Announcement

Collapse
No announcement yet.

Things We Should Work On

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Things We Should Work On

    Alright guys, I'm going to rant for a bit.

    Firstly, if you have a CO...follow his orders. It is a rule, stated many times and rehashed by Damonte in its own thread. There should be no reason that a CO gives orders to EVERY squad in game, and NONE of them follow it. Especially when that CO is spamming the chat that he has issued orders, and even tells everyone on that side what the order is.

    Secondly, locked squads. Why? Why are you locking your squads? Especially when there is only three of you in it. Do you hate pubs that much you would rather lock everyone out, just to keep them out? I remember my first time on BF servers with TG. I was welcomed into a squad full of IHS guys. They laid out the plan and we moved out. I didn't have the door shut in my face.

    We seriously need to work on being what we say we are all the damn time. A mature community. So be mature. Open your squads, follow orders, do what is naturally expected of you on TG servers. No one should have to come here to the forums to remind you how to do that. What I saw going on tonight on the server really upset me. Is it really that important to be in a squad with a few of your close buds and no one else? Or, do you really not care about the objectives and helping the team that you are content with sitting in the back flipping the bird at the commander who is begging you to move forward? That in my opinion isn't TG, and to me isn't acceptable from anyone. Everyone who plays needs to pull their head out of their 4th point of contact and think about what they are doing. Does it promote a mature community? Does it reinforce the rules of following leadership? Is it helping to show new players on the server the way TG plays games? Are we bringing new players into the fold and making possible future long term TG'ers? If we aren't taking any of this into consideration then what is the point? I came to TG for one game back in the day, and slowly learned about this wonderful community through playing games and meeting everyone I could. And everyone was very helpful and some even personally took me under their wing to show me exactly how I should act/game to represent the best of TG. I was not seeing that tonight.

    TL : DR - Don't just say you're TG, act like it. Do the right thing.


    /endrant

    [unit][squadl][command2]

    KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

  • #2
    Re: Things We Should Work On

    Isn't this what all the admin created threads are already telling us? I don't think it needed to be rehashed so quickly.

    Comment


    • #3
      Re: Things We Should Work On

      This is solely based on what I just witnessed on the server and is a personal opinion from a player. That is all.

      [unit][squadl][command2]

      KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

      Comment


      • #4
        Re: Things We Should Work On

        Originally posted by KnyghtMare View Post
        Isn't this what all the admin created threads are already telling us? I don't think it needed to be rehashed so quickly.
        Apparently it did, just because we add men's created a thread about it doesn't mean people are doing it. I applaud Dredge for pulling people out of the carpet and calling them out. The last couple nights I've also witnessed what he is speaking of and have not been very happy
        "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

        Comment


        • #5
          Re: Things We Should Work On

          private squads are sometimes that way for a purpose. i don't think that's too much of a problem as long as there's a reason (e.g. tank/air squad). Agree with following CO orders though
          .

          Comment


          • #6
            Re: Things We Should Work On

            Originally posted by Zoraster View Post
            private squads are sometimes that way for a purpose. i don't think that's too much of a problem as long as there's a reason (e.g. tank/air squad). Agree with following CO orders though
            We don't lock squads
            "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

            Comment


            • #7
              Re: Things We Should Work On

              pardon?
              .

              Comment


              • #8
                Re: Things We Should Work On

                Originally posted by Zoraster View Post
                pardon?
                we dont lock squads. TG has never condoned that in BF as far as I can remember. If you want to run a specialty squad that's great. make it a 5 man specialty squad
                "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

                Comment


                • #9
                  Re: Things We Should Work On

                  if that's a rule/expectation it isn't one that I'm familiar with. It seems like it serves the purpose of making it worse to be in a squad with armor in some situations though. For example, if I'm the pilot of a plane and have a gunner, I'm not really that much use to the people on the ground and vice versa.

                  5 person squads are great for integrated armor and infantry, but not necessarily the best when it comes to armor that often has to act independently and across a full and large mass of land.
                  .

                  Comment


                  • #10
                    Re: Things We Should Work On

                    It was common practice to lock squads, invite friends, open locked squad when full. It was also common practice to run locked specialty squads.

                    I deserve a ribbon for Mortar Specialist

                    Artillery conquers and infantry occupies.
                    J.F.C. Fuller

                    Proud to have been a member of the 5th, 71st and my beloved 19th

                    Comment


                    • #11
                      Re: Things We Should Work On

                      Originally posted by Zoraster View Post
                      if that's a rule/expectation it isn't one that I'm familiar with. It seems like it serves the purpose of making it worse to be in a squad with armor in some situations though. For example, if I'm the pilot of a plane and have a gunner, I'm not really that much use to the people on the ground and vice versa.

                      5 person squads are great for integrated armor and infantry, but not necessarily the best when it comes to armor that often has to act independently and across a full and large mass of land.
                      Historically we've been allowed to create specialty squads. I don't know what Ven is remembering.
                      Shhhh I'm being made



                      Comment


                      • #12
                        Re: Things We Should Work On

                        Originally posted by HiTest View Post
                        It was common practice to lock squads, invite friends, open locked squad when full. It was also common practice to run locked specialty squads.
                        so how as admins do we tell whats a "specialty" squad....or just 2-3 guys in a locked squad?

                        I also want to point out I was informed several times in 2142 when my squad would get locked accidentally that they were not allowed. Seems we need some clarification
                        "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

                        Comment


                        • #13
                          Re: Things We Should Work On

                          Actually it's the opposite. As a pilot/gunner team working with a column of tanks or infantry is the perfect combination. It allows cross talk between what the tanks can see and things the helo might see that they don't. But that's a tactics discussion for a desperate thread. My post was a general calling to the players to be mindful while on the server.

                          [unit][squadl][command2]

                          KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

                          Comment


                          • #14
                            Re: Things We Should Work On

                            Originally posted by Dredge View Post
                            Actually it's the opposite. As a pilot/gunner team working with a column of tanks or infantry is the perfect combination. It allows cross talk between what the tanks can see and things the helo might see that they don't. But that's a tactics discussion for a desperate thread. My post was a general calling to the players to be mindful while on the server.
                            I can see that potentially working with a helicopter, but just don't believe it to be true for jets. Add in a spotter with a laser spotter, sure. But the amount of communication that ideally goes through between gunner and pilot, gunner and tank driver, and an infantry squad are not ideally suited to have to be competing for radio space.

                            Ven: the question about how to identify specialty squads is a very good one. I have no idea why they took away named squads, but that minor change is a major headache.

                            It's been a while, but I believe the rule with locked squads in 2142 was that you couldn't do them unless you were handling an asset such as tanks, gunships, APCs or walkers, the CO ordered it, or you were doing initial setup at the start of a round (and then had to unlock it).
                            .

                            Comment


                            • #15
                              Re: Things We Should Work On

                              Originally posted by Zoraster View Post
                              if that's a rule/expectation it isn't one that I'm familiar with. It seems like it serves the purpose of making it worse to be in a squad with armor in some situations though. For example, if I'm the pilot of a plane and have a gunner, I'm not really that much use to the people on the ground and vice versa.

                              5 person squads are great for integrated armor and infantry, but not necessarily the best when it comes to armor that often has to act independently and across a full and large mass of land.
                              why does armor have to act independently??? Do as Dredge said, integrate it with air support and now you have a 5 man specialty squad with communication




                              Damn ya ninja'd me
                              "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

                              Comment

                              Connect

                              Collapse

                              TeamSpeak 3 Server

                              Collapse

                              Advertisement

                              Collapse

                              Twitter Feed

                              Collapse

                              Working...
                              X