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Post-TG Interal Scrim 3 (05/12/12)

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  • Post-TG Interal Scrim 3 (05/12/12)

    The scrim today was rather ok the turnout could have been better but we fought it with glory and honor in our hearts. Round 1 consisted of the US team (finestyles team) winning by 284 tickets, Round 2 consisted of the RU team (Finestyles team) winning by 361 tickets again. if anyone got screenshots or wishes to post about this scrim please do so.
    When there is no more room left in hell the dead shall walk the earth. - Dawn of the Dead
    sigpic

  • #2
    Re: Post-TG Interal Scrim 3 (05/12/12)

    Finestyle came up with a good plan. We took the time to set up squad lead coms and practice them before the game went live. During the match, being able to call for help from other squads really helped us maintain an effective hold on bravo for the duration of both rounds. My squad was tasked with holding bravo both rounds. We had to call in help once or twice each round. I sent a fireteam to help at other flags on occasion. It was a great amount of fun.

    “Up, sluggard, and waste not life; in the grave will be sleeping enough!” Benjamin Franklin

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    • #3
      Re: Post-TG Interal Scrim 3 (05/12/12)

      Was good fun, I recorded the first round.
      sigpic

      Member of 3bit
      http://www.3bit.se

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      • #4
        Re: Post-TG Interal Scrim 3 (05/12/12)

        Firstly, I just want to say thankyou to all that turned out for the scrim today.

        I'd also like to say a big thankyou to the guys on my team, particularly my squad leaders. You guys done a fantastic job at the objectives assigned to you and your response when asked to send detachments to help out other squads was excellent. Having that flexibility really was a big part in maintaining our hold of the map. This was my first time organising a scrim team and it all happened at very short notice so I didn't have much time to form the squads and come up with a strategy.

        The first round we started as the US side and despite some early changes with personnel and what not, I tried to keep the strategy as close to what we had originally planned as possible. The basic idea was to go for a 3 flag push off the start, throwing a heavy assault on Bravo with one squad along with the assistance of detachments from another. The other flags being Alpha (with the majority of the squad assigned there assisting at B) and Delta, again with one squad.

        With this being the first round I didn't want to push too hard and stretch ourselves too thin. The plan once we had all our three objectives capped was to fall back into a more defensive stance, covering the flanks and the hole down the middle.
        So I had one squad sat at Alpha covering the flank from Echo, one squad sat on Bravo and one squad pushed slightly up the flank from Charlie to prevent the enemy slipping round the back side of Bravo. From these positions, the idea was to send detachments from either of the squads not being engaged to help out those that were. This plan was executed perfectly by the team, on the occasions when we were heavily attacked down one flank we would send reinforcements in from another squad and the situation was resolved pretty quickly.

        After victory in the first round, for the second round as the RU side I decided to be a little more forcefull with my round start. The original idea was to cap Charlie and either push Echo or defend from Echo, hit Bravo head on and send two squads to Delta, with one of those peeling off to hit bravo from the back side. However due to shortage of players we were down a squad and with that you would expect to maybe be a little less adventurous. Not the case.
        Instead I decided to have myself cap Charlie and send the rest of my squad to cap Echo and if all was quiet, push up the flank to Alpha and if not then at least slow the enemy down. I would also send one Squad head on to Bravo and one squad head straight to delta.
        My biggest concern with this was that if the squad heading to bravo didn't get the cap I could have a huge hole for the enemy to flood into Charlie, and on top of that, if the squad sent to delta didn't get the job done then we would really be in the thick of it.
        Well it turns out taking a gamble paid off, the squad assigned to Delta got there so fast I think it caught the enemy off guard a little. once we had delta capped I knew that even if the initial assault on bravo failed we would have the possibility of a two side approach. After capping Detla the squad quickly pushed forward covering the threats from alpha and assisting where they could with at Bravo.
        The squad assigned to Bravo also done a fantastic job, they managed to get the cap there again and faster this time which kinda surprised me because we knew that the US side could get to Bravo and get setup before we had a squad there, but after I capped Charlie and was making my way to my squad at Echo the flag was already turning in our favour.
        My squad tasked at Echo was reporting enemy contact, I quickly joined them after capping C and told them to push the enemy back to alpha and then push up, which they did, wiping out some enemy from behind trying to attack bravo in the process. By this time we had control of everything we wanted, and more... so much so that we had to leave Charlie undefended, but that was ok as long as we covered the routes in.
        Eventually though we lost Delta flag and enemy started spawning there in huge numbers, I shifted focus to charlie from Echo and Bravo, it took us a little time to backtrack but the enemy didn't push through onto the flag with any numbers large enough to be too much of a problem and by this time we were nearing the back end of the match.

        I felt from the top that a large portion of the strategy for this map would be getting the correct strategy for the round starts, and to that end I think I made the right calls. But the guys done an awesome job implementing them. So congrats and again, thankyou.
        It matters not what letters or numbers come before my name, I'll always be 1stMIP.

        sigpic

        "It is all about being a teamplayer. Give a kitchen sink to a teamplayer and he'll find a way to support his squad with it."
        - John_CANavar (Marshall & Founder of the 1st Mechanized Infantry Platoon)

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        • #5
          Re: Post-TG Interal Scrim 3 (05/12/12)

          I had a lot of fun with our 16th + Fhear squad. Here's the "screenshots" (actually mobile phone camera shots.. I'm old fashioned that way).

