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Damage values for weapons at various distances

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  • Damage values for weapons at various distances

    Link to Spreadsheet

    Not all the weapons are listed, nor do they have values for suppressors with rifles, but its a start.
    Found via http://www.reddit.com/r/battlefield3/

  • #2
    Re: Damage values for weapons at various distances

    Interesting.. I wonder how valid those values are.

    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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    • #3
      Re: Damage values for weapons at various distances

      Good stuff...would love to have the .44 magnum.

      Russian Sniper Rifle very powerful.

      SCAR H is a good weapon across all the ranges. That's good I just unlocked it :-)
      sigpic
      |TG-1st|Grunt
      ARMA Admin (retired)
      Pathfinder-Spartan 5

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      • #4
        Re: Damage values for weapons at various distances

        hmm not coming up for me?
        "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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        • #5
          Re: Damage values for weapons at various distances

          Ven...scroll down a few entries. You need to find the guy who posted it.


          Better yet here is the linky thingy for it.

          https://docs.google.com/spreadsheet/...E&toomany=true
          sigpic
          |TG-1st|Grunt
          ARMA Admin (retired)
          Pathfinder-Spartan 5

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          • #6
            Take those numbers with a grain of salt. I was playing with the EMR last night. It is not a two shot kill at 5 feet.

            Sent from my PG86100 using Tapatalk

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            • #7
              Re: Damage values for weapons at various distances

              Thx Grunt....got it. Anyone know if it's valid? Because according to this the Scar and G3 are identical
              "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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              • #8
                Re: Damage values for weapons at various distances

                Originally posted by Britt View Post
                Take those numbers with a grain of salt. I was playing with the EMR last night. It is not a two shot kill at 5 feet.

                Sent from my PG86100 using Tapatalk
                Maybe there is something like the light armor in 2142 which gave 10% reduction in damage, compared to heavy's 30%. Couldn't pick anything else.
                I can ADS using more than a 2x without significant stutter! This was a good patch.

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                • #9
                  Re: Damage values for weapons at various distances

                  Just saw this video detailing various ways of damaging tanks: http://www.youtube.com/watch?v=CFKeB3ja96k

                  Here is the raw data:

                  Tank VS RPG
                  RPG @ Front: 22
                  RPG @ Side: 36
                  RPG @ Rear: 61

                  Tank VS Tank
                  @ Front: 24
                  @ Side: 34
                  @ Rear: 58

                  Tank VS Tow/Kornet Stationary Missle Launcher
                  @ Front: 34
                  @ Side: 49
                  @ Rear: 81

                  Tank VS Kasakta/Blackhawk Helicopter Minigun (Full Auto Spray until overheat)
                  @ Side: 61
                  @ Rear: 96

                  Tank VS AH-1Z Viper Attack Copper (Gunner - 30rds) (Full Auto Spray until overheat/reload)
                  @ Front: 61
                  @ Side: 87
                  @ Rear: 100+

                  Tank VS MI-28 Havoc Attack Copper (Pilot - 7 rockets) (Full Auto Spray until overheat/reload)
                  @ Front: 43
                  @ Side: 43
                  @ Rear: 43

                  Tank VS SU-35BM Flanker - E Rockets (Full Auto Spray until overheat/reload)
                  @ Front: 43
                  @ Side: 43
                  @ Rear: 43

                  Tank VS SU-35BM Flanker - E Gatling Gun (Full Auto Spray until overheat/reload)
                  @ Front: 22
                  @ Side:
                  @ Rear: 89

                  Tank VS Tunguska Anti-Air (Full Auto Spray until overheat/reload)
                  @ Front: 39
                  @ Side: 61
                  @ Rear: 100+

                  Tank VS FGM -148 Javelin
                  @ Front: 35
                  @ Side: 35
                  @ Rear: 35

                  Tank VS C4
                  @ Front: 50
                  @ Side: 50
                  @ Rear: 50

                  Tank VS AT-Mines
                  @ Front: 50
                  @ Side: 50
                  @ Rear: 50

                  Tank VS Mortar
                  @ Direct Hit: 22
                  *Causes indirect splash damage based on proximity to impact. Damage seen as low as 4 after a near-miss +- 5 meters from a direct hit.

                  Tank VS Engineer Torch
                  @ Front: ~4.5 Dmg/Sec
                  @ Rear: ~12.5 Dmg/Sec

                  Tank VS Hand Grenade
                  @ Front: 0!
                  @ Rear: 0!

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                  • #10
                    Re: Damage values for weapons at various distances

                    Great thread. Will keep this bookmarked and check it every few days!
                    Skud


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                    • #11
                      Re: Damage values for weapons at various distances

                      The Javelin needs a major buff, IMO.

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                      • #12
                        Re: Damage values for weapons at various distances

                        Originally posted by Britt View Post
                        The Javelin needs a major buff, IMO.
                        I agree, although I've already seen tank drivers calling the Javelin "game breaker" even in it's current state.

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                        • #13
                          Re: Damage values for weapons at various distances

                          After doing some tests it seems normal Javelin deals 35 damage regardless of which side of the tank that is hit. This number is boosted to 50 when hitting a laser designated target again regardless of how the target is hit.

                          Javelin is a one hit kill against helicopter. It does miss fairly often though.

                          I've yet to try to hit a jet with it. The SOFLAM lock cannot be maintained long enough for the missile to hit.

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                          • #14
                            One, why does an RPG/SMAW do more damg than A Tank AP shell!??

                            Two, mini gun on helo's do damg to a tank!???

                            Three javelin can be countered with IR smoke. But only 35? That's sad considering its an unlock. I expect 49 at least.

                            Sent from HTC EVO via Tapatalk
                            .
                            "Young gamers assault while Older gamers flank."
                            "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

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                            • #15
                              Re: Damage values for weapons at various distances

                              Javelin damage calculation must be wrong. It can disable a tank in one hit without a soflam if it hits on the top/rear. I hope they didn't get lazy and estimate damage for some of these.

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