Announcement

Collapse
No announcement yet.

The real change-log; Client R3 + Server R11 on 6DEC

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [INFO] The real change-log; Client R3 + Server R11 on 6DEC

    Battlelog link:
    http://battlelog.battlefield.com/bf3...4489494744784/

    Feel free to post your thoughts, but I don't want this to be a (rant)fest. Much love!

    From link:
    From MikaelKalms

    Hi all,

    We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

    It will be both a client update -- approximately 2GB in size -- and a server update.

    The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

    The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.

    Bugfixes:
    Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
    Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
    Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
    Fixed stat references on several dogtags
    Fixed for surveillance ribbon not counting TUGS
    Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
    Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
    Fixed a problem where placing C4 with the russians soldier was playing US faction VO
    Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
    Fixed a problem when attempting to fire lock on weapons without a target
    Tweaked the chat, it should now be a bit easier to read
    Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
    Fixed the G17 Supressed Laser not working properly
    Added alternate HUD colors to help colorblinds
    Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
    Increased the Spawn protection radius on TDM
    Fixed a problem with smoke on land vehicles, Missiles should now miss more often
    Fixed a problem where users could end up with IRNV scope in any vehicle
    Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
    Fixed several crashes and increased general stability
    Fixed a problem where the user was unable to revive two players that have the bodies one over the other
    Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
    Fixed a problem with the Kill camera acting up when suiciding from parachute
    Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
    Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
    Fixed a problem where you could get green flashes on screen
    You can now reassign cycle weapons
    Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
    Fixed a problem where the parachute would stay stuck in air if the owner was killed

    Balance Tweaks:
    Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
    Tweaked Tactical Light so it is not as blinding over longer ranges.
    Tweaked the IRNV scope so it is limited to usage only at close range.
    Reduced heat masking effectiveness of Spec Ops Camo.
    Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
    Increased the number of additional 40mm grenades from Frag spec.
    Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, itís in JIRA).
    Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
    Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
    Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
    Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
    Reduced the effectiveness of Stealth on Air Vehicles.
    Reduced the effectiveness of Beam Scanning for Jets.
    Reduced the damage done to Armored Vehicles and Infantry from AA guns.
    Increased the damage RPGs and Tank shells do to AA vehicles.
    Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
    Increased the effective accuracy of long bursts for LMGs when using a bipod.
    Slightly increased the range of the 44magnum bullets.
    Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
    Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
    Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
    Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
    Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
    Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
    Decreased the power of Miniguns against Jets and Helicopters.
    Increased the power of Stingers against Jets.
    Flares reload times for Jets and Helicopter Gunners have been increased.
    Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
    Added Single Shot to the AN94 as an available fire mode.
    Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
    Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
    Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
    Tweaked the Gas station Capture area on Conquest on Caspian Border
    Tweaked the max vehicle height on Noshahar Canals

    Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

    Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.



    I really like this so far! I think it will be good for RSPs, Admins, and players (overall)

    Now all they need is VOIP and stability!
    -Glycerin256 <-- add me in Battlelog, Steam, Origin. Sig rig MIGHT BE FOR SALE: i5 2500k @ 4.5Ghz; AsRock Z68 Extreme4; 16GB DDR3 1866; Asus GTX 970; 500GB 840 EVO SSD; Xonar DX 7.1; Win7x64, 25.5" T260HD, etc

  • #2
    Re: The real change-log; Client R3 + Server R11 on 6DEC

    Originally posted by changelog
    Tweaked the chat, it should now be a bit easier to read
    If they make it worse than it already is, I will rage my face off.

    "Over the din of battle could be heard Lancerís maniacal laughter and it spurned us on to stay the course, not to give up, and enjoy." - Grimmfist

    Comment


    • #3
      Re: The real change-log; Client R3 + Server R11 on 6DEC

      thnk positive mancer!!
      -Glycerin256 <-- add me in Battlelog, Steam, Origin. Sig rig MIGHT BE FOR SALE: i5 2500k @ 4.5Ghz; AsRock Z68 Extreme4; 16GB DDR3 1866; Asus GTX 970; 500GB 840 EVO SSD; Xonar DX 7.1; Win7x64, 25.5" T260HD, etc

      Comment


      • #4
        Re: The real change-log; Client R3 + Server R11 on 6DEC

        loving this patch log already

        Comment


        • #5
          Re: The real change-log; Client R3 + Server R11 on 6DEC

          Awesome:

          "Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range."
          "Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns."
          "Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters."
          "Tweaked the IRNV scope so it is limited to usage only at close range."
          "Tweaked Tactical Light so it is not as blinding over longer ranges."

          Comment


          • #6
            Re: The real change-log; Client R3 + Server R11 on 6DEC

            Lots of infantry tweaks happening here. The big one:

            Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

            I think I will like how this plays out.

