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  • Squad Cohesion Drills

    E-Male's Training Squad: Introduction

    I will be training myself and others in basic standard operating procedures (SOP) for tactical gaming.

    This thread is intended to give regular participants an understanding of rules, expectations, nomenclature, and roles.

    The training squad will practice basic SOPs in the following areas:
    1. formation,
    2. movement,
    3. communication,
    4. fireteam cohesion.


    A few notes on the training squad:
    • Participation is open to all.
    • All squad members must be in the squad TS channel.
    • Mics are not required.
    • Non-TG members are welcome.
    • Our TeamSpeak (TS) channel will be for the squad's use only.

    Interest in the training squad is already fairly high, so I will have to rotate participants in and out of the squad, probably every other map.
    The requirements for ongoing participation in the training squad are
    • discipline,
    • teamwork,
    • initiative.

    Orders will be followed.

    Comm use will be clear and concise.

    Alpha and Bravo Fireteams
    The foundation of the squad will be fireteams -- two groups under the direction of the squad leader (SL).

    Alpha Fireteam
    This is the SL's fireteam. Alpha's main goals are
    • stay alive,
    • maintain situation awareness,
    • provide suppressing fire.

    Bravo Fireteam
    The SL will assign a fireteam leader to Bravo.
    Bravo fireteam members follow Bravo leader.
    Bravo leader will on occassion be given command of the squad.
    Unless ordered to hold position, Bravo moves aggressively against the enemy.

    Bravo Leader
    When ordered to do so, Bravo leader will designate objectives and destinations.

    Bravo leader will also
    • provide the SL with situation reports when requested to do so
    • suggest tactics and objectives
    • take initiative in acquiring targets and gaining the objective.


    Kit Layouts
    The SL will usually be Medic.
    Bravo leader may request any kits for his fireteam.
    Bravo should include its own Medic, as the SL (Medic) will usually not be available for revives.

    Alpha and Bravo Fireteams at Work: Example #1
    Here is a video from the very first training session. In this video we see Squad Leader E-Male create two fireteams.

    Bravo fireteam, Dismay and Xianz-7, maintain cohesion, work together at the objective, while Alpha fireteam (E-Male and seriousturtle) stays to the rear and suppresses enemy targets in Bravo's sector.

    Seriousturtle correctly calls out enemy contacts when necessary. He also precisely and reliably followed SLs order to hold position.

    Bravo aggressively engaged the enemy at the objective and stayed together.

    sigpic

  • #2
    Re: Squad Cohesion Drills

    While Iīm all for the idea of tactical gameplay and while I applaud your efforts to make BC2 a really tactical experience, I canīt but help get the feeling that you think there havenīt been any squad cohesion and tactical gamplay at all on the servers before you started playing. Am I right?

    sigpic


    Comment


    • #3
      Re: Squad Cohesion Drills

      Originally posted by general_alvin View Post
      While Iīm all for the idea of tactical gameplay and while I applaud your efforts to make BC2 a really tactical experience, I canīt but help get the feeling that you think there havenīt been any squad cohesion and tactical gamplay at all on the servers before you started playing. Am I right?

      Thank you for raising this concern!

      No, my creation of a training squad is meant as no commentary on TG, or its members and guests.

      The training squad is merely my attempt to become a better squad leader.

      I also hope to foster a group of individuals who understand my standard operating procedures and can work effectively in my squad.

      I make no claims about the superiority or necessity of my style of play.

      This is best viewed as an experiment in skills development within a virtual environment.

      Along with many of you, I have been privileged to experience excellent teamwork and tactical gameplay here.

      Squad training drills should not be seen as a criticism of TG's BF2 server population, but an acknowledgement of its quality, skill, and maturity.
      sigpic

      Comment


      • #4
        Re: Squad Cohesion Drills

        Originally posted by E-Male View Post
        Squad training drills should not be seen as a criticism of TG's BF2 server population, but an acknowledgement of its quality, skill, and maturity.
        Keeping these skills honed can only be good. BC2 has brought many new faces to TG and this is a great introduction to close, squad level teamwork.

        I'll be happy to join you if the opportunity arises.
        We are not apologetic for who we are. What we can do, however, is educate people so that they fear us for the right reasons.

