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Heads up, Patch Mar 6.

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  • Heads up, Patch Mar 6.

    For those who arent currently playing check this out. For those who are home and just not running Bf4 do it now.

    PATCH SIZE: 847.27 MB

    March 6 PC Game Update Notes
    -Several crash fixes and stability improvements
    -Fixed an issue with data re-sending that was causing rubber banding on some servers
    -Increased the maximum rank to 120
    -Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
    -Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
    -Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
    -Tweaked timing for how long the kill feed stays on screen
    -Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
    -Added default player slots to server browser filters
    -Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
    -Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
    -Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
    -Prevented players from interacting with an M-COM on Siege of Shanghai after it had been destroyed
    -Fixed an issue where audio for disarming M-COMs could get stuck in an infinite loop
    -Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
    -Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
    -Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
    -Fixed an issue where Defuse could get stuck in an unplayable state between rounds
    -Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
    -Fixed an issue with revive icon not being grayed out in-game on map and minimap, when the player died after getting revived in Defuse
    -General improvements and bug fixes for the Battledash and Mission create screens
    -Fixed a bug where red laser dots would get stuck on textures
    -Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
    -Fixed a bug where the enemy health always displayed as full in the kill-cam
    -Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
    -The MAV has been updated to prevent players from exploiting it
    -Improved repair rates for vehicles with different base healths
    -Tweaked volume balance and other ambiance parameters on the majority of base game and China Rising maps
    -Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
    -Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
    -Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

    -Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating
    -Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
    -Removed the black screen that was visible when switching between cameras and players in Spectator Mode
    -Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
    -Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
    -Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
    -Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
    -Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
    -Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

    NOTE: For in-depth details on all the balancing tweaks below, head to our "Balancing BF4" articles [].

    -Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
    -Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
    -Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
    -Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

    -Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
    -Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
    -Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
    -Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
    -Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

    -Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
    -Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
    -Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
    -The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
    -Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
    -The SRS bolt action time has been tweaked and the rate of fire has been lowered
    -The GOL bolt action time has been tweaked
    -The muzzle velocity for the MP7 has been reduced
    -The MTAR21 muzzle velocity has been reduced
    -Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
    -Updated rate of fire for the RGP7 and NLAW

    -Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
    -Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
    -Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
    -Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
    -Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
    -Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
    -Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
    -Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
    -Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
    -Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
    -Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

    Direct Link:

    you are able to unlock Naval Strike weapons.

    Spare time Sniper
    Assault Rifle ribbon x3
    Get 20 headshots with Assault Rifles
    Reward: AR160
    (Tested. Has a glitch with any undersling where your arms are in the air in camera view. Iron-sights are weird... Decent damage.)

    Packing a Punch
    Destroy 20 boats
    Reward: SR-2

    Swiss Cheese
    LMG ribbon x3
    Destroy 3 vehicles as Support
    Reward: AWS
    (Really Good... Same as MG4 though)

    Always Deadly
    Sniper Rifle ribbon x3
    Get 5 kills with C4 on NS maps
    Reward: SR338
    (god help us)

    Curve Ball
    Get 10 kills with an Impact Grenade
    Reward: SW40
    (Feels alittle OP in the pistol class)

    Multi Tool
    Get 10 kills with UGL Darts
    Get 10 kills with UGL LVG
    Reward: M320 3GL
    (Greaaat Addition. More Nade Spaming :) )

    Death from Below
    PDW ribbon x3
    Destroy 5 attack air vehicles with Rocket Launchers
    Reward: AA Mine
    (Doesnt work...)
    Last edited by E_Leader; 03-06-2014, 06:11 PM.
    Please Be Warned...
    If you see me... Im never alone....
    My Soldiers Follow and are Loyal.... Problem is... you can't see me....

  • #2
    Re: Heads up, Patch Mar 6.

    Holy crap!

    42nd Recon

    ***FORMER*** 9th Mobile Infantry Detachment - Spearheads -- BY ANY MEANS --

    Without Darkness, How Could We Measure The Light?

    Damnit, I am not a hobbit!


    • #3
      Re: Heads up, Patch Mar 6.

      Can you give a link to the official patch notes?

      Edit: Thanks :)
      BF4: Indiscrimin8


      • #4
        Re: Heads up, Patch Mar 6.

        This patch looks great, but from reading reddit, people are saying the kill cards don't show up in hardcore. That is going to get annoying pretty fast to not see who killed you.


        • #5
          Re: Heads up, Patch Mar 6.

          Regarding the new weapons and unlocks, I found this on Reddit too. (cant paste the link to give credit to the OP)


          So, by judging from assignments, you should be able to unlock 4 of the NS weapons already.
          3 Assault Rifle Ribbons 20 Headshots with AR

          3 LMG ribbons 3 Vehicle destroys as support

          20 boat destroys

          10 kills with Impact grenades

          3 GL
          10 M320 LVG kills 10 M320 Dart Kills.

          AA Mine
          3 PDW ribbons 5 Aerial vehicle takedowns with rocket launchers. (not sure if IGLA/Stinger counts).

