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Squad: Version 4 Release

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  • [ANNOUNCEMENT] Squad: Version 4 Release

    Alpha 4 Update

    Hi Squaddies,

    We’re proud to present the newest version of the Squad Alpha: Version 4.0.

    Contained are a number of major improvements to gameplay but also new content additions in the form of additional equipment for the Russian and Militia factions, As well as expanded playable areas for maps currently in rotation and further performance and balance tweaks. Enjoy the changelog below!

    Major Changes:

    Easy Anti-Cheat (EAC)

    This release will feature Easy Anti-Cheat as a new active anti-cheat protection system.

    1P78 Kashtan Rifle Optic

    The Russian faction now have scopes for their weapons! As one of the most requested feature, we are pleased to grant the Russian faction a rifle optic for their primary AK74M and support RPK74M rifles as well as sneaking some goodies for the Militia.

    RGD-5 Grenade

    The RGD-5 is a post-WW2 Soviet-era grenade, inexpensive to manufacture and commonly found in many modern conflict areas. Will be featured on the Militia and Russian factions.

    Map Updates

    Fools Road received a new industrial area in the South West of the map, an updated Estate with a very cool tunnel section connecting the buildings together, as well as many new details and features spread out around the map.

    Chora has also received many updates, expanding the playable area and more detail work.

    Flag Capture Mechanics Updates

    AAS has been updated with some new gamemode rules to encourage greater emphasis on the flag objectives. Flags now have an increasing ticket bleed based on the number of flags owned by the opposing team, reducing the chance that the team with more flags loses the match. Additionally, capturing a flag now grants the capturing team some tickets, as well as increasing the ticket loss for the team that loses a flag. Finally, we have added a protection sphere around each teams main base, which prevents bullets and players from the opposing team entering in it's area thus adding a layer of protection from main base camping.

    Post Processing Effects

    Many post processing effects and the ability to change their settings have been added. Ambient Occlusion helps to define soft shadowing of objects. Auto Exposure and Eye Adaptation causes the exposure of the screen image to simulate the effect of human eyes moving between brightly lit and dim environments. Bloom is the bleed-over of light caused by looking at bright objects in lowly lit environments. Motion Blur adds a blur effect to objects depending on how quickly they are moving on the screen (works well with the new Russian scopes). Lens Flare simulates scattering of light when viewing bright objects through lenses.

    Server Browser and Joining Server improvements

    The server browser has been improved, adding sorting by each column as well as better usability in general. Additionally, a number of bugs have been fixed, improving the server join experience and a quicker response when you fail to join a server. Read the FULL Changelog HERE!
    |TG-X| mp40x



    Register for the Forums! | Get on Teamspeak! | Play Squad! | Join Discord! | Support Tactical Gamer!


  • #2
    Re: Squad: Version 4 Release

    Additional examples and information can be seen in this post. AMD performance is being worked on (as much as possible before the animation overhaul, which they suspect will be a drastic improvement), including specifically an issue with FPS drop with voIP communication on 5.1/7.1 surround AMD systems.

    On this post detailing what is being worked on (NOT put in the patch released today, however) there are a great many visual examples of improvements from new weapons and player models to structures (a train depot, an estate [possibly with tunnels] and more!) and an entirely additional map, set in Eastern Europe. There is a new environment lighting and weather engine being worked on called TruSky...

    ...seriously. Look at this stuff.

    Comment


    • #3
      Re: Squad: Version 4 Release

      Server is updated to 4.0.

      Reading that a lot of people are experiencing lag issues and server crashes. Hopefully a hotfix is released soon to address these issues.

      In the meantime, enjoy the new build. It looks great! Also, don't forget to sign-up for the scrim on Chora if you haven't done so already. We're almost half full and I know we have a lot more TG people left to get registered.

      "You milsim guys are ruining the game."

      Comment


      • #4
        Re: Squad: Version 4 Release

        Interesting video on the updated smoke.



        Comment


        • #5
          Re: Squad: Version 4 Release

          Some of my favorite points:
          • Ticket Bleed starts with less than half of flags, successful attack gains your team tickets.
          • Russian/Militia optics. AR optic with full squad and only 1 rifleman optic per squad.
          • Two Grenades per rifleman, 1 GL per squad.
          • Ability to control that annoying distant blur effect by changing ambiant acclusion, and ability to lower bloom.
          Stay together, communicate, don't give up.

          sigpic

          Comment


          • #6
            Re: Squad: Version 4 Release

            This is big here:
            • Opening of map and spawn screen no longer stops the talking input
            |TG-X| mp40x



            Register for the Forums! | Get on Teamspeak! | Play Squad! | Join Discord! | Support Tactical Gamer!

            Comment


            • #7
              Re: Squad: Version 4 Release

              Originally posted by UnDeaD View Post
              Interesting video on the updated smoke.
              Awesome how the smoke is coming along, that always bugged me in the BF series how smoke traveled through walls/floors like they weren't even there...

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              • #8
                Re: Squad: Version 4 Release

                New changes to the maps are amazing: Fool's Road is incredible and Chora is excellent.

                I will take this opportunity to remind everyone to sign up for our scrim that is taking place on Saturday, Feb 20th. Sign-up thread is sticky'd at the top of this forum and the scrim is open to everyone. We will pick commanders and have closed forums for team planning - just like the PR scrims we ran. Good times!!

                "You milsim guys are ruining the game."

                Comment


                • #9
                  Re: Squad: Version 4 Release

                  Any word on when Squad will be completed and out? You guys are still playing an alpha, correct?

                  Comment


                  • #10
                    Re: Squad: Version 4 Release

                    Originally posted by Bones View Post
                    Any word on when Squad will be completed and out? You guys are still playing an alpha, correct?
                    I guess the simple answer is that it probably never will be "done". There is no timeline for a "finished" product that any of us a privy to.

                    Currently it is version Alpha 4.2. While still strictly infantry, the game is evolving nicely and new features are being added monthly. Vehicles are on their way but probably still a few months away due to issues with the engine. In the meantime, the maps are being expanded and detailed, and above all else, we still have TG-quality games on our server.

                    Come play.

                    "You milsim guys are ruining the game."

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