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Armored Kill balance/bug fix released today

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  • Armored Kill balance/bug fix released today

    http://battlelog.battlefield.com/bf3...4785919456813/

    Gunship balancing in server update R31 on September 20th (all formats)
    • Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship.
    Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.

    • Jet cannon damage has been reduced by 50% versus the gunship.
    Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.

    • The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds.
    Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.

    • The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode.
    Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.

    • Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds.
    Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.

    Other changes in the server update
    • Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.

    • Fixed so that MK1A3 uses flechette rounds instead of frag rounds in Gun Master mode for Premium members (non-Premiums already have flechette rounds).

    • Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned outside the combat area if they deployed shortly after the first M-COM was destroyed.


  • #2
    Re: Armored Kill balance/bug fix released today

    Aww yeah.

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    • #3
      Re: Armored Kill balance/bug fix released today

      That's a lot of tweaks due to the gunship. How about removing it altogether? Please.
      |TG|Melee
      Clear Eyes, Full Hearts, Can't Lose!

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      • #4
        Re: Armored Kill balance/bug fix released today

        Maybe remove it for lower player amounts, but not all together,



        I like it, it does need tweaks and changes, but removing it isn't the way to go, Look at many of the things they have removed but only needed tweaks,

        Drop bombs, OP as hell in the right hands, completely removed instead of changing how they worked.
        Commander mode, Instead of changing it to fit BF3 they removed it.
        Along with many other features that with a few tweaks could have been well balanced but instead removed either because of the community or because it was OP in their view.
        Last edited by Brainhurts; 09-21-2012, 04:25 AM.

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        • #5
          Re: Armored Kill balance/bug fix released today

          So they nerf aa because of the stat padders who hide out in the ac130 all map cried. Awesome so now the jets and attack heli's are way unbalanced again against infantry.
          "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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          • #6
            Re: Armored Kill balance/bug fix released today

            No they just nerfed the AA aganist the Gunship not jets or helicopters.

            The gunship on conquest would go down in seconds unable to make even a single pass around the map.

            Comment


            • #7
              Armored Kill balance/bug fix released today

              Originally posted by Brainhurts View Post

              The gunship on conquest would go down in seconds unable to make even a single pass around the map.
              Good!
              "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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