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BF3 Vehicle Unlock Order - Levels and Details of Unlocks - (11/09/11)

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  • [GUIDE] BF3 Vehicle Unlock Order - Levels and Details of Unlocks - (11/09/11)

    Updated: Nov 9, 2011

    I posted the original version of this on 10/08/11 during BETA when we didn't know much else. I have now updated this to represent the new scoring system, the new numbers and a few new unlocks that have since been added. When and if I notice any changes I will post an update.

    -----------------------------------------
    I have painstakingly gone through and typed out all the information on vehicle unlocks from the Battlelog system. The points for each unlock may change as DICE modifies the system.

    The definitions of the unlocks are on the second page.

    -----------------------------------------------
    Land/Sea

    TYPE - MODEL US / MODEL RUS

    Stationary AT M220 TOW / 9M133 Kornet
    No Unlocks

    Stationary AA Centurion C-RAM / Pantsir-S1
    No Unlocks

    Vehicle Jeep Growler ITV / VDV Buggy
    No Unlocks

    Vehicle Jeep M1114 HMMWV/ Vodnik GAZ-3927
    No Unlocks

    Vehicle Transport RIB Boat
    No Unlocks

    Vehicle Transport AAV-7A1 (USMC amphibious troop transport)
    No Unlocks

    Vehicle IFV LAV-25 / BMP-2M
    Points - Unlock
    800 - IR Smoke
    2300 - ATGM Launcher
    4700 - Belt Speed
    8300 - Coaxial LMG
    13100 - Thermal Optics
    19200 - Proximity Scan
    26900 - Zoom Optics
    36000 - Maintenance
    47000 - APFSDS-T Shell
    60000 - Thermal Camo
    74000 - Guided Missle
    90000 - Reactive Armor

    Vehicle AA LAV-AD / 9K22 Tunguska
    Points - Unlock
    400 - IR Smoke
    1200 - Anti-Air Missle
    2500 - Belt Speed
    4400 - Zoom Optics
    7000 - Proximity Scan
    10000 - Thermal Optics
    14000 - Air Radar
    19000 - Maintenance
    25000 - Thermal Camo
    32000 - Reactive Armor


    Vehicle MBT M1 Abrams / T90-A
    Points - Unlock
    800 - IR Smoke
    2100 - Coaxial LMG
    4400 - Auto Loader
    7600 - Zoom Optics
    12000 - Maintenance
    17700 - Coaxial HMG
    24700 - Proximity Scan
    33200 - Guided Shell
    43200 - Thermal Optics
    54800 - Thermal Camo
    68100 - Canister Shell
    83200 - Reactive Armor
    100000- CITV Station

    -----------------------------------------------
    Aircraft

    Vehicle Air Helicopter Transport UH-1Y Venom / KA-60 Kasatka
    No Unlocks

    Vehicle Air Helicopter Scout AH-6J (Little Bird) / Z-11W
    Points - Unlock
    400 - IR Flares
    1200 - Heatseakers
    2500 - Stealth
    4400 - Belt Speed
    7000 - Proximity Scan
    10000 - Air Radar
    14000 - Extinguisher
    19000 - Maintenance
    25000 - Guided Missle
    32000 - Below Radar
    40000 - Laser Painter
    48000 - ECM Jammer

    Vehicle Air Helicopter Attack AH-1Z Viper / MI-28 Havoc
    Points - Unlock
    300 - IR Flares
    800 - Heatseekers
    1600 - Stealth
    2800 - Autoloader
    4400 - Zoom Optics
    6500 - Proximity Scan
    9000 - Air Radar
    12000 - Guided Missle
    16000 - Extinguisher
    20000 - Maintenance
    25000 - Thermal Optics
    30500 - Laser Painter
    37000- Below Radar
    44000 - ECM Jammer
    51000 - Guided Rocket
    60000 - TV Missle

    Vehicle Air Jet Fighter F/A-18E Super Hornet / SU-35BM Flanker-E
    Vehicle Air Jet Attack A-10 Thunderbolt / SU-25TM Frogfoot
    * Both types of aircraft have the same unlock listing.
    Points - Unlock
    300 - IR Flares
    700 - Heatseeker
    1500 - Stealth
    2700 - Belt Speed
    4200 - Proximity Scan
    6200 - Rocket Pods
    8600 - Air Radar
    11600 - Extinguisher
    15000 - Below Radar
    19000 - Maintenance
    24000 - Guided Missle
    29000 - Beam Scanning
    35000 - ECM Jammer
    .
    "Young gamers assault while Older gamers flank."
    "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

  • #2
    Re: BF3 Vehicle Unlock Order - Levels and Details of Unlocks - (11/09/11)

