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  • [INFO] "netcode" "tick rate" patch.

    A new patch has been applied today, looks interesting.

    http://battlelog.battlefield.com/bf4...e-rolling-out/

  • #2
    Re: "netcode" "tick rate" patch.

    64% increase... if true... nice:

    Magnum |TG-18th|


    We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

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    • #3
      Re: "netcode" "tick rate" patch.

      hey, looks great :D playing tonight woot

      EDIT: make sure you enable it in options!!
      and the game really felt better, there is no doubt form my playing tonight about that
      Last edited by di1lweed1212; 06-03-2014, 10:52 PM.
      |TG-Irr| di1lweed1212

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      • #4
        Re: "netcode" "tick rate" patch.

        Sweet! Updating now

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        • #5
          Re: "netcode" "tick rate" patch.

          seems good. I died by a lot of things last night and it seemed to happen quicker than before...



          Interested in listening to guitar playing and a good conversation, look for me on TS.

          "Hope is for the weak. I hope for nothing. I work for things. That is the only way for events to unfold." -Cleverbot

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          • #6
            Re: "netcode" "tick rate" patch.

            for me and others who may not know... can someone explain what the settings are in options and what you change?

            thx
            Magnum |TG-18th|


            We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

            Comment


            • #7
              Re: "netcode" "tick rate" patch.

              well I guess this kinda explains it...

              http://blogs.battlefield.com/2014/06...e-rolling-out/
              Magnum |TG-18th|


              We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

              Comment


              • #8
                Re: "netcode" "tick rate" patch.

                i really like the patch, the games seems more responsive. which changes the timing of things just a bit, and it threw me off for the first round or so. im wondering if this new deal will even out the differences in player connection speed a bit. maybe cut back on laggers using the magic spell of lag+3 to not be where im shooting and then return fire with amazing accuracy.

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                • #9
                  Re: "netcode" "tick rate" patch.

                  The question asked to me was "is the server side setting turned on".



                  Interested in listening to guitar playing and a good conversation, look for me on TS.

                  "Hope is for the weak. I hope for nothing. I work for things. That is the only way for events to unfold." -Cleverbot

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