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  • Moving to the next level...

    I know that there are a number of threads out there discussion different aspects of this post, but I wanted to get them all into one thread, with a final discussion about certain items, mostly with the SOP and procedures of our SWAT team. So keep this thread on topic please, lets all discuss our game, and then the SWAT 4 game admins will take the feedback from this thread and make final decisions on moving to the next level.

    In the poll I put up everyone either voted for keeping it semi-strict (like now) with a few wanting it more tight...well lets discuss a happy medium with the primary goals of keeping it simple and fun, but playing with realism and tactics.

    1. Comms, I feel it would be beneficial for all to utilize our team speak server... we would all meet in the general room, then if we decide to split into 2 teams, which I disagree with anyway, there will be 2 teams/ 2 sub-channels of Red and Blue, then you just use hot keys to move back and forth as needed, meaning back and forth from your team to the general channel for debrief.

    2. Like I said, I don't agree with splitting up the team, sure it gets tough to control 4 teams of 2, but can be done and more realistic. but that will be upon the discretion of the Element leader.

    3. Speaking of EL, we had a rule that who it picked was the EL, but I think that is unfair now, I think while the mission loads and we have that count down time, we all agree on who's going to lead this mission and vote them leader, that way if it's a big and difficult map then an experienced SWAT officer can lead it, then use the smaller, quicker maps, for the newer guys to break in there leadership skills. But we still rotate the leadership and give everyone a shot at it.

    That way also, while the countdown continued the voted EL can assign officer numbers and teams, and any special weapons or tactics he might want to use... I prefer a simple, and basic SWAT team with a primary weapon and flash bangs, I hate gas and all those other dumb weapons like the pepper gun, but a voted EL can run it like he wants, if he wants to gas the place like crazy then go for it. I just hope not to many of you want to go this route, less realistic IMO.

    4. Briefing, it's time to move beyond what we have done since starting this SWAT group, no longer should the element leader have to stop and explain every entry and detailed procedures, all should no the basics already, all should know how the 2 man team works together, never leaving each other, all should know that officer 1 mirrors and reports on a doorway while 2 covers him, all should know that if it's an empty room, team A button hooks left, team B right, team c, strait in covering next door, all should know to report clear, then all should know to immediately stack up on the next door, etc ect... The EL shouldn't have to talk so much anymore, all the element leader should have to say now is simple commands like stack up, stack left, stack right,... enter and clear, bang and clear, or breach, bang, and clear... go on my count, 1, 2, 3...ACTION.

    1 should know he opens the door, 2 should already know he bangs then enter BY YOUR NUMBER, and cover your already known area, either directly to the subject, or left or right...

    Teams C and D should know that if A and B button hooked in, they penetrate in cover doors and open ways, then the EL repeats.... shouldn't be much talking anymore, after watching the videos from Monday night, I noticed we spent way to long discussing the next entry, 30 seconds should be enough time, move faster but smarter... but still be tactical and safe.

    5. Speed drills, a vote EL can call for a speed drill whenever he wants, again hopefully we don't over do this and turn SWAT4 into counterstrike, but 1 or 2 a night would be fun and a nice change... if a voted EL calls for a speed drill on this mission, he assigns the teams, and briefs who does what, where, and when... this is a dynamic entry, theres no mirroring, you move as fast as you can and clear your assigned areas/rooms with your partner, the layout should be known, and the EL that calls for the speed drill needs to give more detailed instructions before we start...

    Team C blow the door, team A and B enter, A clear left to the living room, B clear right into the kitchen then out to the hall, Team C and 4 follow in go downstairs, stack on door, team C enter and clear left then garage, team D clear right hallway then closet door at end, then by that time A and B teams will be done upstairs, element stacks on metal door, breach, bang, and clear GO... Team A and B enter and clear porn room, C and D move down tunnel to final "dungeon room". (you guys should know that mission by heart now. lol) thats all during the briefing, then on a speed drill , theres no talking, just doing.

    6. continue to have fun, be safe, be tactical, and know how to count to 10 and know your role. ;)

    Ideas, counter arguments, feedback, other topics of related discussions?
    Magnum |TG-18th|


    We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.


  • #2
    Re: Moving to the next level...

    I'm thinking that your original tactical post needs to be cleaned up (as in-lets make it an SOP) and get it sticky.

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    • #3
      Re: Moving to the next level...

      The poll shows 10 people want to keep playing SWAT in the strict manner that you're so fond of, Magnum. 7 people want to have more freedom in the game. And you're talking about making it even MORE strict?

      If things get any more strict, I'll not be playing SWAT4 anymore (not that I've had time lately anyway...). I want my game to be fun, not to be work.

      I'd be glad to lead, but I don't want to be told that I have to lead. Sometimes I'll want to, sometimes I won't. I don't think that anyone should be forced to lead when they don't want to...

      Please, let's remember that this is a game. My comments aren't intended to detract from your style, Magnum, only to express my preference for a little less formal game. Perhaps others feel the same way, but don't want to disagree with the game officer? Perhaps not? Anyway, just my opinion...
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      • #4
        Re: Moving to the next level...

        Actually Cing, SWAT is more fun with detailed SOPs. When everyone knows how to properly enter a room according to their number, then the game gets played at a smoother pace. When people know whats what, pre-entry briefings are short and to the point, which means less time standing around listening to the element leader(EL) explain basic stuff and more time going in and taking down bad guys. Also having detailed SOPs doesn't mean you're some SWAT bot with no freedom, there are always situations that aren't covered by the SOPs and you'll need to be able to improvise.

        While I've only been playing SWAT for a short while, I have been playing quite a bit in that short time and I think I've got a feel for the different styles of play. I've played several times under every condition listed in the poll, except for the run and gun, and I have to say I had the most fun playing the game by the numbers.

        As far as leading is concerned, I agree the random leader thing was fine in the begining but it's really not fair. Ask Trooper about the wonderful random leader selection. :madsmile: I like the idea of letting the leader have some say in the kit load out before we enter the map. We do this in GR, so I don't think it'll be a big deal to do it here in SWAT.

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        • #5
          Re: Moving to the next level...

          and I am not the game officer, (and don't want it, lol)

          and if others are afraid to stand up for what they think and give there opinions/ideas then you shouldn't be SWAT! (thats posted in a joking manner BTW) ;)

          and I thought my post was going down a bit from the too strict, not making it stricter... did you read my post?, I said instead of random forced Element Leaders, that people would want it and vote to be leader, then more freedom with that leadership to play the game the way they want to. and I was saying we already know how to play it, how to stack, how to enter... the EL shouldn't have to walk you through each door anymore, it should become almost automatic now, which I think is less strict and on the fly with the basics in mind.
          Magnum |TG-18th|


          We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

          Comment


          • #6
            Re: Moving to the next level...

            and one more thing... I would really like to see a new team of 5 come into SWAT4 and play it for fun... I'd like to see if they survive, if they accomplich the mission, and what there score would be... seriously, would be a cool test.

            Why I say this? Because IMO SWAT is far different then games like BF2 and CS, and still different then AA, OFP, or GR... SWAT requires more rules and procedures then an average sqaud tactical shooter, because of it's different mission goal.
            Magnum |TG-18th|


            We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

            Comment


            • #7
              Re: Moving to the next level...

              Magnum, I appreciate your response to my question in the other thread and this thread as well. I'll get my input back soon, just been distracted.
              [volun]

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