        Comment


        • #5
          Re: Squad Cohesion Drills

          That's some pretty sexy teamwork in that video....makes me think back to those halcyon days of the 1st MIP. Your work today in this title is a fine legacy of those early TG days. Keep up the good work.
          sigpic
          |TG-1st|Grunt
          ARMA Admin (retired)
          Pathfinder-Spartan 5

          Comment


          • #6
            Re: Squad Cohesion Drills

            Originally posted by Grunt 70 View Post
            that video....makes me think back to those halcyon days of the 1st MIP.
            Thanks Grunt, always good to hear from a old 1st-MIP!

            What I intend to do is strip the 1stMIP's standard operating procedures down to the core principles so they can quickly communicated to an ad hoc squad.

            Squad leading with SOPs adds a dimension to the game for both me and the squad members that is both refreshing and challenging. It keeps the gameplay from becoming routine.
            sigpic

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            • #7
              Drill Note

              Comms SOP:"RGR"

              Issue: The SL needs to know that orders have been heard and understood.
              Train squad members to respond to orders by saying "roger" (RGR) or "copy".

              An order sent to a team leader requires a RGR from the team leader.

              An order to an individual requires a RGR from the named individual.

              This way everyone knows that messages are understood.
              sigpic

              Comment


              • #8
                Re: Squad Cohesion Drills

                Used to love doing fireteams before mumble on Project Reality. Even better was 2 6 man squads under command of one 6th Devil :)

                Awesome video.
                Skud


                Comment


                • #9
                  Re: Squad Cohesion Drills

                  Originally posted by TheSkudDestroyer View Post
                  Used to love doing fireteams before mumble on Project Reality. Even better was 2 6 man squads under command of one 6th Devil :)

                  Awesome video.
                  Thanks!

                  Yes, in the 1stMIP back around 2006/7 we would occasionally run two squads as one on the old BC2 and PR Maps, each squad acting as a fireteam, all under the command of the SL. Works great but requires top notch comms discipline among the squad members.

                  But on a 32 person map, this would risk taking too many assets away from the team.
                  sigpic

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                  • #10
                    Re: Squad Cohesion Drills

                    I can't shake the feeling that this would be even more effective if BC2 allowed 6 man squads so that you could have a 2 man fire team holding back and offering suppressing fire while a 4 man fire team advances. But I guess that doesn't really work with 16 total per team.
                    "Looking for brahs to come fight crime with me" - Unload



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                    • #11
                      Re: Squad Cohesion Drills

                      ^^^ Thats how we did it in PoE2. Very difficult to defend.

                      I deserve a ribbon for Mortar Specialist

                      Artillery conquers and infantry occupies.
                      J.F.C. Fuller

                      Proud to have been a member of the 5th, 71st and my beloved 19th

                      Comment


                      • #12
                        Re: Squad Cohesion Drills

                        Great stuff E-Male. I play a bit of BC2 and a lot of PR (which is obviously slower). I obsess over this stuff lol.

                        In view of the pace of BC 2 you may wish to consider a heavy focus on getting SOP's down to an almost automatic level. I used to aim to get a squad to a level where SL orders could be broken down to an almost 'flash' level. For example when stopping I would simply shout compass points and the squad would take defensive positions and call out "Skud, watching east", "Don, I've got south' etc. On defending a structure I would simply say "entrances please gentlemen" and hopefully be greeted with "skud, got the main door", "Don, got the roof stairs".

                        All very basic stuff, for which I apologise, but commonly overlooked and the undoing of so many squads when you forget.

                        Must get on the TG BC2 server more often, would love to have a crack at this with you.


                        Comment


                        • #13
                          Re: Squad Cohesion Drills

                          Good point Wickens.

                          My primary goal is to introduce a more formal and disciplined level of squad cohesion, through the squad leader in BC2. Of course, it will take a while to educate a general roster of willing and interested squad members, BC2 regulars, in my expectations (SOPs).

                          As to the pace of BC2, this is less of an issue, as I am trying to control the pace and engage the enemy on my terms, not theirs or the game. In a way, I am proposing to play a game within a game.
                          sigpic

                          Comment


                          • #14
                            Re: Squad Cohesion Drills

                            Sounds like a FC Barcelona-type of gameplan. Control the ball, control the opponent. (except there's no ball in BC2, just lots of weapons and tons of bullets)


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                            • #15
                              Re: Squad Cohesion Drills

                              Originally posted by E-Male View Post
                              As to the pace of BC2, this is less of an issue, as I am trying to control the pace and engage the enemy on my terms, not theirs or the game. In a way, I am proposing to play a game within a game.
                              Tactics should change according to the situation or else itīs kinda like trying to fit a square peg into a round hole.
                              sigpic


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