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Conquest - Flags

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  • Conquest - Flags

    Some people. including myself, were confused about what the Flags in conquest actually do. I found this:

    Each time your team gets a kill, the tickets are reduced based on how many flags you control.
    0 Flags = - 1 ticket
    1 Flag = - 2 tickets
    2 Flags = - 3 tickets
    3 Flags = - 4 tickets
    4 Flags = - 5 tickets
    5 Flags = - 5 tickets

    Not 100% sure on this, but makes sense. Different from a steady deduction they had in the old BFs

  • #2
    Re: Conquest - Flags

    there's a map with 5 flags?!

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    • #3
      Re: Conquest - Flags

      I think it was an example, copy paste from forums.

      Comment


      • #4
        Re: Conquest - Flags

        And this system replaces bleed?

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        • #5
          Re: Conquest - Flags

          well, it would explain the 3 minute rounds last night before teams evened out.

          I was going to break something if I heard that alarm one more time.
          sigpic

          **

          "Remember to pillage BEFORE you burn!"


          Comment


          • #6
            Re: Conquest - Flags

            Originally posted by Therg View Post
            Some people. including myself, were confused about what the Flags in conquest actually do. I found this:

            Each time your team gets a kill, the tickets are reduced based on how many flags you control.
            0 Flags = - 1 ticket
            1 Flag = - 2 tickets
            2 Flags = - 3 tickets
            3 Flags = - 4 tickets
            4 Flags = - 5 tickets
            5 Flags = - 5 tickets

            Not 100% sure on this, but makes sense. Different from a steady deduction they had in the old BFs
            So basically, this means you should always hold 1 more flag than the other team, which will give you a 50% or 30% lead at all times on kills. Rather than say, keep running around in a big circle attempting to capture points that don't actually do anything unless you're also killing peeps.

            Comment


            • #7
              Re: Conquest - Flags

              Originally posted by Avs View Post
              Rather than say, keep running around in a big circle attempting to capture points that don't actually do anything unless you're also killing peeps.
              In some countries they spell that D-E-F-E-N-S-E ; )

              In the few rounds of Conquest I was on last night, I'll chalk up all the zerging I saw to people wanting to check out the parts of the map they hadn't seen yet (since the last time they ran by).

              Comment


              • #8
                Re: Conquest - Flags

                Originally posted by ProjectNA View Post
                In some countries they spell that D-E-F-E-N-S-E ; )

                In the few rounds of Conquest I was on last night, I'll chalk up all the zerging I saw to people wanting to check out the parts of the map they hadn't seen yet (since the last time they ran by).
                Its a conundrum for sure. This is usually because in conquest you're left wondering: Should I stay here and hope for action? Or should I run off and potentially leave this point undefended (only to see that it starts to be captured shortly after you run away).

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                • #9
                  Re: Conquest - Flags

                  Which brings us back to no commander to give defend orders.

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                  • #10
                    Re: Conquest - Flags

                    I'm sure those most of us who have a clue will quickly start think at that commander level and give our squads' ord... errr... suggestions? to defend :/

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                    • #11
                      Re: Conquest - Flags

                      WARNING!!! WhiskeySix for not following suggestions!

                      lol

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                      • #12
                        Re: Conquest - Flags

                        sorry, I dont quite believe the stength of that map bleed, more investigation needed
                        If it is that strong then its rush forward and grab one more flag than them and then defend like a dog

                        Comment


                        • #13
                          Re: Conquest - Flags

                          People should always be thinking big picture and what they can be doing for the betterment of their team. Since I don't actually have the game yet its hard to comment on map bleed other than understanding how it works will be important for figuring the game out. Another thing to figure out is when tickets are deducted, like 2142 when someone is no longer revivable or something different.
                          Reapator, overlord of ponies

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                          • #14
                            Re: Conquest - Flags

                            Originally posted by Harlequin View Post
                            Which brings us back to no commander to give defend orders.
                            All of the conquest maps so far are so simple and linear (except maybe that jungle one) that I don't see why a CO is needed. Either in-game text chat or TS is fine to coordinate who is defending what.

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                            • #15
                              Re: Conquest - Flags

                              This makes sense for what I was observing from the game. I do prefer it to the old system.

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