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  • OMG they stacked the teams!

    First, NO I'm not an admin in anyway. YES I'm new to the community and YES I have played on both ends of stacked teams.

    What is up with all the stacked teams complains? I have been playing the conquest server all day now and people started to complain over stacked teams. We had one guy more, later on the numbers on the other team dropped and O'Neill sent out some Admin text telling us to even out the numbers but we couldn't since you can't switch teams when the horn goes out. Next map I switched over and was amassed.

    When I played on the first team the level of temwork was simply stunning. We decided what flags to control and had people near the flag the whole round defending even tho no enemy was nearby and so on. When I switch side the lack of communication that actually Mattered was small and people just ran left and right across the map after taking objective X instead of checking if it was secured and if it had some kind of defense.
    After loosing that map we had some more teamstacked complains from TG players. I then counted. 13 VS 10 on a full map. Ok, 3 guys more on one team. Is 3 TG players a stacked team? I don't know, apparently it is.

    What i'm trying too say is, before you complain over stacked teams, try and get some decent teamwork and tactics (hmm, TACTICALgamer) going especially if you are going up against a team that plays the game the way it should be played.
    Last edited by Abel; 03-04-2010, 11:46 PM.
    Nubhar

    - In the process, I have discovered that I can make iron bolts with my butt****.

  • #2
    Re: OMG they stacked the teams!

    I love to play with people who pimp their game once their team starts losing :)

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    • #3
      Re: OMG they stacked the teams!

      I think some people think Teamstacking refers to more TG players on one side than the other, if the other team is down by 4 or 6 players or more then it is Unbalanced.

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      • #4
        Re: OMG they stacked the teams!

        This game is sometimes challenging to switch teams, even harder when the server is full. I lost 5 or 6 times in a row last night, and some 21st god bless them moved over only to have the other team call out team issues in the other direction : )

        I don't like losing any more than the next soldier, but we also need to show some patience.

        Well stated Abel.

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        • #5
          Re: OMG they stacked the teams!

          Often, the teams end up unbalanced with one or more people in excess on a certain side. Unfortunately, because you can only switch sides once, when someone reminds the rest that the teams are unbalanced it is impossible for most of the people trying to rebalance the teams to do so.



          Former TG-21st
          Swift Mobile On Target

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          • #6
            Re: OMG they stacked the teams!

            Well at least it didnt take long to have a thread about teamstacking.

            I deserve a ribbon for Mortar Specialist

            Artillery conquers and infantry occupies.
            J.F.C. Fuller

            Proud to have been a member of the 5th, 71st and my beloved 19th

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            • #7
              Re: OMG they stacked the teams!

              If there is one thing L4D tought me - its the losing team will always start to feel being treated unfairly and rage. One Team has to lose - and NO not every round will be a nailbiting tidbit out of a movie. Teamstacking accusations are as old as online multiplayer games are - and believe me, once BC2 will lose its "new car smell" they will come up even more regularly.

              With fewer people on the map compared to our classic BF games little event influence the map outcome even more. Key armor died? Skilled player spilling out teammembers and refusing to die? Some people feeling they are super tactical by sniping on hills not even close to any objective?

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              • #8
                Re: OMG they stacked the teams!

                it truly is a muddy area that needs some clarification...
                I think what people are talking about is the serious difference in players from one team to the next.. (a difference of 3 or more players)
                BUT there is another underlying issue that needs attention:
                Even when the teams are even in numbers, they will never be even in skill and team cohesiveness because that is something that cannot be quantified so easily or MORE IMPORTANTLY precisely....

                IT'S EASY to say you are losing because there are more TG players on one side than another*
                IT'S EASY to get frustrated...don't let it get the best of you...do what you can and ask kindly for other people to move over if there is a serious deficit in numbers...
                IT'S HARD to realize that when you are losing, it may be for reasons that are sometimes out of your control...do your very best in the current situation given to you....and hope the next round starts off better


                we are hampered by the fact that VOIP is down and we can't communicate effectively with our non-TG squad members...
                This problem will eventually be solved and help improve squad communication and effectiveness...just wait for the patch..


                *it's an area of slight contention to be sure...... it doesn't hurt to have members of your community on your side...It's because we communicate effectively that we are able to gain a tactical advantage over other players....

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                • #9
                  Re: OMG they stacked the teams!

                  When there are more TGers on one side than the other, or one side is just using better teamwork it's frustrating. But it's not something we should cry out about.

                  I DO have a massive problem with teams being unbalanced in numbers. Considering we are playing on TG servers, TG being a place where we expect a high standard, we should always endeavor to balance the teams. I've never had a problem switching teams to a team that has fewer players than my own; and I've been switching regularly whenever I see the teams are unbalanced.

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                  • #10
                    Re: OMG they stacked the teams!

                    Several reasons can cause under/over balance issues:

                    The sides can be physically out of balance: 17 vs. 10, 16 vs. 13, etc… This issue will resolve itself as popular populated (such as our servers) will fill. Additionally TG members will move to balance things out though sometimes it’ll rock the other way.

