Announcement

Collapse
No announcement yet.

Need for better Team balance

Collapse
This topic is closed.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Need for better Team balance

    You can usually tell early on which side is going to win. When one side has gotten all the flags within the first couple of minutes of the game. You get killed by enemy you never see. They have better pilots, better weapons and better vehicle perks. And then you look on other side of scoreboard and notice something odd right off. They have all the big guns!

    You know who I'm talking about. The Gods fo War! The Eagles! Most of them are my friends and yours. Talking about Zenchi, Unload, Badger and many others that have all the toys and know how to use them!

    But why were they on the same side? The winning side. Do they gravitate there because their friends are there? Do they choose to change to the winning side for the points? Hope not. That's not the TG way. I suspect it may be just that when one side is winning the players stay for another fun round and many of the losers will leave in fustration and get replaced by visitors, lower in rank usually and the cycle repeats itself.

    I saw that last night after the battle for the map that has the gas station and oil refinnerys and that one big crane where I got shot from as I tried to run out of our uncap. No place to hide! When the game ended 0 to 493 tickets, one third of the losing side left the server. The winning side stayed for more blood. Why?

    We need to figure a better way of balancing the teams. Not just in numbers of players on each side, but the quality of players on each side. Do we not have admins for this purpose? Do not the clan leaders see the problem and change sides?

    Not complaining for myself. But for all the others struggling to play this game with the skills they have and having fun. My friends.

  • #2
    Re: Need for better Team balance

    Disable players being able to switch teams and turn on autobalance? Is that possible?

    Comment


    • #3
      Re: Need for better Team balance

      Originally posted by OldGunney View Post
      But why were they on the same side? The winning side. Do they gravitate there because their friends are there?
      I'll be the first to admit that if possible, I join on my friends. The catch of Battlelog is that it's now very easy to play with your friends. I check my buddy list, see if they're playing, and if they are, join on them. If not, I just join the TG server and let the balance take care of the rest.

      That being said, joining your friends doesn't guarantee unbalancing teams. From my experience, it's been a 50/50 chance of being on the winning team when joining on my friends. Sometimes all my friends are on one team and still losing, other times my friends are split between teams, the rest they're all on the winning team... it's never consistent. Based on my experience, I don't think joining on your friends is a factor into team balance. The beauty of BF3 is that a group of friends (ie, 1 squad) can't change drastically change the course of the battle against an overall better team. If teams are unbalanced, it's because a team is simply more cohesive - a group of friends, even 2 squads worth) can't change that.

      One thing to keep in mind is that a single round of domination doesn't necessarily mean the teams are unbalanced; it only indicates that the current round is unbalanced. Unbalanced teams occur when one team is consistently steamrolling the other. I've seen people scream teamstacking/unbalanced teams over situations that are arguably relatively even. I've seen situations where one team won by 200+ tickets, but have lost the past 2 rounds and proceeded to lose the next couple. If a team wins 3-4 rounds in a row, but those wins are by ~20 tickets on average, that's just one team finding ways to win. Each round was close, but definitely balanced. Now, I'm not saying this is always the case, but I think we need to consider a larger window of rounds before arriving at a conclusion.

      One last thing is that certain maps just aren't designed to have close rounds. Maps like Metro and Seine Crossing just have key flags that when captured, the tide quickly turns in one teams favor, exaggerating the ticket difference. For these maps, I've never seen the close grind-it-out and conserve-tickets strategy come into play that's normally seen on rounds that are considered very close.


      Comment


      • #4
        Re: Need for better Team balance

        Balance is hugely broken. TG has favored people playing with the friends they choose and this means bad things for a balanced game experience. Rank doesn't matter as much as you make out though.

        It's getting frustrating. We're losing players because of this. I, personally, have hated playing here recently solely because calling for balanced teams either gets met with no response or, worse, a mocking response.

        Comment


        • #5
          Re: Need for better Team balance

          Originally posted by KnyghtMare View Post
          Balance is hugely broken. TG has favored people playing with the friends they choose and this means bad things for a balanced game experience. Rank doesn't matter as much as you make out though.

          It's getting frustrating. We're losing players because of this. I, personally, have hated playing here recently solely because calling for balanced teams either gets met with no response or, worse, a mocking response.
          I was playing with some guys who hadn't heard of TG the other night, and had stumbled across our servers and TS, and I explained what the whole thing was about.

          We were on the losing side multiple times in a row against, really, a stacked TG team on the other side. They were in good humor about it, but I've definitely been in some matches where it's been crazily unbalanced in the way that KnyghtMare mentioned.

          Comment


          • #6
            Re: Need for better Team balance

            Sometimes it can be tough, for sure.

            the first few minutes, with low pop (20 of 32), even being out-numbered by only just a few people can make a huge difference.

            rus had like 8, us had like 12, so while a few will be forced to swap once they die, its really hard to kill those couple guys when the force is so overwhelming. It then spirals out of control, as people ragequit, makes it more uneven, which makes it harder for the underdogs to eliminate players, which should force a team swap, which causes more people to rage-quit...

