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The SECOND impressions thread

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  • The SECOND impressions thread

    After a bunch of good games on a mostly TG server, what were your impressions?


    Here's what I took away:


    - The Port Valdez map is surprisingly well balanced between attackers and defenders. Both teams had victories as both attackers and defenders - sometimes by a large margin and sometimes close games. That's actually pretty impressive if you think about. I fully expected either the attacker or defender to have the edge regardless of players... it would either get locked down airtight on defense, or coordinated attacks would be nearly unstoppable... that just wasn't the case.

    - Rush Mode is insane at times. When you've got 32 relatively skilled players all fighting over a 1m square on the map, carnage ensues! It's not always this way - especially on the later stages, but in the first stage, we had a couple trench-warefare standoffs where there just wasn't any way for attackers to cross the deforested no-mans land, so the only option for the attackers was to "squad bomb" the flag... which meant you had 10-15 players all in a 40m square pit of death :icon_lol:

    - The lack of a single "commander" position is a HUGE loss for the way we're used to playing. We'll definitely need to develop an SOP for how we're going to coordinate squads, whether that's through teamspeak or some other means.

    - 3am-6am does not constitute a good night's sleep <shakes fist at kids> :D

  • #2
    Re: The SECOND impressions thread

    I got in on "server 2" and was pleasantly surprised at the balance between the teams. We had snipers but in balance to the overall numbers and some great pitched battles. Both sides fell back when the order was issued and after fighting a couple of rear guard actions was very impressed with the quality and focus of the games (no spawn camping at all and no miscreants hiding to shoot the spawning players in the back). An hour and a half was all I could handle and my hats off to the 12th whose stellar team play set an example for us all.
    Forewarned is Forearmed




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    • #3
      Re: The SECOND impressions thread

      Essentially, with over 20 players stacked on B at the beginning, it's amazing how much chaos 1-2 mortar strikes can cause.



      Former TG-21st
      Swift Mobile On Target

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      • #4
        Re: The SECOND impressions thread

        I had a blast.

        It was fun to see MCOM stations being actively defended by both teams. On the first real game my team was on offense and we pushed all the way to the last two points, point B inside the building was the only point left. Defense must have had their entire team inside defending, we could not get through the wall of players to destroy the objective.

        Another thing is the target painting pistol. With coordinated squads that thing renders armor just about useless. You would like to be able to use the T90 to help clear point B at the start, but if you bring it around the hill for more than 5 seconds you will get blown away.

        I can't wait to play more maps and game modes with TG.

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        • #5
          Re: The SECOND impressions thread

          Was a great experience to have both sides fully committed to the objective based gameplay. People consistently covering teammates and protecting vehicle assets. With people leaving and crashing to desktop the server was shifted towards a more typical public server towards the end, but makes me hopeful for the TG run servers. Thanks to Mantis and other admins for organizing the evening.

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          • #6
            Re: The SECOND impressions thread

            Having the M-Comms stations destroyed before loading into the game is a bummer. Im also not a big fan of being able to chuck c4 that far, but, if the game allows it..props to those that do it well. How far is the c4 blast radius?? I mean, i was out of the building and i still managed to blow myself up along with the crate. I felt horrible about doing that twice... Sorry guys..

            running around with a tracer dart stuck on my head was a good giggle...

            I deserve a ribbon for Mortar Specialist

            Artillery conquers and infantry occupies.
            J.F.C. Fuller

            Proud to have been a member of the 5th, 71st and my beloved 19th

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            • #7
              Re: The SECOND impressions thread

              It was a good time. Can't wait for the release.

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              • #8
                Re: The SECOND impressions thread

                Not sure if lag can be solved by TG's own hosted servers with a full 32 players.

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                • #9
                  Re: The SECOND impressions thread

                  Originally posted by HiTestFest View Post
                  How far is the c4 blast radius??
                  I've used C4 more than anyone I know, and I have a very strong hunch that the damage is not static or is very strangely dependent on the environment shape. Sometimes, I can round a corner with a simple plywood wall between me and 6 packs of C4 and live, and other times, I can be 20ft away, and I'll still get the suicide message.
                  It's definitely not intuitive and it's something I'm going to have practice and adjust to.

