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  • Spotting in BF3

    "Yes, there will be spotting," Kertz confirmed.

    "2D spotting is a minimum," he added. "I want a form of 3D spotting that avoids, 'There, behind the tree.' 'What tree?'"

    "I want a balanced 3D spot that works for a whole team."

    "It's still early," he assured another enquirer, "there's still plenty to do, and it's not like I'm going to forget about spotting, or the issues it creates.
    Did anyone ever question if spotting was going to be in BF3? My biggest concern is the type of spotting they implement. BC2's version was essentially a wall hack.

    And for the love of God, bring back the comm rose. None of this all-purpose Q button nonsense.

    DICE: Battlefield 3 has spotting



  • #2
    Re: Spotting in BF3

    do want: useful 2D, possibly with 3D features when appropriate.
    do not want: purely 3D.
    Skud


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    • #3
      Re: Spotting in BF3

      I don't care if they have 3D spotting as long as we can still turn it off.

      What I really really want is lots of customization on the server side to allow people to set the game up as they like (and hopefully a good filter system so people can then find those games)

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      • #4
        Re: Spotting in BF3

        I think I would prefer if they reduced the accuracy of the spotting mechanism. In BF2(2142) and BFBC2 if you accurately spot someone you can then watch exactly where they move for a couple of seconds on your map. This seems beyond the basics of communicating to your team that an enemy is in that area.

        In BF2 you could spot an enemy even if you didn't have LOS on them and a ? would appear on the map, but wouldn't move with the enemy. Anything beyond this sort of spotting feels like it is different than just a eased communication of enemy position to your team and more like some sort of tracer dart you have fired onto the guy.

        I bet they'll have all sorts of cool gadgets and spotting systems though, I hope they are at least kit limited perhaps to a specialist type of class(sniper replacement perhaps?).
        |TG-12th| Namebot

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        • #5
          Re: Spotting in BF3

          I don't mind 3D spotting if it did not move with the target unless you maintain visual contact with them near the center of your screen. I really liked what they tried to do in bad Co 2 with spotting but thought it was poorly implemented. If your position is to be given away then IMO you need to make a mistake by either making noise, getting seen, or triggering some sort of trap. My philosophy has always been it should require skill and risk from both parties to do anything; the "I WIN" buttons that require no risk by one party are lame.
          Battlefield Samurai 'Banzaaaiii!!!

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          • #6
            Re: Spotting in BF3

            I'd prefer to have auditory spotting coupled with a general area of the map being highlighted.

            For instance if you spotted a sniper you could hear something to the effect of "sniper at 3 o'clock, 150 meters" and something like the 2142 map question mark could display on the minimap/fullmap.

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            • #7
              Re: Spotting in BF3

              Originally posted by KnyghtMare View Post
              I'd prefer to have auditory spotting coupled with a general area of the map being highlighted.

              For instance if you spotted a sniper you could hear something to the effect of "sniper at 3 o'clock, 150 meters" and something like the 2142 map question mark could display on the minimap/fullmap.
              I think that is a good idea. The hard part would be making that calculation for each player on the map. But I like the idea of a general area instead of a specific location with tracking. Really all you need to do is alert your team that you saw a bad guy over at X location in a quick smooth process without giving up too much info on the other player.
              Battlefield Samurai 'Banzaaaiii!!!

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              • #8
                Re: Spotting in BF3

                I might like 3D spotting more if it didn't appear through trees, brush, walls, hills etc. The little orange triangle should only be visible if you have direct line of sight.
                "Looking for brahs to come fight crime with me" - Unload



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                • #9
                  Re: Spotting in BF3

                  If I was designed BF3 I would make it with 3D spotting (and traditional mini map spotting) but it would only captured the point where the person was when spotted. It gives you a good reference point where to look but you still need to find them in your scope (unless they don't move of course).

                  It would be similar to 2142 Otus style of spotting.

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                  • #10
                    Re: Spotting in BF3

                    I'd prefer to have auditory spotting coupled with a general area of the map being highlighted.
                    I think you are on to something. Here is a combination of ideas...
                    1. Separate Q-spot and commo rose. Too many times I tried to Q spot and end up suggesting we attack some point.
                    2. Q-spot works only for the squad...squad leader can re-q it and pass it on to other squads
                    3. Q-spot gives a stationary spot, not a spot that moves with the just-spotted enemy. This rewards the enemy "getting off the X" while punishing stationary spamming/sniping. This should be fairly easy as map objects had x,y,z coordinates (at least they did in BF2)
                    4. Verbal cue is either a complex "at 3 o'clock" or a simplified (straight ahead, half left/right, full left/right or "on our six")
                    5. Server selectable spot duration including zero (turning it off)

                    http://battlelog.battlefield.com/bf4/user/58Congo/

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                    • #11
                      Re: Spotting in BF3

                      Originally posted by Specterr View Post
                      only captured the point where the person was when spotted.
                      Originally posted by VoodooIT View Post
                      I might like 3D spotting more if it didn't appear through trees, brush, walls, hills etc.
                      This is the best of both worlds.

                      1. Make an enemy unspottable if you cannot see them. Enemies in BC2 can be spotted by looking in the general vicinity of them.

                      2. Make 3D spots stationary. The 3D marker does not move with the spotted enemy.

                      These two combined prevent wall-hack shooting and q-spot spamming, while still retaining the intel benefits 3D spotting provides.

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                      • #12
                        Re: Spotting in BF3

                        I want the rose back, too. I like the q-spot with just hitting Q, but it hardly requires effort. And there's no spam limit on it. You can hit q in BC2 as much as you want.

                        At least require Q+mouse 1. That way, they have to actually put their cursor over the enemy, do a combination of actions.
                        Skud


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                        • #13
                          Re: Spotting in BF3

                          The problem with some of these ideas is that it is open to trolling. In 2142 you could right-click on the map and spot any enemy (real or not it didn't matter) so it is very easy to abuse. While it wouldn't really matter at TG (hopefully) it might matter to DICE while they create the spotting system.
                          Reapator, overlord of ponies

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                          • #14
                            Re: Spotting in BF3

                            Enemy boat spotted!
                            Enemy boat spotted!
                            Enemy boat spotted!
                            Enemy boat spotted!
                            While I agree it's open to trolling/griefing in that way, I think having a context menu for spotting would open up a lot better tactical choices than having a floating dot over every enemy's head that shows through every type of terrain and just makes everyone turn around and shoot at the moving orange highlight. At least in even vanilla BF2/2142 nametags didn't show up at longrange, in BC2, it's like having a floating neon sign over your head at all times, even under cover, saying "shoot here, anyone! free kill!".

                            <04:11:24> *** You are now talking in channel: "TFP - Task Force Proteus"
                            <04:16:25> "|TG-XV| Tralic": this channel is so gay
                            DICE needs to make a comical boxing glove attached to a spring punch the player in the face 40% of the time they get into a helicopter or jet.

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                            • #15
                              Re: Spotting in BF3

                              Originally posted by Zhohar View Post
                              This is the best of both worlds.

                              1. Make an enemy unspottable if you cannot see them. Enemies in BC2 can be spotted by looking in the general vicinity of them.
                              2. Make 3D spots stationary. The 3D marker does not move with the spotted enemy.

                              These two combined prevent wall-hack shooting and q-spot spamming, while still retaining the intel benefits 3D spotting provides.
                              +1

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