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Wake Island Madness!

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  • [AAR] Wake Island Madness!

    http://battlelog.battlefield.com/bf3...9/1/199783456/


    I along with xBadger, sproge, and madmoone83 ran a dedicated soflam/javelin squad.
    Squad assignments:

    xBadger: Javelin
    sproge: Javelin
    madmoone83: Support (Ammo)
    DocGuo: Soflam


    This was one the most tactically organized games based on the use of the soflam and javelin to defend Wake Island.


    Recap:
    We start the round spawning on Echo flag and set up a defensive soflam pointed towards their carrier.
    There is also a soflam on Alpha from another squad.
    As soon as the transport helicopters moves into range, it is locked on.
    4 javelin missiles start racing towards the transport helicopter and BAM!!! 6 kills...bodies flying everywhere.

    The rest was history.

    We were soon joined by other people who also started carrying javelins. At one point, it became: laser designation...6-8 javelins flying towards the target... wash, rinse, repeat.
    I lost count the number of fast buggies, tanks, amtracs, F-35s, Viper helicopters, and transport helicopters we shot down.
    The rest of our team played a critical role that allowed us to maintain our position with constant laser designations.
    We had a squad on Echo that defended incoming attacks from the tip of the island.

    We lost Alpha and Bravo around 10 minutes into the game, but maintained Charlie, Delta, and Echo for the rest of the round.
    From our position on Echo, we denied fast moving buggies and tanks from across atoll denying them easy access to Charlie.
    We also denied attack helicopters and transport helicopters at the same time.

    Reflection:
    When it comes to the internal TG-scrim, there is a lot to be learned about this combo.
    Having ~2 squads can make the incoming attacks nearly impossible if you don't expect this kind of defense.

    One thing to note, fast boats cannot be targeted meaning tactical insertions could make a huge difference.
    Let's also not forget that the soflam does have a singular weakness.
    Last edited by TheSc1entist; 12-30-2011, 11:26 PM.

  • #2
    Re: Wake Island Madness!

    Originally posted by DocGuo View Post
    Let's also not forget that the soflam does have a singular weakness.
    Would you care to elaborate? My squad found itself on the receiving end of those Javelin barrages, and I can assure you it made assaulting the island a brutal and essentially futile affair. At some point we even had to resort to swimming across, obviously further reducing the attackers' effectiveness.

    Not that I'm griping or anything; during a previous round on Firestorm (see this AAR) we meted out the same kind of punishment to the US team from our strongpoint at Echo, and all is fair in love and war. I'm just trying to think of an effective counter to this Sof/Jav tactic (especially on Wake Island), and so far have come up empty. Well, apart from throwing my toys and wailing at DICE to nerf the thing, that is. :)
    <insert signature spam here>

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    • #3
      Re: Wake Island Madness!

      There should be more transport helos on the carrier. That would be realistic and the chances of one chopper not being SOFLAMed would enable some troops to make it to shore.

      Comment


      • #4
        Re: Wake Island Madness!

        The singular weakness is: the MAV.
        It has the ability to "jam" the soflam once in range and destroy it.
        It's an ECM jammer that locks onto the soflam. Once locked, you press the left mouse button to destroy the soflam in one shot.
        You might want to stick around and constantly deny the soflam from being set up.

        One thing to note, the MAV is weak to small arms fire, IGLAs, and even javelins.
        Thankfully, it's hard to kill the MAV if it is high enough.
        While we are on the subject of the MAVs, it can also jam and destroy: other MAVs,T-UGS,Radio Beacons, EOD Bots, and of course: the soflam.

        Comment


        • #5
          Re: Wake Island Madness!

          So the ECM jammer can do this on all vehicles that have it?
          |TG-Irr| di1lweed1212

          Comment


          • #6
            Re: Wake Island Madness!

            I tested out my MAV last night, but failed to detect any SOFLAMs in the area. Did a lot of spotting of enemys but after 3 mins a Jav took it out. Got 60 points for my effort. Not saying it is not that useful, but I guess under certain conditions like the Wake Island fiasco, it may help to turn the tide. Providing the team does some talking via chat or SL-SL coms.

            Comment


            • #7
              Re: Wake Island Madness!

              Thanks DocGuo, that is some great advice. I'm going to be in the scrim and your team might have dominated with this strategy. Instead of being selfish and keep it to your self and close freinds, you chose to be unselfish and shared it with the whole community. It is the people like you here at Tactical Gamer made me want to become a supporting member. Good luck in the scrim.
              sigpicBF3

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              • #8
                Re: Wake Island Madness!