          At least that's what I gathered from previews. Sniper rifle needs 5 C4 kills in Naval Strike maps so that's not achievable at the moment.
          I havent tried these out yet since PC servers aint up yet but I'll surely try to unlock some of these weapons as soon as possible.


          • #6
            Re: Heads up, Patch Mar 6.

            Good stuff... but some questionable decisions too... I played this AM, and now hardcore don't tell you who shot you, what weapon or anything... just a blank death screen... not sure if intended or accidental... also can't tell if you team killed someone either.
            Magnum |TG-18th|

            We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.


            • #7
              Re: Heads up, Patch Mar 6.

              Well I guess I've got to get home and do some dling ASAP.

              For the most part I like the changes. Curious how the "updated handling of 1x scopes" on the bullpup weapons is going to affect them.


              • #8
                Re: Heads up, Patch Mar 6.

                I think the blank screen when you die is intentional now on HC.

                But you can see who killed you and what in the kill log
                Please Be Warned...
                If you see me... Im never alone....
                My Soldiers Follow and are Loyal.... Problem is... you can't see me....


                • #9
                  Re: Heads up, Patch Mar 6.

                  The Semi Automatic Sniper Rifle cannot be unlocked yet since it requires kills on one of the new maps, but all the other requirements are generic which means they can be unlocked prior to March 18th.
                  Regarding the 1x scopes handling I tried moving around while ADS in the TEST Range (since I read around Reddit thats the change) but didnt really notice any upgrade on my walking speed compared to non bullpup designs (tested L85 vs M416). Maybe its a subtle change, or maybe it doesnt have to do with moving while ADS.

                  Speaking of the L85. It now has 750 RPM which makes it a straight up bullpup version of the M416. It used to be similar, but clocking at 800 RPM which gave it an edge on close up situations trading better hip fire and RPM for longer reloads.

                  Also the guns which have perma applied mods such as the AS VAL (silencer) or MP7 (folding grip) now show that mod on the loadout page with no options to change it (instead of showing nothing at all). On this note.. Does anyone know if the Muzzle speed given for the AS VAL or the First Shot Recoil for the MP7 on Symthic reflect these mods? Or are the stats generic stats which then get modified by this perma applied mods?

                  There seem to have been a pleatora of Ninja changes
                  Last edited by Red Storm; 03-06-2014, 02:31 PM.


                  • #10
                    Re: Heads up, Patch Mar 6.

                    The new sniper is semi auto why god why
                    Please Be Warned...
                    If you see me... Im never alone....
                    My Soldiers Follow and are Loyal.... Problem is... you can't see me....


                    • #11
                      Re: Heads up, Patch Mar 6.

                      Originally posted by E_Leader View Post
                      The new sniper is semi auto why god why
                      Because there were not enough DMRs


                      • #12
                        Re: Heads up, Patch Mar 6.

                        I think this is going to be a good update finally. Get your javelins out.


                        • #13
                          Re: Heads up, Patch Mar 6.

                          Originally posted by E_Leader View Post
                          I think the blank screen when you die is intentional now on HC.

                          But you can see who killed you and what in the kill log
                          Well, this makes things interesting - seeing as sometimes the kill card is relied upon for assessing a situation and easier than trying to see it in the kill log because it moves so fast when there's alot of action. Here's an example:
                          "Drummer down. <insert player name> got me on the dock".

                          If I call out who it was, the rest of the squad can assess what they're up against and deal accordingly. Is it a known formidable player? What kind of weapon did they have? Also, having the kill card and knowing who it is lets you know whether the player is still in the area. Like this:

                          Me: "Drummer down. <insert player name> got me in the building with a PKP.
                          Squad member, a few seconds later: "I killed <insert player name>. We're good."

                          Maybe it's just peanuts and not really a big of deal. I'll have to see for myself. But upon reading that tidbit, all this crossed my mind.

                          That one drummer guy who spins his hair and hits things with sticks



                          • #14
                            Re: Heads up, Patch Mar 6.

                            I follow that "dead men don't speak" rule anyways...

                            Someone kills me. Sometimes I say who it is... not always.

                            I rather like this way.
                            So i dont constantly complain

                            OH A Mk11 with a 4x, HB, Angle Forgrip AGAIN? *rage noises*

                            Now its oh wow im dead.... meh.. my fault
                            Please Be Warned...
                            If you see me... Im never alone....
                            My Soldiers Follow and are Loyal.... Problem is... you can't see me....


                            • #15
                              Re: Heads up, Patch Mar 6.

                              UPDATE: Just played some rounds tonight. It's peanuts and not as weird as I thought it would be. I think I'll get used to it. I can catch the kill log most of the time because there seems to be a slight 1 second delay before it pops up and tells me who killed me and with what.

                              That one drummer guy who spins his hair and hits things with sticks





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