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Something New: Armoured Vehicles, Softskin vehicles and Convoys

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  • Something New: Armoured Vehicles, Softskin vehicles and Convoys

    Now we will get into vehicle skills for all vehicles, along with some convoy setups and drills.

    Heavy Armour: Tanks
    Tanks are the most powerful weapons on the ground. They are excellent VS enemy armour and infantry.

    Tank armament
    *Armed with 120mm(American/British Armour)/125mm(Russian/Opfor Armour) main cannon
    *Armed with .50 caliber cupola (For American/British Armour), 7.62mm PKT machine gun (Russian armour)/Or PLA machine gun (not sure which caliber)
    *Main cannon can fire either HEAT or AP shells. HEAT is useful against softskin vehicles/Helicopters and AP against heavier armour such as APC, IFV and opposing enemy tanks. Both shells can blow up some small buildings
    *7.62mm coaxial machine gun
    Tank armour
    Armour works for most vehicles of the like, front is strongest, side is weaker, top turret and rear armour are weakest. Usually it takes 3-4 front hits from another tank cannon to kill it, 2 side hits, and 1 rear or sometimes 2 rear. 2 hits with TOW missle to any side of armour can kill. 1 is instantly deadly to rear.

    Tanks can zoom in very long distances, nothing should ever be hard to see when you're zoomed. Blufor (American/British, excluding Russians) have a laser range finder view for the driver. This simply identifies range to wherever you point. Countermeasures for tanks are volleys of smoke grenades (x8). This allows smoke coverage to the front, and partial left and right of tank.

    Medium Armour: IFVs
    IFVs are Infantry Fighting Vehicles. Some IFVs employ anti-tank capabilites, while other simply use a powerful cannon.

    IFV armament
    *20-25mm cannon, 30mm Autocannon (BMP-3 only), armed with HE and AP rounds, HE good against helicopters, softskin vehicles and inf, AP good against armoured targets
    *7.62mm coaxial machine gun
    *TOW missles (double TOW tubes for Bradley IFV, Singular TOW tube for BMP-3)
    *Bow 7.62mm Machine Guns (BMP-3 only)
    *105mm cannon (BMP-3 only)

    IFV armour
    *2 hits frontal and side from tank cannon (BMP-3 only)
    *1 hit frontal from tank cannon (Every IFV apart from BMP-3, usually burns before being killed)
    *1 hit rear from tank cannon (all IFVs)
    *1 hit TOW any armour (IFV burns, BMP-3 can take a TOW frontal and be alive but critically damaged I believe)

    IFVs have slightly less powerful zooms than tanks, usually using 1 zoom interfaces compared to the tank's 2. Bradley and BMP-3 use 2 zoom interfaces (2 different levels of zoom excluding the normal view). They are still very effective. Countermeasures can be either 6x smoke volley or 8x smoke volley.

    Light armour: Jeeps, armoured cars, APCs and mobile TOW vehicles
    Light armour has less use against enemy armoured targets, but is ideal for infantry support via effective supressive fire.

    Jeep armament/Armoured Car
    *1x .50 caliber machine gun
    *1x 5.56mm Light machine gun (chinese FAV only)
    *1x 7.62mm machine gun (Taliban/Insurgent Technical only)
    *1x 7.62mm coaxial machine gun (armoured car only)
    *1x 14.2mm machine gun (armoured car only), equipped with AP rounds

    Jeep armour/Armoured Car
    *1 Light-AT to any side can kill Technicals and FAVs
    *1 Light-AT shot can sometimes not kill the US HMMWV
    *2 Light-AT shots to kill a BRDM in front/side. Sometimes 1 can finish off if shot in rear of armoured car (BRDM)

    Jeeps are quick and can carry 3-6 people. They can be used for light attack on infantry and for supressive fire. They cannot zoom in, only to use the iron sights on the .50 caliber main machine guns. Which itself provides not too much zoom. They're only countermeasure to enemy fire is speed and mobility. Some jeeps are unarmed, like the UAZ or transport specific HMMWV.

