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  • A crazy (maybe not so crazy) idea

    Just curious what the community thought of a possible server-side setting change I had. Maybe if enough people think its a good idea we could try it on one server for a night or two and see how it plays.

    Here is my thought, increase the spawn-time for vehicles so that most vehicles only spawn once at the beginning of the round and not again. Say the timer currently is 2 minutes, if we increased it by say 15x that would mean it would take 30mins for a tank to respawn.

    Here are some reasons why I think this might make gameplay more enjoyable:

    1. All vehicle assets become really valuable: All of a sudden those jeeps are important to maintain and protect. The AA tank and Battle tanks need to work together to give mutual protection, etc.

    2. Air Superiority actually matters: As a pilot most of your time is scanning the skies for the enemy jets because even if you manage to down both at the same time you are only given a minute or two to actually assist your teammates on the ground before you need to focus on eliminating air assets. With these settings once you win the initial air struggle you can focus 100% of your attention to assisting your team on the ground.

    3. Eliminating vehicle assets actually has an impact: I was playing on OP firestorm (I think) the other evening, my squad eliminated at least 6 tanks over the course of the round. You would think that should have been some kind of accomplishment but honestly every time we eliminated one another would show up within a minute.

    4. Improved Strategic use of vehicles: I see it as a chess game, with unlimited pawns. Vehicles become your teams knights, rooks and bishops. Sometimes sacrificing a tank to destroy say the enemy AA tank allows your jet to then eliminate the other two enemy tanks, its a net gain for the team.

    5. Improves Balance of Vehicles vs. Infantry: This is more a personal opinion but I find vehicle assests a little too strong, I think limiting their
    spawns would improve the role of infantry (and especially non-engineer infantry) on some of the armor heavy maps.

    One disadvantage is that a waste of an asset (say the classic of someone using the air-transport to take them to a hill for sniping and bailing from it) would have a much more dramatic effect on the rest of the team. The other problem I can think of is that if you loose all your flags it becomes
    harder to break out (though honestly if you loose all your flags you are probably just delaying the inevitable)

    What are peoples thoughts? I won't be offended if people don't like it, just explain why you don't :row__591:

  • #2
    Re: A crazy (maybe not so crazy) idea

    It's a bad idea. I see what you're trying to do with it but you have to face a simple fact: this is a battlefield game, it is meant to be played with a mixture of infantry and vehicles. Taking out the vehicles makes it just an infantry game which many of us would find boring.

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    • #3
      Re: A crazy (maybe not so crazy) idea

      I like literally everything you like, word for word :) I endorse this, although i actually have no say XD
      |TG-Irr| di1lweed1212

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      • #4
        Re: A crazy (maybe not so crazy) idea

        Originally posted by KnyghtMare View Post
        It's a bad idea. I see what you're trying to do with it but you have to face a simple fact: this is a battlefield game, it is meant to be played with a mixture of infantry and vehicles. Taking out the vehicles makes it just an infantry game which many of us would find boring.
        I appreciate your opinion, though I don't see it as taking out the vehicles from the game...at least that's certainly not my intent here (there is infantry only settings for that). I realize there would certainly be less vehicles on the battlefield towards the end of the round, but I don't think we'd see many games where all armor is eliminated and its down to infantry only (except maybe Bazaar and Crossing)

        In my view I thought it actually increases the importance of vehicles (and working well together with them as infantry) vehicles should be important assets that should be protected and defended. Honestly I feel like sometimes people are way too reckless with them because they know they just have to wait a minute to get a new one.

        Also, just to be clear I'd never propose we switch all our servers over to this, I just thought it would an interesting setting for one of them.

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        • #5
          Re: A crazy (maybe not so crazy) idea

          I'd like to try it out since it would significantly change gameplay. However, I think it affects gameplay a little too much. If one person that's not coordinating with the team (new to server, not on TS, etc) manages to grab an asset - which has a rather high likelihood), that team is robbed of an asset for an entire round - that's quite the penalty for a team to take that's in large part due to chance.

          I also feel that a single coordinated squad can still take out armor presence, despite the armor's escort. A well hidden soflam, or squad with multiple engineers would eventually reduce the game to infantry only.

          Like I said, I'm open to ideas and do like the creativity to change the game, but I expect it's not going to work as planned.


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          • #6
            Re: A crazy (maybe not so crazy) idea

            Originally posted by Specterr View Post
            I appreciate your opinion, though I don't see it as taking out the vehicles from the game...at least that's certainly not my intent here (there is infantry only settings for that). I realize there would certainly be less vehicles on the battlefield towards the end of the round, but I don't think we'd see many games where all armor is eliminated and its down to infantry only (except maybe Bazaar and Crossing)

            In my view I thought it actually increases the importance of vehicles (and working well together with them as infantry) vehicles should be important assets that should be protected and defended. Honestly I feel like sometimes people are way too reckless with them because they know they just have to wait a minute to get a new one.

