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Mod Support and DICE Setting a Myth Straight

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  • Mod Support and DICE Setting a Myth Straight

    Great article by another PoE Dev Augustus AKA Cyclosarin. He brings to the table a lot of facts people might not know about the mod history of the battlefield series and what we need going forward if we want any chance for mods in the post BF2 era. A must read for anyone that cares about mods and hope you enjoy.

    http://www.battlefieldnexus.com/inde...h-straight-r33
    Battlefield Samurai 'Banzaaaiii!!!

  • #2
    Re: Mod Support and DICE Setting a Myth Straight

    Great read. Thank you for posting this. It certainly is a good voice of reason.
    Skud


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    • #3
      Re: Mod Support and DICE Setting a Myth Straight

      very interesting
      the 1942 modding story was fascinating
      what was the "truth" about the BF2 editor supplied by DICE, was it used or did the modded come up with their own ?
      and yes i see the point, modders just want access to the engine and they can work out the rest, they dont need a dice editor

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      • #4
        Re: Mod Support and DICE Setting a Myth Straight

        It was a mixture but as he said mappers got the most use out of the editor. There was a lot of community made tools and scripts we used along with other 3rd party software to mod. Even mappers that did use the editor a lot used other tools to generate the heightmap and texture their maps.... at least the good ones did. ;)
        Battlefield Samurai 'Banzaaaiii!!!

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        • #5
          Re: Mod Support and DICE Setting a Myth Straight

          I'm still hopeful for a PoE3 someday :)


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          • #6
            Re: Mod Support and DICE Setting a Myth Straight

            Thanks it is good to get a Battlefield history lesson and guidance on what the Battlefield Community should be asking for when we desire the ability to modify BF3.

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            • #7
              Re: Mod Support and DICE Setting a Myth Straight

              Originally posted by Bear61 View Post
              I'm still hopeful for a PoE3 someday :)
              Screw Karkand!

              Return to Orel!

              I deserve a ribbon for Mortar Specialist

              Artillery conquers and infantry occupies.
              J.F.C. Fuller

              Proud to have been a member of the 5th, 71st and my beloved 19th

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              • #8
                Re: Mod Support and DICE Setting a Myth Straight

                Originally posted by HiTest View Post
                Screw Karkand!

                Return to Orel!
                I certainly have the itch to mod again, especially map but i highly doubt we will see a PoE3 mod. If given the access to just tweak coding and make maps for BF3 i would be game even though my time is much tighter than it used to be. If they did a "PoE" DLC with just 5 updated maps I would do Fallen, Crimea, H2H, Carp Mnt & Aces High... heavily updated (No nothing like that is in the works). :)
                Battlefield Samurai 'Banzaaaiii!!!

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                • #9
                  Re: Mod Support and DICE Setting a Myth Straight

                  I'd love to see a simple PoE mod that included maps and tweaks to BF3 weapons to remove the inevitable nerfing.

                  Apart from the maps, for me that was the biggest draw with PoE, everything just worked.

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                  • #10
                    Re: Mod Support and DICE Setting a Myth Straight

                    I'm pleased to hear that some of the modders (read only this thread yet though) agree with my semi-educated statement in earlier threads that all we need as a community is acces to the engine, irrelevant of mod tools.

                    This quite exposes dice's motives for not including mod tools. It seems that it is purely an attempt to sell more 'buyable content', or DLC as it is faultily referred to.

                    *edit after reading the article*
                    Sweet article! Confirms everything I think about the abilities of the community: the cloud is more powerful than the payed developer.

                    My own brother proved this to me back in the day of MOHAA by making a map superior to EA's within a one year period, starting from no knowledge at all about any of the skills required. It had elements modern games often still don't, like having all buildings be enterable, and ferry-boats :).

                    I'm happy to learn though that the modders are certain that they don't need any tools. All we rly need is for DICE to allow us to mod their game. That might be a long shot though in a day were millions of people buy products that don't even allow you to change the battery (any recent apple product).

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                    • #11
                      Re: Mod Support and DICE Setting a Myth Straight

                      lol "ferry-boats"

                      If I was EA/Dice, I would hire Greasy and friends to make the POE DLC. MUY PRONTO! I'll pay the 20 bucks.


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                      • #12
                        Re: Mod Support and DICE Setting a Myth Straight

                        A very interesting idea there.

                        Wouldn't an awesome solution be a system like the TF2 hats.

                        In TF2 people can make hats and sell them online. They get a percentage and Valve does.
                        Now for an FPS you would have to do it differently. DICE could contact mod groups like poe or PR, and as you said let them make and sell dlc with the gains being split.

                        The modders would get a reward that I and most players that can, would not mind to pay for. And DICE would have content to sell without incurring any developement costs.

                        That would in fact be a solution that well suits the times.

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                        • #13
                          Re: Mod Support and DICE Setting a Myth Straight

                          Except then people are doing things for money instead of pure creativity and fun.
                          Skud


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                          • #14
                            Re: Mod Support and DICE Setting a Myth Straight

                            Like DICE has already said, the main reason why they haven't released mod tools for BC2 and probably wont for BF3 is because of the Frostbite pipeline. Back in BF2 days, things were always hosted locally on each PC and the editors were essentially standalone and had everything needed contained locally in the editor or on the user's PC.

                            That's not how game development works anymore. Perforce is used by nearly every game developer, and content creation pipelines like Frostbite are created to work with Perforce and servers to speed everything up. Think of it like the Borg in Star Trek. Everyone is linked up together and gets the latest of everything everyone has made, automatically. Things update dynamically, you can edit a level and see the results in real-time on the game running on multiple people's PCs/Consoles without having to rebuild, etc.

                            That extreme level of server-dependency is what makes releasing mod tools to the community nearly impossible (or at least without heavy modifications and support, which probably aren't very justifiable from a financial point of view).

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                            • #15
                              Re: Mod Support and DICE Setting a Myth Straight

                              Originally posted by Skud View Post
                              Except then people are doing things for money instead of pure creativity and fun.
                              LOL I see what you did there, making inside jokes across different threads :).



                              @ Killrogg. I understand what you say about this very new developement environment. But if I read you correctly then, you are saying that the article in the OP is wrong and that just allowing acces to the files is not enough for the community to make things happen.

                              So am I correct in this, are you saying the exact opposite of the article? The community can vs the community can't?

                              I feel dice is being dishonest in their motivations. I believe they don't want any modding, and they don't want anyone to have be able to edit any game files (I can imagine multiple reasons for this e.g. ranked experience, dlc earnings,..). I believe it's not a case of we can't allow modding but a case of don't want any modding period.

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