            Not sure what the answer is. It doesnt happen all the time, but when it does, its a pain..

            Be cool to take people that are waiting in line on the other server and drop them into the unbalanced one... how cool, load-balancing players across servers. heheh ;)

            Comment


            • #7
              Re: Need for better Team balance

              Yes, the teams were unbalanced last night.

              Auto balance would be a problem as many of us pay to play with our fellow house squads.

              Switching an entire squad is not possible.

              Switching on a full server is next to impossible.

              The solution is to have a server full or TG players or people in squads working with voice comms.
              sigpic

              Comment


              • #8
                Re: Need for better Team balance

                This is nothing new, it is caused by the same problems as BC2,2142 and BF2...if there was an ideal solution it would be implemented by now.

                Its a fine line, and especially since everyone's idea of being unbalanced is different. Getting creamed one round (or even two) rounds in a row doesn't mean anything, a lot of the maps are designed in way that once you reach a certain threshold one team is at such a disadvantage its nearly impossible to not be completely decimated. Also a lot of times it looks worse than it actually is because it snowballs...as been mentioned above the losing team is generally constantly loosing people as well which means its that much harder for them to make any kind of comeback.

                I know this opinion isn't going to make me popular but perhaps the best solution is for people to come to terms with the fact that this is a game, and sometimes games are lopsided. I've never met a TG player who intentionally team stacks, in fact most of these so called "Gods of War" are well aware of their impact on the game and do their best to balance their personal enjoyment with keeping the games competitive as a whole.

                Quite frankly people are entitled to play with their friends and enjoy themselves and you wouldn't appreciate being told who you can and cannot play with so we shouldn't expect it of others. If the teams are truly unbalanced and the problem doesn't correct itself then there is always the option for admins to randomize the teams (or restart the server between rounds since I don't think randomization is an option yet).

                Finally, take responsibility for your own enjoyment, for myself regardless of score I strive for personal bests, if I feel that I played well I am generally happy win or loose. That said, some nights I get frustrated because either I am not playing well or the teams are consistently unbalanced I will just leave and do something else. Nobody forces me to play, I don't expect others to sacrifice their enjoyment just so I can raise mine, and I don't go into the server expecting to win 50% of the matches.

                Comment


                • #9
                  Re: Need for better Team balance

                  One other point I'd like to make is that credit should be given to the BF admins for their efforts in trying to balance teams. They're careful in not intervening unnecessarily. There have been multiple occasions I've spoken to an admin on TS requesting a spot on the server (when there's a queue) and they'll place TG members on the losing team in an effort to balance the teams. Little do they know that I'd proceed to die 15+ times and hurt the losing team more than help it :p


                  Comment


                  • #10
                    Re: Need for better Team balance

                    Maybe the TG in-house devs could come up with a team randomizer or something, if 2 or 3 rounds end in a stomping victory (150+ tickets?) then do some team swapping magic?

                    Honestly, it's time to favor an environment that is friendlier to the new people that come across our servers. I know everybody wants to play with their IHS or their non affiliated friends but as a mature community we must realize this isn't always possible if we want to keep things fun and exciting for everybody.

                    Comment


                    • #11
                      Re: Need for better Team balance

                      I was in Gunny's squad last night, and though we made the best of it, morale on our team was not good, we were getting creamed.

                      We only had 1 or two full squads, there was probably only 1/4 or less TG on our team, and it seemed like at least 1/2 of the other team.

                      Its certainly frustrating being hardly able to get out of your spawn without getting sniped, helicoptor pwned, or shot from long distance by a tank. Or being in armor and getting a lock within seconds of leaving spawn. My soldier is at level 10, as I just got this game this week, so its especially frustrating for me. Almost feel I should take off the TG tags until I can help out my team more.. :(

                      Its really a matter of opinion on this one, and personal choice. I like a nice even fight, so will switch when I feel its lopsided. Of course when playing with friends this decision is always harder. It always is a tough call, and sometimes involves sucking it up and taking a few losses, not being able to turn it around.

                      IDEA: This may have already been suggested for previous games, but perhaps a sort of automated server message when a team loses several rounds in a row by a wide margin. Something that doesn't directly call anyone out, but points to the TG community to solve the problem... Im not great with words but something to the effect of:
                      "Team A has lost 3 rounds in a row with a large margin of defeat. Auto-balancing next round unless this round is a closer fight"
                      This would let TGers try to fix the problem first, without the server being randomized and completely reset.

