Announcement

Collapse
No announcement yet.

Well i think im coming back

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Well i think im coming back

    http://www.pcgamer.com/2012/10/22/di...rading-option/

    This article has me re downloading the original BF3, and i plan on buying the expansion packs as well. I quit about 8 months after BF3 came out for two reason, the colors, and time. I got time now, and this patch will get rid of the other issue.

    See ya'll on the battlefield.
    |TG-6th|SirNerd

    My Resume includes Pirate, Mercenary, and a Devil Dog, what else do you want.

    Pain is Inevitable, Suffering is Optional.

    When you can't run anymore, you crawl and when you can't do that, you find someone to carry you.

  • #2
    Re: Well i think im coming back

    I looked at the pics....The game looks alot better with color grading turned off. Once this becomes legit I plan on runnng it.
    "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

    Comment


    • #3
      Re: Well i think im coming back

      It'll make seeing things in the tank much easyier thats for sure.

      It completely broke the thermal scopes, Vehicles and players are bright purple, but everything else is completely clear.



      http://i.imgur.com/LYzvq.jpg


      So thank you Dice.

      Comment


      • #4
        Re: Well i think im coming back

        good.....now my INRV will be good again!
        "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

        Comment


        • #5
          Re: Well i think im coming back

          check out the article again...

          "Update (Oct 23, 2012) – DICE has decided not to implement the feature"

          Man, DICE really knows how to piss of their community.
          Last edited by Evilhardt; 10-28-2012, 03:09 AM.

          Comment


          • #6
            Re: Well i think im coming back

            It did break stuff in the game, Thermals, IFNV, The glare and tint is part of the gameplay, Bad or good its part of the game and if needed should be removed for everyone or no one.

            I agree the maps might "look" better, but it removes part of the gameplay, The glare and tint and smoke is to make it harder for you to see down range, harder too shoot, easyier to sneak around and hide.

            Most people aren't thinking past "But it makes the game look better" Shadows in the Beta where dark enough you could hide in them and nobody would ever know, spotting was a lot harder, you had to actually keep the guy in your view for him to be on the mini map, to throw 3 chunks of c4 took a lot longer, A tank driver could use any perk they wanted, Flying jets was harder, now you can literally hover behind a helicopter or tank and blow them up in one pass, The weapons used to actually feel different, Some would be for close range, some for far, some for medium, now there is no difference between any of them that you can use any gun you want at any range with any style of how you play, The tank is such an overpowered beast when using teamwork because of all the perks so people can drive around alone in the damn things, its the same reason we don't have a commander, because nobody wanted to run around with a squad and take orders, Same reason we have things like Proxy scan in tanks, Nobody wanted to watch the tanks backside, Same reason people wanted the mini map removed, So they have a huge advantage because of the lack of any in game communication and remove the only tactical feature left in the game so they can get more kills and then somehow say its improves teamwork.


            The reason is because People want to run and gun and shoot everyone and be Rambo so we get these ideas and features removed to please the people who want the game to be exactly like CoD because of some BS idea about it being a "Skilled" "competitive" shooter.

            Dice keeps listening to all these crappy suggestions and it keeps making the gameplay worse, You get more kills but at the cost of having any tactical or gameplay value to the game itself.

            The game was already "dumbed" down to sell it, The community seems to think its not dumb enough because they keep wanting one man army weapons and gameplay features removed.

            Point being, stop removing/nerfing stuff because people whine about it or "don't use it"

            Woo more rants from me, woo
            Last edited by Brainhurts; 10-28-2012, 11:16 AM.

            Comment


            • #7
              Re: Well i think im coming back

              Yes, but dice argues that the blue tint is part of 'their special style', basically, not that the blue tint is an actual gameplay mechanic (at least in the article linked in the start post): “As a studio, it is extremely important for us at DICE to have a unique identity in our games, not only from a gameplay perspective, but visually as well. While we appreciate that some players might want a slightly different look to the game, we are proud of the visual identity of Battlefield 3 and do not wish to change it.”

              Also, to achieve the things you describe, in former games simple fog was used... I think people would complain less about fog than about the 'supernova sun-glare' and the blue tint.

              Comment


              • #8
                Re: Well i think im coming back

                "As a studio, it is extremely important for us at DICE to have a unique identity in our games, not only from a gameplay perspective, but visually as well"


                To me that sounds exactly like they are talking about it being a visual AND Gameplay aspect.


                They tried something new, every game has unexplained ugly fog or dust which I find so much worse then Sun glare, Visually at least.

                The sun Glare looks amazing, and well its a lot more realistic then every map being in some sorta dust storm/Fog cloud.

                I can see and understand a reason for wanting to remove it, But it is there for a reason and I find that it looks and works a lot better then excessive amounts of smoke/dust/fog used in other games for the same reason.


                Its hard to replicate how far distances look in video games, and its hard to create ways around it.
                Last edited by Brainhurts; 10-28-2012, 02:07 PM.

                Comment


                • #9
                  Well i think im coming back

                  Originally posted by Brainhurts View Post
                  Same reason people wanted the mini map removed, So they have a huge advantage because of the lack of any in game communication and remove the only tactical feature left in the game so they can get more kills and then somehow say its improves teamwork.

                  The reason is because People want to run and gun and shoot everyone and be Rambo so we get these ideas and features removed to please the people who want the game to be exactly like CoD because of some BS idea about it being a "Skilled" "competitive" shooter.

                  woo
                  Oh is that why we wanted it? Well done on putting words into several TG members mouths brain

                  I want the mini map removed for 2 reasons:

                  1 . It forces squads to stay together. You can lone wolf but you will be minimally effective. It's been proven night after night on the no mini server. Ask anyone in my squads on that server.