    APC armament
    *1x .50 caliber machine gun, sometimes remote controlled from inside
    *1x 14.2mm machine gun (BTR-60 only), equipped with AP rounds
    *1x 7.62mm coaxial machine gun (BTR-60 only)

    APC armour
    *1 TOW hit to any armour is instant kill
    *Usually 1 hit from a tank round is enough to set the APC on fire
    *2 Light-AT shots should kill an APC, sometimes 3

    APCs are meant to transport troops to the battle and maybe provide them with some supporting fire. But they are vulnerable and if IFVs are availiable, the APCs should be used primarily as transport and stay off the front lines. APCs are different in zoom capability, the US stryker has 3 zoom interfaces which is more powerful than the tank's zoom. The Chinese WZ551A has none except a small bit when using iron-sights on the mounted .50 cal. the BTR-60 has a 1 zoom interface. APCs use x8 smoke volleys

    Mobile TOW vehicles' armament
    *singular TOW tube (US TOW HMMWV only)
    *5 TOW tube successive fire TOW (Russian made Spandrel only)

    Mobile TOW vehicles' armour
    *1x hit from tank round instantly kills
    *1x TOW missle instant death
    *Take up to 2x Light-AT shots

    Mobile TOW vehicles pack a serious punch against enemy armour, but are useless against infantry and despite their heavy firepower, are extremely weak and can be taken down easily.

    AAV in PR stands for Anti-Air Vehicle and is most definitely useful against Aircraft and Helicopters, some are even useful anti-infantry weapons.

    AAV armament
    *1x 25mm rapid fire cannon (Chinese AAV only)
    *1x extreme rapid fire .50 caliber machine gun (US Avenger HMMWV only)
    *1x 4 successive launch AA tubes (Chinese AAV/MEC/Russian built Gaskin AAV)
    *1x 8 successive launch AA tubes (British AAV, Avenger HMMWV)

    AAV armour
    *Usually a tank hit or 2 should kill all types of AAVs
    *1 TOW hit kills all AAVs instantly
    *Should take 2-3 Light-AT shots to kill any type of AAV

    AAVs can be used against infantry, in the case of the Avenger or Chinese AAV. But primarily they need to be scanning the skies for enemy helicopters and aircraft.

    Some general guidelines when using armour vehicles:
    *Face your strongest armour to where the threat is, or where you think the threat is. This will extend your life a bit more than having your rear or side exposed
    *Know what your rounds are and what they are good/bad against
    *Keep anti-vehicle shells/rounds/missles ready at all times unless it has been confirmed safe that no enemy armour is within range to engage or directed otherwise
    *Vehicles produce engine sounds that can be heard from up to 800m away. Whenever you are stationary and the area is safe hop out to turn off the engine, as it is the primary thing that leads the enemy to know you're there
    *Always check over ridges before going on them, just to make sure that an AT or tank won't kill you when you pop up over the ridge.
    *Use mountains and ridges as cover as you manouveur your vehicle below them. Driving on ridges or mountains is very bad as you become a silohuette against the skyline and are easily visible to the enemy
    *Attempt to flank enemy armour whenever you can, flanking allows you a shot at their weaker armour
    *As the driver, take the time to hop out and scan for targets, this will allow you to make better tactical decisions when moving to an area or what to engage etc
    *Use 'hull down' positions whenever possible. Hull down positions are where you take your main hull out of sight from a direction or area but still have your turret being able to see that area, and only the turret visible. This acts as a very good cover and reduces your visual signature. Meaning that you may spot the enemy before he spots you.
    *Try and stay off mountains, vehicles are not mountain goats and you are very exposed when you go ontop of high ground
    *Protect your flanks at all times
    *Maintain situational awareness at all times, don't just sit there looking at your gunner blowing up stuff
    *Be clear so that your gunner/driver knows what you are doing/will do/what you have just done
    *You are never safe, the second you spawn in you must realise that you are in a battle zone, no matter whether you are in friendly or enemy territory, you're never safe
    *When viewing your gunner shoot a target in a tank, it may appear that he misses, but this is just an old Bf2 thing, trust me, he 90% hit the thing he was shooting at
    *Use a mic whenever gunning/driving. It's just better. If you know someone who performs exceptionally well but doesn't have a mic, they can type, and there's nothing against that. It is prefereable to have a microphone as you need to convey information quickly that could result in death in the next few seconds
    *Know where friendlies are to avoid blasting a full friendly infantry squad. I.E. check the map for friendlies and remember their positions
    *In forest or wooded armour maps, you can use trees and shadows to better conceal you, although it won't do as well as if you were an infantry, you can spot your enemy first before they spot you

    Convoys are awesome and great fun, but they require good co-ordination and tactics to be ultimately successful.

