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  • more and more maps...

    Anyone that has played SWAT 4 knows what a great tactical game it is... but it's weakness (IMO) is it's realality... SEE police work and therefore SWAT work is 90% boredom and 10% action... and once you know how to do Police/SWAT work... it's pretty much the same thing over and over...

    Even in the SWAT 4 game... Once you've learned how to clear a building or room, it's pretty much the same thing over and over... just in different rooms and different buildings... that's even worst in SWAT 4 due to only giving you a bakers dozen of maps, with only 7 new maps said to be included in the upcoming add-on...

    Well this is where the SWAT 4 community comes in... the more maps we have the more new areas we have to search and clear...

    Here is a number of great maps that have been released for SWAT 4:

    The first one is a map pack that contains another dozen or so maps that are all very well done and tested... just download, double click and it self installs.

    http://www.magnumland.com/Downloads/...nsionsv2.0.exe

    (There is said to be another hugh map pack from a contest coming soon over at 10-david, www.10david.com, I'll post the news once released and tested.)

    Then just recently there were three new maps released that are pretty good:
    (most can be obtained by Hot SWAT Mods)

    One is "Pont Aeri" (which looks cool, but was very laggy for me and quite a few graphic problems... but it could just be me, I tested twice and same thing, so not for me.)
    http://www.hot-swat-mods.com/Maps/PontAeri.rar

    "Stuck in the Woods" is a new nice one...
    http://www.hot-swat-mods.com/Maps/St..._the_woods.rar

    "Wainwright Office" is a nice business one...
    http://hot-swat-mods.com/modules.php...=getit&lid=724

    "Ashes and Ghost" is pretty cool, with a night one and a day one... SCARY... lol...
    http://hot-swat-mods.com/modules.php...=getit&lid=723

    "Getts Residence" is another SWAT 3 remake classic...
    http://hot-swat-mods.com/modules.php...=getit&lid=722

    and finally...(theres more) but these I have tested and recommend, "The Building" (a nice long hallway... good for teamwork training... with side rooms of course...
    http://hot-swat-mods.com/modules.php...=getit&lid=720

    There... that should get you re-started with SWAT 4 till the add-on is released... soon.

    Feel free to share any good maps you have found for SWAT 4... I'm always looking.
    Magnum |TG-18th|


    We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.


  • #2
    Re: more and more maps...

    and a list of about 15 more here:
    http://www.10-david.com/?p=news_item&id=912

    but I haven't had time to download or test any of those... (if you do, let us know what you think of what.)
    Magnum |TG-18th|


    We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

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    • #3
      Re: more and more maps...

      Awesome info. Thanks, Magnum!

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      • #4
        Re: more and more maps...

        FYI, sp-cineparkconflict, which is in the mappack, gave me the following protection fault error:

        No Label

        Crash Time: 02/05/06 22:10:03

        OS: Windows XP 5.1 (Build: 2600)
        CPU: AuthenticAMD Unknown processor @ 2005 MHz with 2047MB RAM
        Video: NVIDIA GeForce 6800 GT (8198)

        UserName: CingularDuality
        ComputerName: NUNYA
        Application location: C:\Program Files\Sierra\SWAT 4\Content\System\

        SWAT Build Number: 31973

        Access Violation caused General protection fault!

        History: APawn::GetRoomName <- APawn::execGetRoomName <- UObject::CallFunction [SCRIPT='Engine.Pawn.GetRoomName' OBJ='OfficerRedOne4'] <- APawn::execIsInRoom <- UObject::CallFunction [SCRIPT='Engine.Pawn.IsInRoom' OBJ='SwatEnemy67'] <- UObject::CallFunction [SCRIPT='SwatAICommon.Hive.CanAssignOfficerToTarget ' OBJ='Hive7'] <- UObject::CallFunction [SCRIPT='SwatAICommon.Hive.CanAssignAnyOfficerToTar get' OBJ='Hive7'] <- UObject::CallFunction [SCRIPT='SwatAICommon.Hive.OfficerSawPawn' OBJ='Hive7'] <- UObject::CallFunction [SCRIPT='SwatAICommon.OfficerCommanderAction.OnPawn EncounteredVisionNotification' OBJ='OfficerCommanderAction36'] <- UObject::CallFunction [SCRIPT='SwatAICommon.CommanderAction.OnSensorMessa ge' OBJ='OfficerCommanderAction36'] <- UObject::CallFunction [SCRIPT='Tyrion.AI_Sensor.sendSensorMessage' OBJ='VisionSensor102'] <- UObject::CallFunction [SCRIPT='Tyrion.AI_Sensor.setIntegerValue' OBJ='VisionSensor102'] <- UObject::ProcessEvent [Function SwatAICommon.VisionSensor.OnViewerSawPawn() on VisionSensor sp-cineparkconflict.SwatCharacterResource129.VisionSe nsor102] <- UVisionNotifyer::NotifySeen <- UVisionNotifier::OnVisionSearchCompleted <- ASwatAI::OnVisionSearchCompleted <- APawn::LookForPawns <- APawn::UpdateVision <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [OfficerBlueTwo4 - Location: (756.277771, 2229.732422, -293.000000)] <- AActor::Tick [Actor: 'OfficerBlueTwo4' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
        And I thought it was just buggered 'cause my team wouldn't follow me...
        Become a supporting member!
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        TacticalGamer TX LAN/BBQ Veteran:

        Comment


        • #5
          Re: more and more maps...

          try it again... I had that error twice,with 2 different maps... once i tried them again, nothing....

          so see if it repeats itself.
          Magnum |TG-18th|


          We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

          Comment

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