                  2. It finally comes close to making your beloved armor not so overwhelmingly op. mine kills increase as do c4 kills. They force tankers to have the gunner watch their six.

                  I highly recommend you think of how your going to word one of your rants the next time you post it.
                  "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

                  Comment


                  • #10
                    Re: Well i think im coming back

                    The mini map is the only piece of tactical anything we have left in the Battlefield series, Go ahead remove it, You have finally killed anything "tactical" about Battlefield.


                    The server might as well be set to squad deathmatch, Its the same thing so why not play the mode built for it.


                    I completely agree it makes for better Squad work, but it does nothing else at all for anyone who is not in teamspeak or isn't a twitch shooter " A lot of people who play on the server"


                    I know people are tired of me complaining, but what gets me is for a "tactical" community why would any of you want to remove the last bit of tactical information and the only way for squads to "communicate" To me it seems a few of you just want more kills as ground pounders and have a "Always win" tactic against vehicles.

                    Comment


                    • #11
                      Re: Well i think im coming back

                      "The mini map is the only piece of tactical anything we have left in the Battlefield series, Go ahead remove it, You have finally killed anything "tactical" about Battlefield."

                      Sadly, you still think it's the "game" that makes things tactical when in reality it's the "players" the mini map is not tactical. Comms calling out enemy locations, direction of movement and path to flank = tactical.

                      "remove the last bit of tactical information and the only way for squads to "communicate" To me "

                      Exactly how does the squad communicate to you with the mini map on?

                      "To me it seems a few of you just want more kills as ground pounders and have a "Always win" tactic against vehicles."


                      Disabling the mini is far from "always win" as you state above. I still get killed more times by armor than I take it out. Armor will die more under the no mini setting....but it's hardly at a disadvantage. Anyone in the gunner seat or driving who is not borderline comatose can do an effective job of calling out mines and protecting the flanks of armor.
                      "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

                      Comment


                      • #12
                        Re: Well i think im coming back

                        It is the game when most players do not have a way of communicating ingame with each other, Squad leaders, Voip, Commander,ETC and when most of those players have next to no situational awareness aside from what is given to them in game.

                        I don't agree with making the game "better" for 1/5 the players whom are in teamspeak and skilled at shooting, I don't agree taking away most players only way of having any sort of situational awareness is fair to them and I don't think its a good idea to be able to take out a tank with almost no effort with C4.

                        When we have 64 players working together in teamspeak of a similar skill level who have a situational awareness as high as you, Then I'll agree we don't need a mini map.



                        Everyones getting tired of these complaints and arguments, Nobody will agree on it, they don't have to, Just keep one server with a mini map and the other server without and it should be fine, We will see what server is more popular from the people playing on them, not by trying to argue why or why not.
                        Last edited by Brainhurts; 10-29-2012, 02:46 PM.

                        Comment


                        • #13
                          Re: Well i think im coming back

                          It is a bit of a rock and a hard place situation. On the one hand you have a map that shows exact locations of players in two axis. On the other you lose a communication tool for random players. I must say though that it has always been my impression that many players who lack situational awareness also do not use the minimap and that many players who are interested in teamwork and communication are willing to go to the trouble to use a tool like teamspeak. I count the players in teamspeak versus the players in the server a lot of the time and many times find about 20/48. Finally the TG servers are setup and maintained for the tactical gamer players and players who share similar principles. They are not done so for the random players who only visit once or infrequently. So they very well should be made "better" for the players that play here and keep the server going with their support. Whether or not that means the particular setting being discussed here facilitates that or not I have not attempted to answer.

                          As far as it being "wildly easier" to kill vehicles with minimap off, that may be so but it doesn't necessitate that they are "too easy" to kill. Reactive armor and thermal optics still make the heavy armor scary as heck. The key remains being aware of your surroundings and your teams movements to make sure you don't overextend and place yourself in a multi direction threat situation rather than just watching a perfectly accurate map for red dots.
                          |TG-12th| Namebot

                          Comment


                          • #14
                            Well i think im coming back

                            This horse just won't die. The both of you just keep re hashing the same argument over and over and over regardless of intent of original post.
                            It makes keeping up with this game very difficult.

                            I deserve a ribbon for Mortar Specialist

                            Artillery conquers and infantry occupies.
                            J.F.C. Fuller

                            Proud to have been a member of the 5th, 71st and my beloved 19th

                            Comment


                            • #15
                              Re: Well i think im coming back

                              I don't care if the mini map is on or off, I can do fine either way.

                              My problem is it creates a lack of communication of any kind for your team, You can run around and ground pound with your squad better, but its at the cost of teamwork for everyone.


                              Spotting is the only "tactical" in game element left, If we had proper VoIP and commander then Id be with you guys in removing the minimap, but we don't have any of it, and I will be against removing it until we have some sort of replacement like changing how teamspeak works, Teamchat, a Squadleader channel, Commander channel ETC,

                              Or something like Enable 3D spotting without the minimap, Solves the problem of Proxyscan and the problem of having no way of communicating in game with other squads.

                              There are issues with the mini map and without the mini map and Ill probably keep beating this horse until we try to figure out something that is better then just removing/keeping the minimap or I am told to "shut up" by an admin on the subject,

                              I do keep saying the same thing over and over, but its the only point I have and can make on the subject.


                              http://i.imgur.com/peiSN.gif
                              Last edited by Brainhurts; 10-29-2012, 06:43 PM.

                              Comment

                              Connect

                              Collapse

                              TeamSpeak 3 Server

                              Collapse

                              Advertisement

                              Collapse

                              Twitter Feed

                              Collapse

                              Working...
                              X