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  • Server Disconnections

    What was wrong with server 1 tonight, between 10:30pm and 11:10pm GMT? I must have been disconnected about 12 times during those times and I've no idea why?
    |TG-E1st| India51A


  • #2
    Re: Server Disconnections

    I've been having lots of connection problems on server 1 lately, and once in a while I'll just get dropped. Perhaps these problems are related. I get a terrible amount of lag every couple of minutes or so even when my ping stays around 60.

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    • #3
      Re: Server Disconnections

      What is the nature of the disconnects? Are you getting a message?

      3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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      • #4
        Re: Server Disconnections

        earlier today i had a bad ping and disconnected myself, but then I remembered that I had left a FTP upload to my site going and was downloading something else. Even then after i fixed those problems I still had a little higher lag than normal.
        -BB|KillerTarget

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        • #5
          Re: Server Disconnections

          Originally posted by Tempus
          What is the nature of the disconnects? Are you getting a message?
          Most of the times it just said you were disconnected from the server. Once I think it said something about Tk's but I don't remember TK'ing anyone, this was happening asbout every 2 minutes for the first 8 or 9 times it happened!
          |TG-E1st| India51A

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          • #6
            Re: Server Disconnections

            When it says you were kicked for TK, admin decision, etc., it is usually for a reserved slot. Does this only happen when the server is full? Might want to doublecheck your bf2id.

            3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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