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Squad February Recap

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  • Squad February Recap

    Linky link link

  • #2
    Re: Squad February Recap

    They are fixing the stamina/jumping issue that makes everyone rage!

    And the map/UI issues that make me rage a bit more than they should :)

    Loving Chora development.
    Stay together, communicate, don't give up.

    sigpic

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    • #3
      Re: Squad February Recap


      "You milsim guys are ruining the game."

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      • #4
        Re: Squad February Recap




        EDIT: That grass though! I never even expected that system, and honestly, never expected tunnels or doors either. Maybe my expectations were simply low; either way, I'm happy to see development moving along.

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        • #5
          Re: Squad February Recap

          Dispo will be happy to hear that he'll get his RCON tools WAY before Penguins gets better AMD performance. But it's not our fault. AMD is not being helpful, even to Epic (the creator of the Unreal Engine). So just buy an nVidia card already. lol




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          • #6
            Re: Squad February Recap

            Originally posted by AFsoccer View Post
            Dispo will be happy to hear that he'll get his RCON tools WAY before Penguins gets better AMD performance. But it's not our fault. AMD is not being helpful, even to Epic (the creator of the Unreal Engine). So just buy an nVidia card already. lol
            Thanks for the update Soccer.

            I have an ATI card and will be switching back to NVidea soon enough. I actually have few problems - but I want me some shadowplay.

            RCON is needed badly as you guys already know.

            The maps look excellent - a real testament to you and the team.

            Now hurry up with the Brits already!

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            • #7
              Re: Squad February Recap

              G3! 😍 I expect a heavier recoil than AKM and a beast in close quarters.

              And changes to Dispos favourite map "First light"! Some welcome changes.
              Last edited by drbarris; 03-01-2016, 04:56 AM.
              | | |

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              • #8
                Re: Squad February Recap

                Originally posted by drbarris View Post
                G3! �� I expect a heavier recoil than AKM and a beast in close quarters.

                And changes to Dispos favourite map "First light"! Some welcome changes.

                That map can be changed as much as they want, it won't be seeing our rotation any time soon. It's a horrible map. When you can get flanked by the US team from the north and west before you can even cap the Castle flag as militia (and it happens EVERY round), then the map is broken.

                "You milsim guys are ruining the game."

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                • #9
                  Re: Squad February Recap

                  Originally posted by AFsoccer View Post
                  Dispo will be happy to hear that he'll get his RCON tools WAY before Penguins gets better AMD performance. But it's not our fault. AMD is not being helpful, even to Epic (the creator of the Unreal Engine). So just buy an nVidia card already. lol
                  Haha thank you for your honesty. It's actually an AMD FX processor (I have a GTX 970), which I bought because I read online that the unreal engine was actually better with AMD because of multi-threading, this that and the other. Really wish I wouldn't have read that falsity. Keep up the hard work.

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                  • #10
                    Re: Squad February Recap

                    Oh man that foliage collision system is awesome! I am still drooling. Fantastic stuff going on behind the scenes there.

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                    • #11
                      Re: Squad February Recap

                      I wonder how that new foliage system will affect the ultra sneaky laying in the grass tactic that is used so often? Should be interesting!

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