            ďUp, sluggard, and waste not life; in the grave will be sleeping enough!Ē Benjamin Franklin

            Comment


            • #7
              Re: The real change-log; Client R3 + Server R11 on 6DEC

              Sounds very good to me.

              Comment


              • #8
                Re: The real change-log; Client R3 + Server R11 on 6DEC

                I also liked this:

                Increased the effective accuracy of long bursts for LMGs when using a bipod.

                They needed it.
                -Glycerin256 <-- add me in Battlelog, Steam, Origin. Sig rig MIGHT BE FOR SALE: i5 2500k @ 4.5Ghz; AsRock Z68 Extreme4; 16GB DDR3 1866; Asus GTX 970; 500GB 840 EVO SSD; Xonar DX 7.1; Win7x64, 25.5" T260HD, etc

                Comment


                • #9
                  Re: The real change-log; Client R3 + Server R11 on 6DEC

                  Originally posted by glycerin View Post
                  Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA)
                  Booooooo!!

                  ... Otherwise it looks pretty good. Maybe they actually fixed the killcam this time.
                  theeANGELofDEATH(Steam/Origin)
                  E Pluribus Unum
                  Sarcasm is just another free service I offer
                  Si vis pacem, para bellum .. Molon Labe

                  Comment


                  • #10
                    Re: The real change-log; Client R3 + Server R11 on 6DEC

                    -Reduced the effectiveness of Stealth on Air Vehicles.
                    -Reduced the effectiveness of Beam Scanning for Jets.
                    -Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
                    -Decreased the power of Miniguns against Jets and Helicopters.
                    -Increased the power of Stingers against Jets.
                    -Flares reload times for Jets and Helicopter Gunners have been increased.


                    Comment


                    • #11
                      Re: The real change-log; Client R3 + Server R11 on 6DEC

                      Originally posted by sc1ence View Post
                      Lots of infantry tweaks happening here. The big one:

                      Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

                      I think I will like how this plays out.
                      Yes! longer firefights?

                      Comment


                      • #12
                        Re: The real change-log; Client R3 + Server R11 on 6DEC

                        Originally posted by WhiskeySix View Post
                        -Reduced the effectiveness of Stealth on Air Vehicles.
                        -Reduced the effectiveness of Beam Scanning for Jets.
                        -Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
                        -Decreased the power of Miniguns against Jets and Helicopters.
                        -Increased the power of Stingers against Jets.
                        -Flares reload times for Jets and Helicopter Gunners have been increased.


                        I think the term is "rebalanced"

                        Comment


                        • #13
                          Re: The real change-log; Client R3 + Server R11 on 6DEC

                          I stopped reading here:

                          Tweaked the IRNV scope so it is limited to usage only at close range.

                          I hate to say it, but this was killing the game for me. Any improvement here is greatly appreciated.

                          Comment


                          • #14
                            Re: The real change-log; Client R3 + Server R11 on 6DEC

                            Originally posted by WhiskeySix View Post
                            -Increased the power of Stingers against Jets.
                            -Flares reload times for Jets and Helicopter Gunners have been increased.
                            I knew my well written letter would get some positive reaction. Me very pleased. lol

                            Originally posted by ProjectNA View Post
                            I stopped reading here:

                            Tweaked the IRNV scope so it is limited to usage only at close range.

                            I hate to say it, but this was killing the game for me. Any improvement here is greatly appreciated.
                            :/ Last night I was wondering what was the difference they made to it in the video that Mantis had posted, I dont see any change, but it was all in close range, on TDM.. I want to see what happens when you look for that sniper 500 meters away.

                            I have to admit, it is getting to the point that if you are not using IRNV on your weapon of choice you are at a disadvantage to everyone who is, and I mean EVERY ONE!

                            I want to see them nerf the IRNV on the vehicles, now that the pilots who fly most of the time all have it, it is impossible to hide from them at all. Maybe the stinger buff(and future Javelin buff, topic of my third letter) will help this a little, probably not.
                            theeANGELofDEATH(Steam/Origin)
                            E Pluribus Unum
                            Sarcasm is just another free service I offer
                            Si vis pacem, para bellum .. Molon Labe

                            Comment


                            • #15
                              Re: The real change-log; Client R3 + Server R11 on 6DEC

                              Oh yeah, this one rocks:

                              "Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

                              Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."

                              I miss the fun stuff you can do while seeding ; )

                              Comment

                              Connect

                              Collapse

                              TeamSpeak 3 Server

                              Collapse

                              Advertisement

                              Collapse

                              Twitter Feed

                              Collapse

                              Working...
                              X