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3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
I was wondering what was happening. I've been trying for hours, and forced to play on the pubs! But I did finally get some practice time in as commander, and won 3 rounds as MEC. Of course, they are all just newbs, but it was fun.