                      All in all, everyone is different, but in my opinion, the best games are close ones, and when I see my team is dominating every round and people are quitting, I take it upon myself to try to help the situation, and will switch sides. Meatgrinders should be avoided at all costs if we want to encourage growth within the TG servers and new players having that TG experience that keeps them coming back. That's my 2 cents as a witness to the carnage last night :)

                      * Tactical Skid Loader specialist *
                      BF2142 Vet, Hopeful for BF4. Currently playing Airmech [Open Beta]& TF2

                      Comment


                      • #12
                        Re: Need for better Team balance

                        Originally posted by Pvt Brokeback View Post
                        One other point I'd like to make is that credit should be given to the BF admins for their efforts in trying to balance teams. They're careful in not intervening unnecessarily. There have been multiple occasions I've spoken to an admin on TS requesting a spot on the server (when there's a queue) and they'll place TG members on the losing team in an effort to balance the teams. Little do they know that I'd proceed to die 15+ times and hurt the losing team more than help it :p
                        I have noticed this, and more often that not, the admins do a great job of fixing this before it becomes a problem. Its hard for them to be on 24/7 I am sure though. We <3 you admins :)

                        * Tactical Skid Loader specialist *
                        BF2142 Vet, Hopeful for BF4. Currently playing Airmech [Open Beta]& TF2

                        Comment


                        • #13
                          Re: Need for better Team balance

                          Originally posted by KnyghtMare View Post
                          Maybe the TG in-house devs could come up with a team randomizer or something, if 2 or 3 rounds end in a stomping victory (150+ tickets?) then do some team swapping magic?

                          Honestly, it's time to favor an environment that is friendlier to the new people that come across our servers. I know everybody wants to play with their IHS or their non affiliated friends but as a mature community we must realize this isn't always possible if we want to keep things fun and exciting for everybody.
                          Hmm you my suggestion, posted at the exact same time, was similar but you said it in far fewer words. Read this post to save time people haha

                          * Tactical Skid Loader specialist *
                          BF2142 Vet, Hopeful for BF4. Currently playing Airmech [Open Beta]& TF2

                          Comment


                          • #14
                            Re: Need for better Team balance

                            It's in the interest of every player to try their best to keep things reasonably balanced.

                            While Admins can force team switch of players and squads, it's a very short term sledgehammer solution. And unless we're also in game, we don't have the context players do.

                            Players have a feeling for whether teams are lopsided or if circumstance has lead one side to dominate. Players know whether it's swung back and forth every couple of maps or if a group of 8 on one side have been dominating the whole evening. Players know if armor and air is going unused. Players know if people are playing together or not. The nature of the game is such that 300 ticket wins aren't unusual, and can swing the other way the very next map.

                            Point being, just looking at the scoreboard tells us very little about team balance, and I don't think we want Admins to start moving people around on a whim.

                            So what you can do:
                            If you're on the losing side and teams are blatantly off, please ask (nicely) for people to switch and help out.

                            If you're on the winning side and feel that you could make a difference, please consider switching and helping out.

                            If you don't want your squad to get split up, you can ask for an admin to switch your whole squad to the other side so you can still play together.

                            All else fails, talk to the admins. It takes 20 seconds to hop into the admin channel and let us know that you've lost six maps in a row decisively. We can do our best to figure it out from there and get things on track.

                            Comment


                            • #15
                              Re: Need for better Team balance

                              Originally posted by Iamthefallen View Post
                              It's in the interest of every player to try their best to keep things reasonably balanced.

                              While Admins can force team switch of players and squads, it's a very short term sledgehammer solution. And unless we're also in game, we don't have the context players do.

                              Players have a feeling for whether teams are lopsided or if circumstance has lead one side to dominate. Players know whether it's swung back and forth every couple of maps or if a group of 8 on one side have been dominating the whole evening. Players know if armor and air is going unused. Players know if people are playing together or not. The nature of the game is such that 300 ticket wins aren't unusual, and can swing the other way the very next map.

                              Point being, just looking at the scoreboard tells us very little about team balance, and I don't think we want Admins to start moving people around at whim.

                              So what you can do:
                              If you're on the losing side and teams are blatantly off, please ask (nicely) for people to switch and help out.

                              If you're on the winning side and feel that you could make a difference, please consider switching and helping out.

                              If you don't want your squad to get split up, you can ask for an admin to switch your whole squad to the other side so you can still play together.

                              All else fails, talk to the admins. It takes 20 seconds to hop into the admin channel and let us know that you've lost six maps in a row decisively. We can do our best to figure it out from there and get things on track.
                              Your point is valid but leaving it to players is what we're doing now and it just doesn't work for a number of reasons. For a large part of it the game prevents you moving around from team to team very much or when the teams are balanced in numbers etc. etc. etc. Also, people just don't WANT to switch. They want to keep the stomp going or they want to stay with their friends or they feel like somebody else will move instead, yadda yadda.

                              Comment

                              Connect

                              Collapse

                              TeamSpeak 3 Server

                              Collapse

                              Advertisement

                              Collapse

                              Twitter Feed

                              Collapse

                              Working...
                              X