    Updated: Nov 9, 2011

    Unlocks in Alphabetical Order

    Air Radar - The range of your minimap increases greatly and reveals all friendly and enemy aircraft.
    Anti-Air Missle (AA) - Anti-aircraft missile launchers are mounted on the turret which will lock on to and track enemy air vehicles.
    APFSDS-T Shell (APC) - Armor-piercing fin-stabilized discarding sabot (with tracer) ammo which deals more direct damage but has no explosive element.
    ATGM Launcher (APC) - Wire-guided anti-tank missile launchers are mounted on the turret.
    Autoloader - An enhanced mechanism decreases the minimum time between firing rounds in your main weapon.

    Below Radar (Aircraft) - When flying at low altitudes your heat signature is decreased, hiding you from enemy radar and preventing enemy air-to-air missile systems from locking on to you.
    Belt Speed - An enhanced mechanism decreases the minimum time between firing bursts with your main weapon.
    Beam Scanning (Jets) - A computer upgrade for advanced weapon systems that helps you lock on to enemy targets faster when using heat seeking or laser-guided missiles.

    Canister Shell (Tank) - A tank shell encasing thousands of tungsten balls fired though the cannon muzzle like a shotgun.
    CITV Station (Tank) - Access is available to a 3rd turret position in the tank from which you can laser-designate targets and use a proximity scanner. You can enter a tank in this seat even if other players are occupying both the driver and remote gunner positions.
    Coaxial LMG - A light machine-gun mounted coaxially to your main weapon.
    Coaxial HMG (Tank) - A heavy machine-gun mounted coaxially to your main weapon.

    ECM Jammer (Aircraft)
    - Electronic countermeasures including chaff launchers and deceptive transmitters prevent your aircraft from being locked on to by enemy weapon systems for a short time when activated.
    Extinguisher (Aircraft) - A controlled air pressure release in the engine compartment will extinguish engine fires when activated, helping a disabled aircraft return to normal operation and recover from damage.

    Guided Missile (Ground to Ground) - Laser-guided anti-tank missile launchers are mounted on the turret which lock on to and track enemy land vehicles and can acquire laser-designated targets even if they are out of line-of-sight.
    Guided Missile (Air to Ground) - Laser-Guided missiles launched by the pilot which lock on to and track enemy land vehicles and can acquire laser-designated targets even if they are out of line-of-sight. (Within Attack Helo, Gunner Position Only)
    Guided Rocket (Attack Helo Pilot Only) - The pilot's rockets are equipped with semi-active guidance systems, increasing accuracy and thereby range of effectiveness.
    Guided Shell (Tank) - A Smart Target-Activated Fire and Forget shell that can lock on to and track enemy land vehicles and can acquire laser-designated targets even if they are out of line-of-sight.

    Heatseekers (Aircraft) - Heat seeking missiles launched by the pilot which lock on to and track enemy aircraft.

    IR Flares (Aircraft) - Infrared flare launchers that when launched will distract incoming missiles and cause them to miss their locked target.
    IR Smoke (Land) - Smoke grenades enhanced with metal filaments that when launched remove laser-designation, spoof incoming guided missiles, and prevent enemies from revealing your position to teammates.

    Laser Painter (Aircraft) - Nose-mounted targeting systems designate an enemy vehicle in your line of sight automatically, painting them as a target for teammates using laser-guided weapons.

    Maintenance
    - Preventative maintenance procedures improve your vehicles recovery from damage.

    Proximity Scan - External sensors detect and reveal enemy units on your minimap.

    Reactive Armor (Land) - Reactive armor panels and/or stats absorb the impact from anti-tank weapons, protecting you from damage but becoming destroyed in the process.
    Rocket Pods (Jets) - A set of unguided FFAR Rocket Pods mounted under the wings.

    Stealth (Aircraft) - Engine tuning and fuselage coating materials disguise your vehicle's infrared signature, increasing enemy locking and tracking difficulty and decreasing the time you are revealed to the enemy from being spotted.

    Thermal Camo (Land) - Anti-reflective coating on your vehicle increases enemy locking and tracking difficulty and decreases the time you are revealed to the enemy from being spotted.
    Thermal Optics - A secondary weapon sight with thermal optics that highlights soldiers and vehicles for efficient target identification.
    TV Missile (Attack Helo Gunner Only) - TV-Guided missiles launched by the helicopter gunner which are flown by direct-feed-video.

    Zoom Optics - A secondary weapon sight with up to 3x magnification. (Within Attack Helo, Gunner Position Only)
    .
    "Young gamers assault while Older gamers flank."
    "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

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