    Firstly, you can have any type of convoy you want, with jeeps, tanks, APCs, IFVs. Whatever. But you need to know what to do when working with specific convoys.
    Convoys usually work with infantry forces in a combined arms effort to accomplish an objective. Here are the basic guidelines for convoys with infantry when assaulting an objective:
    *Pre-determine a point where infantry will dismount
    *Vehicles will, from that or another designated point, supress the target area with heavy fire
    *Infantry will move in under this heavy fire
    *at least one infantry squad stays as a light defense force for the vehicles, making sure enemies don't come up behind them or at least acting as an early warning system for the vehicles so they have a chance to react to enemies sneaking up behind them
    *Infantry accomplish objective and begin to run back to vehicles
    *Infantry will mount up in vehicles, and usually RTB for ammo and debriefing.

    Basic rules/guidelines for convoys:
    *Always keep 20-100m spacing vehicle wise, this is to avoid things such as running into the backs of other vehicles, and just so if a bomb lands on one vehicle, it has a low chance of killing other vehicles for example.
    *Constantly watch different directions as gunners for vehicles, don't just look at the guy infront of you all the time
    *When contact is received, vehicles stop to immediately dismount infantry to deal with contact, also to spread out the infantry so that if a vehicle goes down it won't take an infantry squad with it
    *The vehicles should be used at long ranges, convoys should not move up close unless absolutely necessary, using the vehicles at long ranges is what they're best at
    *Maintain high situational awareness, keep scanning the area while moving and when halted, even passengers should do so
    *Have weaker vehicles (if using a mixed vehicle convoy) to the rear or middle and heavier ones to the front, this way the heavy firepower can immediately respond to any contact and deal with it much more quickly than having a light vehicle move back and co-ordination with a tank to move foward, this can differ based on what circumstances you are in with your convoy

    Convoy drills
    Lastly will be some convoy drills which are used when halted, engaged and so forth.

    When the convoy is halted...
    The convoy needs to maintain security, to do this they can perform 2 different formations (courtesy of Dslyexci's Tactic's and techniques ArmA2 guide as mentioned in part 1).
    Herringbone Formation
    *The vehicles move 45 degrees relative to the road left or right. If you had a 4 vehicle setup, the last vehicle would go left (or right whatever, let's just say left for now), the 2nd last right, the one infront of that, left and so forth. This would allow the vehicles to be spread out while mainting a good security.
    Coil Formation
    *The coil formation is simple, it's basically 360 degree protection when the convoy is halted, so if you had 4 vehicles again: the front vehicle would continue facing to the front (relative to the road), the second vehicle would go left 90 degrees, facing his strongest armour to the behind and left of the front vehicle. The 3rd vehicle would do the same, except doing it to the right. and the last vehicle would turn around and cover the rear. This allows for full 360 security, and allows all vehicles to have their strongest armour faced towards the ideal areas of enemy postions.

    When the convoy comes under contact...
    *The heavier or a selection of vehicles should form a left to right column of which they can direct fire, and the lighter vehicles or left over ones should position themselves guarding the rear, left and right relative to the heavier vehicles. This maintains good security for the heavier vehicles, and will already be likely to spot an enemy vehicle on the frontal themselves. This is also similar to coil

    Box formation
    A formation where the heavier vehicles form a defensive box around the lighter vehicles in the centre. This could also be vice versa. The idea is so that the lighter vehicles remain protected while the heavier ones can withstand more punishment and return more effective fire

    I don't know any other useful formations, they are just repeats of others.

    This concludes this part, next part will be: Platoons

    NOTE: I think this will be too long for a compilation, I will release it in a series of threads instead.




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