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rundown of the shotguns...

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  • rundown of the shotguns...

    Does anyone else find the SAIGA/USAS friggin' annoying like he does? Pretty entertaining clip...

    http://www.youtube.com/watch?v=Xa8hs2KIQsA

    THEDOGWARRIOR... CALL ME DOG / WILL NOT RESPOND TO "HERE BOY" OR WHISTLING

  • #2
    Re: rundown of the shotguns...

    870 ftw
    "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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    • #3
      Re: rundown of the shotguns...

      you would. ;)

      I deserve a ribbon for Mortar Specialist

      Artillery conquers and infantry occupies.
      J.F.C. Fuller

      Proud to have been a member of the 5th, 71st and my beloved 19th

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      • #4
        Re: rundown of the shotguns...

        Yes, I like the 870, or the SPAS, better than the auto-shotties. Even though the reload animation (plus my inability to hit anyone, any time, any where) usualy gets me killed.

        THEDOGWARRIOR... CALL ME DOG / WILL NOT RESPOND TO "HERE BOY" OR WHISTLING

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        • #5
          Re: rundown of the shotguns...

          Squad of 4 + 4 shot shells = what squad?

          This is why the pump actions are so full of win.

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          • #6
            Re: rundown of the shotguns...

            SAIGA + Slugs is undervalued. Spam up close, snipe at range. It's up there with the Gustav in rage quit factor.

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            • #7
              Re: rundown of the shotguns...

              Originally posted by Iamthefallen View Post
              SAIGA + Slugs is undervalued. Spam up close, snipe at range. It's up there with the Gustav in rage quit factor.
              Agreed. That combo feels sort of like the M1 Garand to me but with better close quarters ability

              "Over the din of battle could be heard Lancerís maniacal laughter and it spurned us on to stay the course, not to give up, and enjoy." - Grimmfist

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              • #8
                Re: rundown of the shotguns...

                Saiga/USAS with extended clip is overpowered.
                "Looking for brahs to come fight crime with me" - Unload



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                • #9
                  Re: rundown of the shotguns...

                  Originally posted by VoodooIT View Post
                  Saiga/USAS with extended clip is overpowered.
                  Its how I keep my 1.0 K/D ration ;)

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                  • #10
                    Re: rundown of the shotguns...

                    Yea I only run usas with extended if the team is extremely outgunned, otherwise it feels too boring and easy.



                    Former TG-21st
                    Swift Mobile On Target

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                    • #11
                      Way more overpowering than the Gustav ever was. But yet Ven doesn't complain about the shotguns.

                      I deserve a ribbon for Mortar Specialist

                      Artillery conquers and infantry occupies.
                      J.F.C. Fuller

                      Proud to have been a member of the 5th, 71st and my beloved 19th

                      Comment


                      • #12
                        Re: rundown of the shotguns...

                        Originally posted by HiTest View Post
                        Way more overpowering than the Gustav ever was. But yet Ven doesn't complain about the shotguns.
                        Think about it....if I'm a inch off with shotty I miss.......If your 5 foot off with Gustav I still die. Like comparing apples and oranges. My problem with the gustav is how it is used. I am old school and think a shooter should require a bit of aiming, spam weapons have eliminated that. I do feel satisfaction when I pull a headshot off halfway across the map on a moving target........others just want as many easy kills as they can get....which is fine, it's just not what a shooter should be in my mind. Hell I came from COD and never had a tube in black ops.....and I somehow managed to always have a respectable finish with all the people spamming the tube with explosive damage perk.

                        Last night I was running the NS 2000 with slugs and mag ammo......still not a 1 shot kill at 30-40 yds.....but it was fun on headshots :D
                        "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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                        • #13
                          Re: rundown of the shotguns...

                          Quick tangent on the Gustav:

                          I wouldn't have a problem with it if you weren't allowed to:

                          a) hip-fire it
                          b) carry 8 rockets
                          c) run around while carrying it. you should be forced to move slowly if it's equipped.
                          "Looking for brahs to come fight crime with me" - Unload



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                          • #14
                            Re: rundown of the shotguns...

                            All the Gustav needs to be fixed is a ~30ft arming distance.

                            All the Saiga/USAS need to be fixed is a larger spread than the Pump shotguns.

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                            • #15
                              Re: rundown of the shotguns...

                              Nah,

                              -Larger maps so that shotgun range isn't an issue

                              -More resilient structures and lessened 3D spotting effectiveness so that Gustav as well as other explosives are not so easy to use



                              Oh wait I'm just suggesting playing a different game, never mind.
                              |TG-12th| Namebot

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