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v3 HSM enhancement mod out...

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  • v3 HSM enhancement mod out...

    http://hot-swat-mods.com/index.php

    Sweet, a very nicely done mod.
    Magnum |TG-18th|


    We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.


  • #2
    Re: v3 HSM enhancement mod out...

    read me

    ***A.I Changes***

    . Decreased time before we stop trying to attack if we can't hit the suspect.
    . Decreased time before suspect shoots at an opening door.
    . Decreased time before trying a blocked door again.
    . Decreased cuffing distance between players.
    . Decreased the time it takes to fully Lean.
    . Decreased Crouch Eye Height of player.
    . Increased A.I's skill.
    . Increased chance that a suspect will lock the door.
    . Increased chance that a suspect will crouch when he reaches his flee point.
    . Increased number of Pepper Balls used per suspect/hostage.
    . Increased time before going through a door.
    . Increased chance that a hostage will scream when there's a shot nearby.
    . Increased distance at which the player can report AIs to TOC.
    . Increased weapon bob.

    ***Misc Settings Changes***

    . Added custom H.S.M.E data on to Multiple GUI Screens.
    . Added city camo to single Player swat officers.
    . Added player tags back that was removed on TSS.
    . Added ATL Skin Pack v1.0
    . A.I Swat Officers now use heavy Armour in Single Player.
    . Made the effects of CS Gas & Pepper-Ball effect player in Single Player.
    . Players in coop games can now receive more damage.
    . Renamed Key weapons to real live names.
    . Replaced suspects urban skin with a new Protec skin.
    . Improved some of the Equipment & Skin GUI's.
    . Increased the penalty for injuring a fellow officer.
    . Increased the penalty for Incapacitating a fellow officer.
    . Increased the penalty for Incapacitating a hostage.
    . Increased the penalty for failing to report a downed officer.
    . Removed Unauthorized Use of Force
    · Removed Unauthorized Use of Deadly Force

    ***Equipment Changes***

    . Added Gas Kevlar to SP & MP gives the user protection from gas & ballistics.
    . Added Goggles to SP & MP gives little protection to the user.
    . Added Kevlar Helmet to SP & MP also decreased damage protection.
    . Added Protec Helmet to SP & MP also increased damage protection.
    . Added Riot Helmet to SP & MP with First Person GUI Overlay.
    . Added New Default Custom Skin [City Camo] for swat in Multiplayer.
    . Added New Default Custom Skin [Russian Tropical] for suspect in Multiplayer.
    . Added protection from flashbangs to Helmet With Goggles & Riot Helmet in Multiplayer.
    . Added protection from pepper spray to goggles.
    . Increased protection given by the gas kevlar.
    . Made Gas Mask only available to Suspects.
    . Made Gas Kevlar only available to swat.
    . Retextured glass of Riot Helmet,Gas Kevlar,Goggles & Helmet With Goggles with a more realistic look.

    Note: Gas Mask & Gas Kevlar Resists Pepper-Spray and Pepper-Gun.

    ***Weapon Changes***

    . Added AK74su now with muzzle effects that was missing in H.S.M.E v2.0.
    . Added HK53 now with muzzle effects that was missing in H.S.M.E v2.0.
    . Added SR25 with a new Scope & muzzle effects that was missing in H.S.M.E v2.0.
    . Added new weapon G3ka4 with scope. [New to H.S.M.E v3.0]
    · Added Auto, Burst and Single Shot to All Sub Machine Guns.
    . Added Correct ammo for ak74su,HK53 & SR25.
    . Added Custom Information to the Opti-Wand Display Screen.
    . Added Extra Clip/Mag to AK47.
    . Added Extra Clip/Mag to Colt Accurized Rifle .
    . Added Extra Clip/Mag to G36c.
    . Added Extra Clip/Mag to M4A1.
    . Added Extra Clip/Mag to P90.
    . Added Extra Clip/Mag to Tec-9.
    . Added New Weapon texture to the M4A1.
    . Added New Weapon texture to the P90.
    . Added AK47,Python Revolver & Uzi to single player.
    . Added Flash Light back to Breaching Shotgun.
    . Corrected A.I idle animation on the guns from H.S.M.E v2.0.
    . Decreased the Time is takes to Switch Between Primary and Secondary Weapons.
    . Decreased the sting Grenade duration for No armour & light armour.
    . Increased ammo count of Breaching Shotgun.
    . Increased ammo count of Pepper Spray.
    . Increased damage done by Breaching Shotgun.
    . Increased Recovery Rate speed of reticule Blooms for all weapon apart from HK69 & SAW and Hand Guns.
    . Increased UMP45 Fire rate.
    . Increased Refresh rate & FOV of the Opti-Wand.
    . Increased zoom speed on all weapons.
    . Breaching Shotgun can now be used as a lethal weapon.
    . Replaced flashbang with Multi flashbang. [has longer effects to both player & A.I]

    ***{Experimental}***

    . Replaced sound effects of the SR25.
    . Reset Tasers Fire Rate, Range & Ammo count to default from H.S.M.E v2.0.
    . Disabled Zoom on Taser Gun.
    . Disabled Zoom on HK69 Grenade Launcher.
    . Disabled Zoom on Pepper-ball Launcher.
    . Made AK74su suspect only.
    . Made HK53 Swat only.
    . Made SR25 suspect only.
    . Made G3ka4 available to both Swat & Suspects.
    . Made Desert Eagle available to both Swat & Suspects.
    . Made UMP45 available to both Swat & Suspects.
    . Moved HK69 to Secondary Weapon slot. [Only available in Secondary slot]
    . Moved Less Than Lethal Shotgun to Primary & Secondary Weapon slot.
    . Moved Pepper-Ball gun to Primary & Secondary Weapon slot.
    that sounds like a good idea trooper.
    -Vulcan

    Comment


    • #3
      Re: v3 HSM enhancement mod out...

      what is it with the three loud bangs after one flashbang is thrown in? weird.
      Magnum |TG-18th|


      We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

      Comment

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