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  • [ANNOUNCEMENT] Squad V5

    http://forums.joinsquad.com/topic/16...pha-version-5/


    YAY!
    [TG4]baughman

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  • #2
    Re: Squad V5

    Fixed the jumping stamina annoyance.
    Updated Chora
    Updated First Light

    Anyone have info on what the Ticket loss and bleed changes are?
    Stay together, communicate, don't give up.

    sigpic

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    • #3
      Re: Squad V5

      I hope i see some sort of performance boost

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      • #4
        Re: Squad V5

        "Updated cannabis plants"

        Very important update.

        Side note: really excited to see how the changes affect OP First Light.

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        • #5
          Re: Squad V5

          Originally posted by Chuc
          • Updated sway values for most weapons. Optics and iron sights have slightly different values to account for magnification. Speed and horizontal “randomization” sway has been increased to more accurately represent and convey the appropriate target acquisition timing desired. Managing combat stances should be more desirable, more effective, and medium to long range fire will potentially require more effort, especially in the standing.
          • Updated focus time by 5 seconds to account for potentially higher difficulty in firing with updated sway values.

          What do you all feel about this? Personally, I have never yet used the "hold your breath" shift key at all. I just never think to because I've never played a game that artificially zoomed in and stabilized (since COD:WAW when I sniped through Stalingrad! Oh yeah!). To those with real life experience, is this the best way to go about these game mechanics? I'm all for realistic sway, but my opinion has always been against having that zoom mechanic in the game at all.

          I'm open to opinions though; haven't really thought about it until I was in the v5 test and saw the difference.

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          • #6
            Re: Squad V5

            TG Server Updated to Alpha 5

            Go forth and prosper!

            "You milsim guys are ruining the game."

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            • #7
              Re: Squad V5

              Awesome!

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              • #8
                Re: Squad V5

                After not playing for quite a bit, went back to check it out. Crossfire is working flawlessly. So yay for performance boost.
                |TG-Irr| di1lweed1212

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                • #9
                  Re: Squad V5

                  Looks like Unreal Engine 4.11 is out too!


                  https://www.unrealengine.com/blog/un...-4-11-released


                  All aboard the hype train.
                  [TG4]baughman

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                  • #10
                    Re: Squad V5

                    Squad 5.2 is out!

                    http://forums.joinsquad.com/topic/16...comment-213269

                    Its just a small hotfix.

                    But for you people that are waiting for some new good stuff, I seen some positive comments by the devs in a couple topics that were started.

                    - https://www.reddit.com/r/joinsquad/c...weapons_in_v6/
                    - https://www.reddit.com/r/joinsquad/c..._patch/d22zmqh
                    Last edited by baughman; 04-14-2016, 04:18 PM.
                    [TG4]baughman

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