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Something New: Cover, Concealment and Combined Arms

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  • Something New: Cover, Concealment and Combined Arms

    This 4th part will talk about being an infantrymen working with vehicles, and a small guide on cover and concealment.

    Cover & Concealment

    What is cover?
    Cover is an object in-game, whether it be a barrel, building or depression in the ground, that allows soldiers protection from incoming fire. They can be natural or manmade, but the thing that classifies them as cover is that they provide protection against most small arms weapon or even heavier vehicles weapons.

    Using cover is simple, you position yourself behind it, or in whatever direction opposite incoming fire. Although you can get supressed you won't get hurt, dependant on what type of cover it is. Anything that's made of tin like fences won't stop bullets. And some wooden covers also can be penetrable by bullets. The best cover is usually a wall or solid metal.

    What is concealment?
    Concealment is something that almost all the time won't bullets, however the idea of concealment is that your position is not noticable. So you don't draw the enemies fire in the first place. Things such as tall grass, bushes and other foliage act as concealment. Smoke also does the same, except it attracts attention.

    Remember that concealment will not stop bullets, so after being spotted and you receive effective supressive fire you should move to the next availible cover.

    When you are being engaged as infantry, the first thing you want to secure is cover, if there is no cover, use any concealment that might be nearby.
    Vehicles can also use cover and concealment, but that will be discussed in another post.

    Combined Arms
    Combined arms are when multiple levels of the battlefield arsenal are employed, such as tanks, APCs, aircraft etc. Sometimes ground combined arms are known as 'Mechanized'.

    Light combined arms unit
    When we talk light, we mean the infantry is working with light vehicles: Jeeps, armoured cars and APCs.
    These units usually are more mobile and can transport the infantry rather than having them dismounted and moving with the vehicles. However, they don't provide as much fire support and are more vulnerable to enemy fire.

    *Additional mobility for infantry and vehicles
    *Speed allows for getting in and out of areas quickly
    *Effective supression fire against enemy infantry
    *Able to neutralise light vehicles

    *Weaker, more vulnerable to enemy fire
    *Because infantry are transported inside vehicles most of the time, when vehicles explode with a squad inside the result is catastropic
    *Less firepower, pretty much ineffective against heavy armour
    *When working with jeeps, the gunners need proper spotters for highly effective fire at longer ranges
    *Less range than heavier mechanized units

    Heavy combined arms unit
    Heavy means tanks and IFVs. There is much firepower but sometimes the infantry is left dismounted and walking beside the vehicles. Dependant on the IFVs being used, and whether they can transport (e.g. the British Scimitar IFV cannot transport troops)

    *Heavy firepower, effective supression
    *Effective against infantry and light/heavy vehicles
    *Can withstand more enemy fire
    *Vehicles can be used as highly effective cover against most incoming fire
    *Vehicles have longer range and can spot by themselves due to long range magnification optical systems

    *Slow and less mobility sometimes, sometimes infantry walk beside vehicles as dismounts
    *Infantry are more vulnerable due to their dismounted status
    *When heavy vehicles are employed, more heavier weapons are used to take them down, which can effect the infantry too (e.g. dropping bombs on a tank obliterates any infantry close by)
    *Cannot easily evacuate an area after objective completion

    Aerial Combined Arms unit
    Infantry who have direct co-ordination with CAS support, whether it be in the form of helicopters or jet aircraft. This allows for large firepower to be employed

    *Very heavy firepower
    *allows infantry to more specifically co-ordinate directions and other relative info to pilot
    *Infantry can quite easily become invulnerable due to the heavy CAS they call in
    *Can use bomb smoke as concealment to move closer towards enemies
    *Can call in very precise fire with SL attack markers and such

    *Infantry need to be in a place to properly spot, performing normal infantry duties like taking a village eliminates this
    *Infantry soon become high value targets to the enemy after being spotted
    *Due to the fact they need to get in an overview area, that usually provides less cover making infantry especially vulnerable
    *Infantry don't always have support due to the fact that Jets need to reload constantly
    *Unless there is another squad joining to assault after CAS comes in, this infantry squad becomes less effective because the infantry squad is designed to be up in the action.

    Working with combined arms
    *When in co-ord with ground vehicles, help them by telling them to adjust their fire with directions
    *Keep an eye out for anti-vehicle threats
    *Keep an eye out for anti-air threats when working with CAS
    *Fine tuning with ground vehicles (I.E. cover this flank, point your armour this way, look to the east, etc) with combined arms is an excellent way to make sure the infantry stay safe
    *Always make a proper, pre-prepared plan when using combined arms like ground vehicles for the best outcome
    *As an infantryman, use your vehicles in the combined arms unit as cover, it will just save your life, but make sure you tell the driver you are taking cover behind him so he doesn't reverse over you or clip you

    This concludes part 4. Next part will be Armoured vehicles, Softskin vehicles & Convoys.




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