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Server patch R12

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  • Server patch R12

    R12 Server Documents [eaassets-a.akamaihd.net]

    R12 Server Update Notes
    -Fixed several of the most commonly occuring server crashes (This should benefit all platforms)
    -Fixed an issue where the cruise missile in Commander Mode was not launching when playing on Paracel Storm (in Obliteration mode)
    -Fixed so that a player's skill is no longer negatively affected when playing as Commander
    -Fixed an aircraft IR flares exploit where players could use the flares multiple times before reloading by exiting/re-entering the aircraft
    -Fixed an issue with Ranked servers on Xbox One running with a 1% ticket count
    -Defined a range of 25-400% for vehicle respawn delays on Ranked servers

    http://battlelog.battlefield.com/bf4...4769012409761/

    -Defined a range of 25-400% for vehicle respawn delays on Ranked servers
    Huzza?! Is this a win for TG?

  • #2
    Re: Server patch R12

    -Defined a range of 25-400% for vehicle respawn delays on Ranked servers

    this seems promising.
    .

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    • #3
      Re: Server patch R12

      400% please!

      Comment


      • #4
        Re: Server patch R12

        I'll +1 that. Or rather, the sentiment that says, "try some higher rates to see what is the best one." I have no idea if 400% would be too slow, but I know the spawns right now are really quick when combined with how many are available.
        .

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        • #5
          Re: Server patch R12

          Nice that we can play with that now but 400% is bad imo. I'm sure we need to hit a good balance. When too low it encourages vehicle waste in a variety of forms. When set too high it encourages armor users to stay away from front lines and snipe to the detriment of the infantry that need that armor for a successful push.

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          • #6
            Re: Server patch R12

            For the record I was just digging for a reaction when I said 400%! Definitely worth playing with!

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            • #7
              Re: Server patch R12

              25% plox!
              Reapator, overlord of ponies

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              • #8
                Re: Server patch R12

                trolling or for real?
                .

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                • #9
                  Re: Server patch R12

                  I'd up the littlebird respawn and reduce (or leave alone) the attack chopper ones, considering how bad the attack chopper is compared to a slightly upgraded littlebird (in my experience anyway).

                  And please god increase the attack boat respawn time. I went something stupid like 37-0 on Paracel Storm once with little effort just because I had a engineer in it the whole time.

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                  • #10
                    Re: Server patch R12

                    There is only one setting and it affects ALL the armor.

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                    • #11
                      Re: Server patch R12

                      Originally posted by Kilrogg View Post
                      I'd up the littlebird respawn and reduce (or leave alone) the attack chopper ones, considering how bad the attack chopper is compared to a slightly upgraded littlebird (in my experience anyway).

                      And please god increase the attack boat respawn time. I went something stupid like 37-0 on Paracel Storm once with little effort just because I had a engineer in it the whole time.

                      if you don't die, it doesn't really matter if the spawn time is long!
                      .

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                      • #12
                        Re: Server patch R12

                        Part of the problem is there were 1-2 other boats on the team as well so it takes some heat off my boat, but if attack boats are more rare in general, they will attract more fire.

                        If there's only one setting for all vehicles, that kind of sucks, but I'd still say it should be increased slightly (maybe 150%).

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                        • #13
                          Re: Server patch R12

                          Fine for RANKED server, but I was under the impression we were eventually going unranked...? Still apply?


                          "Ok....smoke sometimes works."

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                          • #14
                            Re: Server patch R12

                            I'm pretty sure this applies universally: an unranked server is never less flexible than a ranked one.
                            .

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                            • #15
                              Re: Server patch R12

                              Anyone else experience more crashes than usual tonight? I have been one of the lucky ones and the game rarely crashes, maybe once a week. Tonight I crashed 6-7 times. Bloody annoying.
                              sigpic


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