 > A3
    * Remember to provide the sitrep in the same format SL provided

    Contact Report

    [number/type of contact(s)]...[direction]...[distance in meters]...[movement direction]

    - "tank...SE...500...inbound"
    - "3 soldiers...W...200...outbound"


    Abort mission: Break contact with enemy, immediately fall back and stand by for new orders.

    Radio silence: Stop all radio transmission, SL is in contact with CO

    Silence lifted: Resume transmission

    Wait: I am overloaded right now, wait for your transmission



    [unit type]...[formation type]...[direction]...[position for Alpha]

    [unit type]: Formations are applied at two levels; squad and fire team. For a fire team member, a formation order is always at the fire team level. When you receive a formation order (from SL or FL), immediately form on your FL in the specified formation. It is FLs' responsibility to position the two fire teams with respect to each other.

    [formation type]: Column, wedge or line. Default formation is wedge on open terrain (forest, desert, etc) and column in urban environments. When you receive "regroup" order, form on your FL using the appropriate default formation.

    [direction]: This is the direction to face. Quickly check your compass to orient yourself. Remember to observe your specific "watch arc" as shown in the formations figure.

    [position for Alpha]: If needed, SL may specify a position for Alpha.

    - SL: "squad...wedge...northeast...Alpha on right"
    - A1: "alpha...line...east"

    Spread/tighten formation: To make formation tight or loose, SL/FTL uses this command.


    Take defensive positions: In cases when a FTL does not assign a specific defensive position, this command is issued. A FTM must choose a defensive position considering the following principles.

    1) Cover: Stay behind a cover which will protect you against enemy fire.
    2) Concealment: Use the terrain and shadows to minimize the contrast between your body and surrounding.
    3) Interlocking fire lanes: You should be able to see and provide fire support to other fire team members from your position.

    Note that, depending on the situation, you may not be able to have all of these. For example, an excellent concealment under a bush will not provide you cover but if you think that position provides you greater advantage, then by all means go for it.

    When you take your defensive position, report your position and watch direction.

    B2: "B2...pillbox...watching NE"
    B3: "B3...right flank SL...watching E"

    [fire team]...[position #]: This is a defensive position designation procedure developed by E-male. When this command is issued, memorize the spot you are currently positioned and return back to the very same spot when the same position is announced. This gives us ability to respond to a threat by changing position (if your FTL gives an order) and then return back to the original defensive spots very quickly.

    A1: "Alpha...position 1"
    Last edited by John CANavar; 07-18-2007, 04:36 PM.



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