            Also, just to be clear I'd never propose we switch all our servers over to this, I just thought it would an interesting setting for one of them.
            Well, let's flip the idea around. When I'm driving an LAV I shoot guys down and they just keep coming back and changing their equipment in order to counter my LAV. I don't feel like it has enough impact. Can we slow down player respawn time so use of infantry on the field becomes more strategic?

            EDIT: I could see your config change working for password nights though :)

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            • #7
              Re: A crazy (maybe not so crazy) idea

              maybe the infantry can only respawn with the same equipment as he started out with.

              /facepalm.... my idea is ridiculous.

              I deserve a ribbon for Mortar Specialist

              Artillery conquers and infantry occupies.
              J.F.C. Fuller

              Proud to have been a member of the 5th, 71st and my beloved 19th

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              • #8
                Re: A crazy (maybe not so crazy) idea

                I like it, provided that EVERYONE is on the same page, and that all drivers have the vehicles upgraded. Also, all the drivers would need to be skilled in driving them as well. Finally, there would need to be some sort of inter-squad communication. Unfortunately, I don't think that this would work simply because there are too many types of players on the servers and it would require a huge team effort to keep the the vehicles going.

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                • #9
                  Re: A crazy (maybe not so crazy) idea

                  I think it is a very bad idea. I feel armor already has a relatively short lifespan (ground armor) if the enemy team is determined to wipe out the tanks, jeeps and LAVs. And most rounds don't go past 25 minute mark.

                  To me, this change would disrupt the whole flow of gameplay and would make most games infantry only, which are fun but should not be a recurring theme (which seems likely in this scenario).

                  I wouldn't mind seeing an increase to make the vehicles spawn every 2-5 minutes to make the vehicles available sooner but still retain their status as strategically valuable assets that need to be protected and not just spammed at the enemy positions.

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                  • #10
                    Re: A crazy (maybe not so crazy) idea

                    I do see point that it would be incredibly frustrating to have a couple of your vehicle assets wasted by other players that don't know / don't care. I think if the majority of the players on the server are TG it has more potential.

                    That said, perhaps instead of non-respawning vehicles there is an argument that a longer delay than we currently have would be beneficial? (say if its currently 2 mins increase it to a 4 or 6 min respawn).

                    At the very least maybe we could try it on a password night as a change of pace :row__591:

                    Comment


                    • #11
                      Re: A crazy (maybe not so crazy) idea

                      I like the idea in theory but we would run into problems with players who weren't aware of how valuable the vehicles were. I do think it would be great for password nights like KnyghtMare suggested.

                      With that said, it wouldn't hurt to test things out and see how it goes. Maybe a respawn time of 10-15 minutes would be a good place to start.
                      sigpic

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                      • #12
                        Re: A crazy (maybe not so crazy) idea

                        It'll play like project reality which has 10-20 minute spawns for vehicles. The vehicles and a couple of guys at the round start all jockey for the best positions on the map which they hold until another asset challenges them and they then destroy it and roll the other team. Especially on the maps that have a low number of strong assets.

                        What you want is increased respawn time not once a map spawn. Think more like 1-3 minutes depending on the map.

                        -Firestorm

                        tanks 1 minute respawn instead of instantly

                        -Seine, Davamand, Bazaar

                        3 minute respawn on the tanks/apc

                        -Canals Rush

                        3+ minute respawn on the mobile AA
                        imagine if the US team had to wait on the carrier because their assets weren't respawning


                        This gives your team a reward for destroying the enemy assets and a window of opportunity to exploit. But, doesn't mean the other team is SOL and doesn't scare people off from learning how to use the assets in fear of screwing their team. Start with a less extreme change at first and you'll get better results I think.
                        |TG-12th| Namebot

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                        • #13
                          Re: A crazy (maybe not so crazy) idea

                          I say you're CRAZY!!!!!! Pl_ostry will get in his tank AND IT WILL NEVER DIE! He will destroy the enemys only tanks once then he will be unstopable!

                          Comment


                          • #14
                            Re: A crazy (maybe not so crazy) idea

                            Originally posted by weaponx77 View Post
                            I like the idea in theory but we would run into problems with players who weren't aware of how valuable the vehicles were. I do think it would be great for password nights like KnyghtMare suggested.

                            With that said, it wouldn't hurt to test things out and see how it goes. Maybe a respawn time of 10-15 minutes would be a good place to start.
                            Most rounds only last 20

                            I deserve a ribbon for Mortar Specialist

                            Artillery conquers and infantry occupies.
                            J.F.C. Fuller

                            Proud to have been a member of the 5th, 71st and my beloved 19th

                            Comment


                            • #15
                              Re: A crazy (maybe not so crazy) idea

                              This is more or less the way PR treats assets. Except when an asset is lost it also has a ticket value. Many a round has been lost by unskilled pilots trying to fly and losing some of the most expensive assets right on the pad.

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