The first map was ok, we lost but I'm not sure why. I came in late.
But if you look at the round times for the next 4 maps it was bad. We lost badly & fast. 300-500 point deficits. I am not sure if it shuffled the first 2 times but it did after the 3rd map and it wasn't a good shuffle. I honestly didn't see a whole lot of movement except the ONLY TG squad on my team was now on the other team. Not that I'm picking on TG members or squads but it was just a terrible setup for the teams. However on the 4th map change I got shuffled INTO a TG squad on my team. We still lost by 300 points but at least I felt like there was some teamwork and we had a good time fighting hard and working together. On Wavebreaker I had a good squad. I was made squad lead from the start and while we got our butts DESTROYED I think we got a few TG members in the last quarter of the map. That being said golmund was a very good map. I had squiggs, gator, and perpatrator. We fought really hard for A & B and it was definitely fun. If we'd had a little more action on the team side I think we could have done well. Guilin Peaks we seemed to run around like a herd of cats not doing much except absorbing enemy fire. When someone on my team said in team chat "what are we doing wrong?" I simply replied "look at the map, the whole team is taking 1 point at a time, we need to divide & conquer if we want to win" and I think his reply "then you take commander and get it done" to which my reply was "i'm a terrible commander" which is true, I don't have confidence in that role, the few times I've done it it's been to my team's detriment. It's very hard when your team won't spot and won't accept commands. It's just death death death. BUT!!!! I think I'm going to accept that as a challenge and work on it.
To make a long long long long story short. I pissed & moaned in vent after 4 terrible maps. Sorry for that. But to my own surprise I didn't quit, and I didn't give up. And I didn't switch teams. I kept trying to push my squad forward and eventually... we succeeded. We did VERY well for a few maps. I think you can tell the closeness of a map by the time spent on it. It's a somewhat vague metric but the longer the round time the closer the fight was typically.
Sorry for complaining, and thank you to those that tried to fix the teams and tried to help the problem. Thank you to those that stuck with me and let me lead you to your death more than once. Thank you to those that didn't scream at me when I revived you only to get you killed again. GGs in the end for sure :) I only ended up quitting when I did because it was 2 am and I was exhausted.