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R9 Patch Thoughts

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  • R9 Patch Thoughts

    Played 1 round after the update. It was Nelson Bay conquest, so I couldn't try out the AT4 or countermeasure updates.

    - I didn't notice any changes in gameplay with the new revive system. I think everyone is still trained to immediately get run for cover as soon as they're revived, so it feels more or less the same. I didn't run into this scenario much, so I'm sure my thoughts on it will change.
    - MG3 is near useless. I was trying to go for platinum with that a week before the patch. Now, I'm not going to even bother.

    I only played one conquest round, so my feedback's pretty limited, but I just wanted to create a thread for people to post their thoughts.



  • #2
    Re: R9 Patch Thoughts

    Wait, the MG3 was unbalanced somehow? The only reason I used it was its iron sights are the only ones that don't suck on LMGs (yeah, nuts to the scopes, I'd rather have another utility upgrade).

    Comment


    • #3
      Re: R9 Patch Thoughts

      From the fix-list "- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons."


      For me the biggest change is that weapons now do 50% less damage on MCOMS. 6 C4's on the MCOM now only does 25% damage instead of half, Should make Rush more interesting/challenging.
      "Nemo Saltat Sobrius, Nisi Forte Insanit"

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      • #4
        Re: R9 Patch Thoughts

        After patching I neither can see the tank shells nor the bullets of the machine gun on the tanks. Am I the only one or is it volitional?

        Comment


        • #5
          Re: R9 Patch Thoughts

          Originally posted by dhonnie View Post
          After patching I neither can see the tank shells nor the bullets of the machine gun on the tanks. Am I the only one or is it volitional?
          I did not notice that, but I was not in a tank.
          I did notice though that when I hit a tank with the AT4 it did not show the hit indicator cross thingy, tried it repeatedly with the same result
          "Nemo Saltat Sobrius, Nisi Forte Insanit"

          Comment


          • #6
            Re: R9 Patch Thoughts

            FYI, here is the changelist from http://forums.electronicarts.co.uk/b...#post18751059:

            Here is the complete fix-list for the patch

            - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
            - Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
            - Blue box chat window removed
            - The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
            - 3D vision fixed.
            - Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
            - Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
            - Fixed a bug on PC where the G3 would do less damage than intended.
            - Fixed VADS turning sensitivity on PC so it performs like the ZU23.
            - Reduced VADS push back and damage to balance it with the ZU23.
            - Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
            - Reduced the reload time for vehicle countermeasures.
            - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
            - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
            - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
            - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
            - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
            - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
            - Reduced all weapon damage to the MCOM by 50%.
            - Fixed an C4 vs MCOM exploit on Atacama Desert.
            - Fixed a bug with FOV when aiming the M1911.
            - Lowered the close range damage of the AN94 to highlight its long range role.
            - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
            - Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
            - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
            - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
            - Slightly increased the damage of the UH60.

            Comment


            • #7
              Re: R9 Patch Thoughts

              Originally posted by Lien View Post
              I did not notice that, but I was not in a tank.
              I did notice though that when I hit a tank with the AT4 it did not show the hit indicator cross thingy, tried it repeatedly with the same result
              I'm pretty sure I noticed the missing hit indicator for AT4 before the patch too though
              "Looking for brahs to come fight crime with me" - Unload



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              • #8
                Re: R9 Patch Thoughts

                YaY voip

                Comment


                • #9
                  Re: R9 Patch Thoughts

                  Noobs such as I note: the update does not execute automatically (box version). You need to go under C:/... Electronic Arts/Battlefield Bad Company and execute BFBC2Updater.

                  Nice and user-friendly design -- NOT!
                  sigpic

                  Comment


                  • #10
                    Re: R9 Patch Thoughts

                    Mine launches every time i click on my games>Bad Company 2 link in my start menu (windows 7 64). Scans for update every time before game launches.

                    Maybe this is a difference between the DVD check install and the SecuROM install? (I chose the former, giving me unlimited reinstalls but forcing me to keep the DVD in the drive)

                    <04:11:24> *** You are now talking in channel: "TFP - Task Force Proteus"
                    <04:16:25> "|TG-XV| Tralic": this channel is so gay
                    DICE needs to make a comical boxing glove attached to a spring punch the player in the face 40% of the time they get into a helicopter or jet.

                    Comment


                    • #11
                      Re: R9 Patch Thoughts

                      Steam FTW. Did not even know that it patched.

                      Comment


                      • #12
                        Re: R9 Patch Thoughts

                        Originally posted by Repaq View Post
                        YaY voip
                        Lol.

                        Comment


                        • #13
                          Re: R9 Patch Thoughts

                          - Fixed a bug on PC where the G3 would do less damage than intended.

                          i'm in love
                          "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

                          Comment


                          • #14
                            Re: R9 Patch Thoughts

                            Is it only me or the Mcomms are just the way at they were? They fall as fast as they used to. Oh... and i hate not being able to see my tank shells, but its just a matter of getting used to it. Also can't turn my dpi to 5600 when on VADS or any MG cause its bugged on high sensitivity.
                            sigpic


                            Comment


                            • #15
                              Re: R9 Patch Thoughts

                              Iīm not usually one for listing bugs but... :)

                              - Revive is erratic, sometimes I just canīt revive.
                              - Shot the UMP, couldnīt see any shots leaving the gun but I heard the noise and then I got knifed.
                              - Heard a tank just next to me, couldnīt see it though.
                              - Disarmed an MCOM, it still blew up but didnīt disappear from the map.

                              These things never happened before the patch.
                              sigpic


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