                Yes, DocGuo: mad props for sharing this bit of crucial intelligence with us mere mortals. Not being an avid SpecOps player, I don't think I'd have figured this out myself. Cheers. :)
                <insert signature spam here>

                Comment


                • #9
                  Re: Wake Island Madness!

                  OldGunney:
                  You have to get in range of the soflam in order to see it and lock on to it.
                  SL-SL communication will help relay information since other people may have relevant information as to the whereabouts of the soflam.

                  di1lweed1212:
                  The ECM Jammer is a very different beast for planes, they are meant for defensive maneuvering to prolong lock-on-time for anti air targeting.
                  The MAV ECM Jammer can be used offensively. It can even kill mortars which I forgot to mention.
                  red-dwarf-001:
                  Thanks!

                  With our TG scrim, I think 1-2 people should be dedicated to providing MAV support since the tactical options are too numerous to count.

                  Comment


                  • #10
                    Re: Wake Island Madness!

                    I tend to run almost exclusively with Javelins and I keep a very close watch / ear for MAVS getting anywhere near me or a team soflam. The Javelin seems to be able to lock onto the MAV and can take it out fairly easy. I have had enemy MAV drivers with the ability to dodge the Javelin by using buildings, etc, but in an open area there is no reason to leave a MAV in the air.

                    Wake is a tough map because of the importance of C. I looking forward to all of the different squad combos, attack and defend strategies, etc that TG will put in to play on Wake in the next few months.
                    |TG-6th|FYAH29
                    "So Far, So Good................So What"

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                    • #11
                      Re: Wake Island Madness!

                      Double smoke is annoying counter to javs in armor but it all catches up soon enough but can take awhile...your supply guy not only has to be there to provide ammo, but has to be the recon for the team and watch over any countering infantry focused on search and destroy for the javelin team. Mortaring is fine for the supply guy but on the server it gives away the position of the team so I would not recommend. If a tank spots your team, with optics you can stay out of range of the soflam and javelin and just shell the team. This would also work for mortars but may take a couple of trys if the javelin team is really quick to react.

                      I am sure it's nothing new for some squads that run solely javelin teams but I will say it was really fun on Wake like Doc talked about. I began to see other javelin teams show up on Wake and we probably had too many leveraging this defensive strategy to the point that 4-8 javelins were in the air chasing vehicles. I say too many because the opposition eventually took A B and threatened C several times because less people were on the front lines defending as a result.

                      Overall really fun couple of rounds.

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                      • #12
                        Re: Wake Island Madness!

                        Learn a lot thx for sharing DOC!
                        sigpic


                        Comment


                        • #13
                          Re: Wake Island Madness!

                          Originally posted by DocGuo View Post
                          The singular weakness is: the MAV.
                          It has the ability to "jam" the soflam once in range and destroy it.
                          It's an ECM jammer that locks onto the soflam. Once locked, you press the left mouse button to destroy the soflam in one shot.
                          You might want to stick around and constantly deny the soflam from being set up.

                          One thing to note, the MAV is weak to small arms fire, IGLAs, and even javelins.
                          Thankfully, it's hard to kill the MAV if it is high enough.
                          While we are on the subject of the MAVs, it can also jam and destroy: other MAVs,T-UGS,Radio Beacons, EOD Bots, and of course: the soflam.
                          doc you forgot some things the MAV can also destory c4 and claymores and you dont have to lock on to to the soflam to fire you can just guess where you think you need to fire and bam its gone its how i did it to you on operation firestrom a few weeks back. also if your in the mav and being locked on you can exit the mav to get rid of the lock and then reenter and slowly move away

                          Comment


                          • #14
                            Re: Wake Island Madness!

                            Originally posted by TlgKill View Post
                            also if your in the mav and being locked on you can exit the mav to get rid of the lock and then reenter and slowly move away
                            *gulp*

                            Whats wrong with this sentence???

                            I deserve a ribbon for Mortar Specialist

                            Artillery conquers and infantry occupies.
                            J.F.C. Fuller

                            Proud to have been a member of the 5th, 71st and my beloved 19th

                            Comment


                            • #15
                              Re: Wake Island Madness!

                              I did not know about the C4, and claymores.

                              It's getting more and more useful!

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