This one is even less polished as opportunities for concealment depend on the game engine. For example, Joint Operations had a sweet spot >50m and <70m where it would not draw texture foilage but not start merging the color of your player's skin with the map floor (like what you see in the negative space screenshots). IIRC, the original BFV had a sweet spot right at the limit of drawing range where it would draw every player standing regardless of their true position. As you walked forward the enemy would suddenly appear as prone. Keep walking and the object foilage they were hiding in would start to draw.
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