          Round 1:
          rnd1.jpg

          Round 2:
          rnd2.jpg

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          • #6
            Re: Post-TG Interal Scrim 3 (05/12/12)

            Not a big turnout but I think it was sized well for Bazaar. Thanks UndeadForce for putting together the event. Also I took some end of round screenshots and they are in HD. Round 1.jpg Round 2.jpg
            sigpic

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            • #7
              Re: Post-TG Interal Scrim 3 (05/12/12)

              i felt really bad that i signed up and then, due to some horrible planning on my wife's part, wasn't home all day and couldn't log on to bf3! i missed out.
              sigpicBF3

              ...That's a big twinkie

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              • #8
                Re: Post-TG Interal Scrim 3 (05/12/12)

                Yeah - thanks to all who were in the SCRIM - it's a lot of fun playing with you, guys.
                Especially thanks to Squad Bravo of Team Bravo: Sc1ence, Superdude and DeF. Also Finestyle for his great plan! You guys are awesome! I hope to join the battle again with you! ;-)

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                • #9
                  Re: Post-TG Interal Scrim 3 (05/12/12)

                  Thank you all for playing, it was a pleasure as always and congratulations to your decisive victory! :)

                  It was fun as always eventhough we had alot of people dropping out of the scrim. We had teams of 11 which was a pretty good team size considering the map size.

                  Thanks for setting this up UndeadForce.
                  The 3bit guys and Fhear it was nice playing with (against) you, I hope to see you guys around.
                  "Nemo Saltat Sobrius, Nisi Forte Insanit"

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                  • #10
                    Re: Post-TG Interal Scrim 3 (05/12/12)

                    I would like to thank Undead and Finestyle for both stepping up to the plate to command this go around. This was my first scrimage of any kind and it was fun, Thanks Undead for letting me help you on Friday go through the map and get some of our strat worked out even though it had to be modified alot :), I would like to say to the 3bit boys that "YOUR BEASTS" seemed that every point I was to defend had you and SirHobbit as my opposition squad, it was all I could do to even try to defend and once we got pushed off well you did the better job. We seemed all to have fun but Bravo Team just out played us that simple. I tried to SL as best I could on short notice not sure how I did as I am not the best at it. Thanks to the Admin's For being there both the day of and the day before to set up practice runs for the teams.


                    Again for my First ever scrim I had fun even if the numbers show a different story.

                    Alpha good try boys
                    Bravo well played on the strat.

                    Cheers
                    sigpic

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                    • #11
                      Re: Post-TG Interal Scrim 3 (05/12/12)

                      Thanks for getting this organized. Thanks also to Finestyle for commanding Bravo team - nice job reorganizing on the fly.

                      Thanks also also to Bravo team, Charlie squad - Sir_Hobbit, 3bit-BaDaBinG and 3bit-aLi0ne. We were tasked with holding Delta flag and managed to control it for about 85 - 90% of both rounds. We scouted the flag area prior to the match and worked together to come up with the best positions to both guard the flag as well as control access to the flanking routes to/from Bravo flag.

                      For round 1(US), we determined that we would push a fireteam quite a ways up the road towards Charlie flag to take advantage of the choke point at the burned out bus, where there is basically no opportunity for the opfor to flank as long a we held Bravo flag. Controlling that flanking route allowed us to use it freely to quickly reinforce Bravo flag when required. We also had fallback positions for the forward element and someone positioned to catch any strays that made it through the door to the Bravo flank. The positioning proved quite effective as the opfor was afforded very little cover for their advance. I spent most of this round with my map open, calling contacts and watching how many friendlies were alive at Bravo to try and anticipate when we'd be called to reinforce.

                      For round 2(RU), we figured we would have a tough time getting through that same choke by the burned bus and would have to possibly divert through the side route to Bravo. When we got there, we initially had no enemy contact and decided to push straight up the road as quickly as possible. About halfway from the choke to Delta flag, we started taking fire and had some trouble advancing. We suffered a couple of casualties and skipped trying for revives so as not to risk losing the ground we gained. We had a nice firefight over the flag and finally managed to get into the cap radius and clear out the defenders. We set up our defense far forward again, almost to Alpha flag, to control the choke where the enemy would have a tough time flanking as long as we controlled Bravo. It went well for a while but then we started taking heat from the Charlie flag and had to split the squad to cover both roads to Delta. At some point, with the squad stretched a bit, the opfor managed to get between the fire teams and turn Delta neutral. We got bodies back to the radius before it changed hands entirely but lost the ensuing fire fight for control. It took us what seemed like forever to finally throw the other squad off the flag again. Pretty sure we managed to hold it the rest of the round after that.

                      Good games everybody!




                      * *

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                      • #12
                        Re: Post-TG Interal Scrim 3 (05/12/12)

                        Yep the second round was pretty ugly. But our squad did good, eh60 did a great job as SL and I for one had a blast. Thanks for setting this up.

                        sigpic


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                        • #13
                          284 and 361????? That doesn't sound fun at all. We're the teams unevenly balanced as far as skill level goes?
                          "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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                          • #14
                            Teamstacked scrim... That's a new one.

                            I deserve a ribbon for Mortar Specialist

                            Artillery conquers and infantry occupies.
                            J.F.C. Fuller

                            Proud to have been a member of the 5th, 71st and my beloved 19th

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                            • #15
                              Re: Post-TG Interal Scrim 3 (05/12/12)

                              Originally posted by Ven View Post
                              284 and 361????? That doesn't sound fun at all...
                              Winning isn´t necessary to have fun. You win some, loose some.
                              sigpic


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