Okay, so I launched into an unranked server with three different Conquest Large maps (with no players required to start the round). I used a stop watch and I counted. Please see my other ticket bleed article here. Here's the summary of what I found:

In the game you need quick, convenient yardsticks. Here's what I would use. It's grossly simplified, so add the complexity below at your desire, but...

+1 flags bleeds 100 tickets every 3 minutes, 20 seconds

+2 flags bleeds 100 tickets every 2 minutes, 30 seconds

+3 flags bleeds 100 tickets every 2 minutes

+4 flags bleeds 100 tickets every 1 minutes, 40 seconds.

1. It doesn't matter how many flags the minority side has. If there are 3 red flags and zero blue flags it's the same as if there are 3 red flags and 2 blue flags. This has been the case in other BF games, but is confirmed for BF4.

2. Tickets bleed at an UNEVEN rate. That is to say while over the long run they average about the same number of tickets per time period, they do so in fits and starts. Specifically, each ticket either bleeds at TWO seconds per ticket or ONE second per ticket. The more flags you have, the more often the one second tickets happen. For example, with 5 out of 5 flags on Flood Zone, roughly one in ten tickets waits 2 seconds to fall, while the other 9 of 10 tickets fall in one second.

3. Seconds Per Ticket do NOT diminish in a steady rate. Each additional flag over the majority flag has diminishing returns.

4. This was a little challenging due to the uneven rate of losing tickets, but I'm fairly confident I am at least in striking distance of the official numbers.

5. I am ASSUMING that other maps that use the same number of flags bleed at the same rate. I have not tested them. Please also note that these numbers are for CONQUEST LARGE. I have no idea what these numbers are for Conquest or Domination.

6. Yes, I believe the number for Zavod 6 of 6 is correct. It bleeds slower than Flood Zone's 5 of 5. Don't ask me why.

Per Ticket: ~1.9 seconds average

Tickets Per Minute: ~30

800 tickets diminish in: ~26.7 minutes

Per Ticket: ~1.5 seconds average

Tickets Per Minute: ~40

800 tickets diminish in: 20 minutes

Per Ticket: ~1.1 seconds average

Tickets Per Minute: 55.5

800 tickets diminish in: 15.8 minutes

Per Ticket: ~1.9 seconds average

Tickets Per Minute: ~30

800 tickets diminish in: ~26.7 minutes

Per Ticket: ~1.5 seconds average

Tickets Per Minute: ~40

800 tickets diminish in: ~20 minutes

Per Ticket: ~1.3 seconds average

Tickets Per Minute: ~46

800 tickets diminish in: ~17.4 minutes

Per Ticket: ~1.7 seconds average (I checked this repeatedly as I expected 1.9 or higher.)

Tickets Per Minute: ~35

800 tickets diminish in: ~22.9 minutes

Per Ticket: ~1.45 seconds average

Tickets Per Minute: ~41

800 tickets diminish in: ~19.5 minutes

Per Ticket: ~1.15 seconds average

Tickets Per Minute: ~52

800 tickets diminish in: ~15.4 minutes

Per Ticket: ~1 second average

Tickets Per Minute: ~60

800 tickets diminish in: ~13.3 minutes

**TLDR**In the game you need quick, convenient yardsticks. Here's what I would use. It's grossly simplified, so add the complexity below at your desire, but...

+1 flags bleeds 100 tickets every 3 minutes, 20 seconds

+2 flags bleeds 100 tickets every 2 minutes, 30 seconds

+3 flags bleeds 100 tickets every 2 minutes

+4 flags bleeds 100 tickets every 1 minutes, 40 seconds.

**DETAILS****General**1. It doesn't matter how many flags the minority side has. If there are 3 red flags and zero blue flags it's the same as if there are 3 red flags and 2 blue flags. This has been the case in other BF games, but is confirmed for BF4.

2. Tickets bleed at an UNEVEN rate. That is to say while over the long run they average about the same number of tickets per time period, they do so in fits and starts. Specifically, each ticket either bleeds at TWO seconds per ticket or ONE second per ticket. The more flags you have, the more often the one second tickets happen. For example, with 5 out of 5 flags on Flood Zone, roughly one in ten tickets waits 2 seconds to fall, while the other 9 of 10 tickets fall in one second.

3. Seconds Per Ticket do NOT diminish in a steady rate. Each additional flag over the majority flag has diminishing returns.

4. This was a little challenging due to the uneven rate of losing tickets, but I'm fairly confident I am at least in striking distance of the official numbers.

5. I am ASSUMING that other maps that use the same number of flags bleed at the same rate. I have not tested them. Please also note that these numbers are for CONQUEST LARGE. I have no idea what these numbers are for Conquest or Domination.

6. Yes, I believe the number for Zavod 6 of 6 is correct. It bleeds slower than Flood Zone's 5 of 5. Don't ask me why.

**Flood Zone (5 flag maps)****3 out of 5 flags**Per Ticket: ~1.9 seconds average

Tickets Per Minute: ~30

800 tickets diminish in: ~26.7 minutes

**4 out of 5 flags**Per Ticket: ~1.5 seconds average

Tickets Per Minute: ~40

800 tickets diminish in: 20 minutes

**5 out of 5 flags**Per Ticket: ~1.1 seconds average

Tickets Per Minute: 55.5

800 tickets diminish in: 15.8 minutes

**Zavod (6 flag maps)****4 out of 6 flags**Per Ticket: ~1.9 seconds average

Tickets Per Minute: ~30

800 tickets diminish in: ~26.7 minutes

**5 out of 6 flags**Per Ticket: ~1.5 seconds average

Tickets Per Minute: ~40

800 tickets diminish in: ~20 minutes

**6 out of 6 flags**Per Ticket: ~1.3 seconds average

Tickets Per Minute: ~46

800 tickets diminish in: ~17.4 minutes

**Golmud Railway (7 flag maps)****4 out of 7 flags**Per Ticket: ~1.7 seconds average (I checked this repeatedly as I expected 1.9 or higher.)

Tickets Per Minute: ~35

800 tickets diminish in: ~22.9 minutes

**5 out of 7 flags**Per Ticket: ~1.45 seconds average

Tickets Per Minute: ~41

800 tickets diminish in: ~19.5 minutes

**6 out of 7 flags**Per Ticket: ~1.15 seconds average

Tickets Per Minute: ~52

800 tickets diminish in: ~15.4 minutes

**7 out of 7 flags**Per Ticket: ~1 second average

Tickets Per Minute: ~60

800 tickets diminish in: ~13.3 minutes

## Comment