                  Also, on laggy servers, the C4 pack's position is "recalculated" by the server when it lands. So it may look like by the flight that it'll land 20ft away ... but the server repositions it just as it lands somewhere else. Something to note for us west coast people who play on TG servers.

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                  • #10
                    Re: The SECOND impressions thread

                    Originally posted by hitestfest View Post
                    having the m-comms stations destroyed before loading into the game is a bummer. Im also not a big fan of being able to chuck c4 that far, but, if the game allows it..props to those that do it well. How far is the c4 blast radius?? I mean, i was out of the building and i still managed to blow myself up along with the crate. I felt horrible about doing that twice... Sorry guys..

                    Running around with a tracer dart stuck on my head was a good giggle...
                    hopefully we will have a timer on our server like 2142 to avoid those who load fast from solo blowing the mcom up....it really is unfair to have one station gone before a single defender is in.
                    "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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                    • #11
                      Re: The SECOND impressions thread

                      Originally posted by Zhohar View Post
                      I've used C4 more than anyone I know, and I have a very strong hunch that the damage is not static or is very strangely dependent on the environment shape. Sometimes, I can round a corner with a simple plywood wall between me and 6 packs of C4 and live, and other times, I can be 20ft away, and I'll still get the suicide message.
                      It's definitely not intuitive and it's something I'm going to have practice and adjust to.

                      Also, on laggy servers, the C4 pack's position is "recalculated" by the server when it lands. So it may look like by the flight that it'll land 20ft away ... but the server repositions it just as it lands somewhere else. Something to note for us west coast people who play on TG servers.
                      This recalculation doesn't make sense to me at all. If it occurs with C4, then it could with grenades as well. I can't imagine a game with you throwing a grenade only for it to blow up 20 feet or some place else because the server can't handle it. I wish DICE would release a statement to address these concerns.

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                      • #12
                        Re: The SECOND impressions thread

                        Originally posted by Zhohar View Post
                        I've used C4 more than anyone I know, and I have a very strong hunch that the damage is not static or is very strangely dependent on the environment shape. Sometimes, I can round a corner with a simple plywood wall between me and 6 packs of C4 and live, and other times, I can be 20ft away, and I'll still get the suicide message.
                        It's definitely not intuitive and it's something I'm going to have practice and adjust to.
                        This is going to make "suicides" a very delicate topic for admins.

                        I deserve a ribbon for Mortar Specialist

                        Artillery conquers and infantry occupies.
                        J.F.C. Fuller

                        Proud to have been a member of the 5th, 71st and my beloved 19th

                        Comment


                        • #13
                          Re: The SECOND impressions thread

                          It will be interested to see what happens when friendly fire is turned on.
                          "Press the red shiny button"~Vortex
                          "I may give out, but I'll never give in." ~ Lou Bond "To the Establishment"

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                          • #14
                            Re: The SECOND impressions thread

                            Awesome game. Having played solo to this point, it is easy to see the squads that are communicating by one means or another and organizing their tactics. Even when I was unfortunately on the other end of this, I very much appreciated the game play. Looking forward to this type of play with TG. I espcially like the tactic used where one member of the squad stays back and provides instant spawn back to a key part of the field. I must have killed the same guys 3-4 times in a 60 second span before my squad was able to kill all of them.

                            There are some things thou I would like to see changed if I had my way:

                            (1) When the game first starts, everyone should be loaded simultaneously. I have played games with 30-40 ping, and more often then not I am one of the last ones to enter the field.
                            (2) The game should increase the delay of squad member spawns in successive spawns over a short period of time, or limit it to 1 every minute. Otherwise, back to base.
                            (3) The medic rez has to be slower or have a delay between rez's. I saw one medic rez 4 people in the matter of several seconds.
                            (4) Teams should not be able to destroy their own crates they are defending.

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                            • #15
                              Re: The SECOND impressions thread

                              I agree with ya MChaf for teh most part, but #4 could lead to some serious abuse. You could spam c-4, tank shells, grenades and whatever else w/o repurcusions.

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