It's been discussed casually in teamspeak, talked about in discord and mulled over in the forums. Without a doubt, the most controversial and perhaps misunderstood fire support role in this version (9.4) of Squad. It appears there is little consensus on what the Marksman kit is good at, is good for, and if it's even good at all. So lets freakin argue about it because building a consensus is for politicians and lame wads.
I'm going to start by simply quoting myself from another thread. This will of course save me time because luckily everything I wrote is completely correct.
I'm going to start by simply quoting myself from another thread. This will of course save me time because luckily everything I wrote is completely correct.
The Marksman kit is fantastic on maps with significant elevation changes. Fools Road or Sumari for example present fantastic opportunities for Marksman's kit rifle to be extremely lethal at mid range. Al Barah despite being technically flat, also is a Marksman's dream come true with the plentiful amount of accessible high rise buildings.
I've had massively reduced success on maps like Kokan or Sumari which are of course, extremely flat with the tallest buildings being only 2 stories and difficult or impossible to get on top of.
The Marksman whether using the M110 or SVD has the meanest gun in the game for mid-engagements. The high damage and good accuracy mean that most targets die within 2 shots. If you engage infantry in the envelope where their rifles and optics begin to lose effectiveness, you can be practically immune from retaliation in a prolonged firefight. I also believe that the Marksman is not a scout kit. Any rifleman optic kit or even a regular rifleman occasionally zooming can be a successful lookout.
At the end of the day, to be good with the marksman, you have to be good at shooting. If you cannot regularly pull of head shots at mid-range, if you cannot quickly incapacitate a moving target, if you are constantly expending multiple rounds on one target than the marksman is just not the proper weapon for you.
I hate to use K/D ratio as a measure for anything in Squad. We all know rounds in Squad are defined by so much more than just a simple K/D count. But in the case the of the Marksman kit, if you aren't racking up the kills in a healthy way, I've got to figure another kit may be of better use. If you think I'm wrong on this perception of the kit though, lets start a new thread and discuss all the delicious theory and practice.
I've had massively reduced success on maps like Kokan or Sumari which are of course, extremely flat with the tallest buildings being only 2 stories and difficult or impossible to get on top of.
The Marksman whether using the M110 or SVD has the meanest gun in the game for mid-engagements. The high damage and good accuracy mean that most targets die within 2 shots. If you engage infantry in the envelope where their rifles and optics begin to lose effectiveness, you can be practically immune from retaliation in a prolonged firefight. I also believe that the Marksman is not a scout kit. Any rifleman optic kit or even a regular rifleman occasionally zooming can be a successful lookout.
At the end of the day, to be good with the marksman, you have to be good at shooting. If you cannot regularly pull of head shots at mid-range, if you cannot quickly incapacitate a moving target, if you are constantly expending multiple rounds on one target than the marksman is just not the proper weapon for you.
I hate to use K/D ratio as a measure for anything in Squad. We all know rounds in Squad are defined by so much more than just a simple K/D count. But in the case the of the Marksman kit, if you aren't racking up the kills in a healthy way, I've got to figure another kit may be of better use. If you think I'm wrong on this perception of the kit though, lets start a new thread and discuss all the delicious theory and practice.
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