                    Since VOIP is not currently working, those of us who are in TS3 (mostly TG'ers) have a tactical communication advantage over those who don't. While sometimes the coordination the communication affords is not used properly, in general it’s a distinct advantage.

                    TG is both a magnet and breeding ground for excellent leaders. While Bad Company 2 has no formal squad leaders and commander positions, those TG leaders will fill the tactical map coordinator and squad/team/vehicle leadership roles. The side without is a sixteen member committee: thirty two legs, one body, NO head.


                    Bad Company 2 has players from all the other tactical games TG plays so imbalance issues should be nothing new to any of us. It takes maturity and respect; two TG core values to ensure balance and fairness are maintained.


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                    • #11
                      Re: OMG they stacked the teams!

                      It's a judgment call, and thus quantifying it is a fool's errand. My situational awareness is good, so if I see that the other team has our tank or some other X factor, I'm not calling teamstacking. Teamstacking to me is when you have a consistent, multi-round pattern of egregious disparities in tickets. Rush is easier to see then others. When Team 1 attacks and steamrolls Team 2, that's just having a good round. When they switch, and Team 2 can't even take one crate, that happens. However, if we then see that that the same scenario repeats itself on the next map, and the next, then I think few would argue that the teams don't need a little love. I once carried out an experiment in the height of POE2 days. I logged all the wins and losses, and I found that sometimes I'd lose 3 or 4 times in a row and not think the teams were stacked at all because there were particular things that cost us the round or because the rounds were just so close. It didn't even enter my mind at all. So it's not losses, IMO. It's really about tickets, or put more generally, how close was the round, how did it feel overall? That's what matters. Are you easily holding all the flags on Conquest? Have they not been able to even get in the room with a crate on Rush? Most importantly: did the last round play out in similar fashion? How about the round before that?

                      I don't like seeing folks dismiss teamstacking complaints as whining. It is a legitimate concern. When you play basketball at the gym, you pick teams so it's even. Obviously we don't pick teams in BF, but it's not wrong to point out when they're a little lopsided. It happens, usually because people want to play with their buds and so they wait for a slot to open on the other team and switch....and next thing you know it gets ugly. You know it if the last few games have been onesided, and you know what you need to do to fix it.

                      Summary:

                      One bad round does not make the teams uneven, look for a pattern of several consecutive lopsided rounds. If such a pattern does emerge, bring it up in TS and fix it.

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                      • #12
                        Re: OMG they stacked the teams!

                        Playing Rush last night I would say that the teams were uneven. That said we never lost a defending round, we would get pushed back to the last base, we had the round end with the last mcom blinking red and howling, but never lost. The hard part was attacking, barely taking one objective is tough, but the night was still fun.

                        The lower number of players means a good squad working together and can easily "unbalance" the game, two of them can over run. All that means is the losing side needs to pull it together and play as a team. Obviously that's harder when with pubbies and no VOIP, but that will be fixed soon.

                        In my mind the only time it becomes a problem is when good players drop from frustration and one team is mostly TG working together and the other is pubbies running in circles and staring at their feet, that's when we need to feel a bit of compassion and even things up.

                        We've all been in games when we've looked at the players on each team, been on the "losing" side, and beaten back the team that was supposed to win. Then did it again, and again. Each of us need to strive to be on that team and work with the new TGers and pubbies to work together and play their best.
                        sigpic

                        **

                        "Remember to pillage BEFORE you burn!"


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                        • #13
                          Re: OMG they stacked the teams!

                          While getting camped into your spawn is not my idea of fun, it really is the communication that makes or breaks the game. During the times when TS was silent, we would lose horribly. When it was active with relevant info, we would either win or lose with a small margin.

                          My mic is FUBAR because it is missing compatibility drivers atm, but I can still hear and in-game respond to TS comms. Everyone should be in there, at least to listen to what you team is doing and saying, so even if you can't talk like me, you know where to apply your force on the field and what kit is needed.




                          "Cum bellum clamavit, nos respondivi..."


                          "I've given everything I can... There are no heroes left in man..."

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                          • #14
                            Re: OMG they stacked the teams!

                            Not stacked but my biggest complaint is you had a lot of lower ranked guys against a lot of live in Mom's basement high ranking smack talkers that raped the uncaps. My butt still hurts.

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                            • #15
                              Re: OMG they stacked the teams!

                              Originally posted by Britt View Post
                              It's a judgment call, and thus quantifying it is a fool's errand. My situational awareness is good, so if I see that the other team has our tank or some other X factor, I'm not calling teamstacking. Teamstacking to me is when you have a consistent, multi-round pattern of egregious disparities in tickets. Rush is easier to see then others. When Team 1 attacks and steamrolls Team 2, that's just having a good round. When they switch, and Team 2 can't even take one crate, that happens. However, if we then see that that the same scenario repeats itself on the next map, and the next, then I think few would argue that the teams don't need a little love. I once carried out an experiment in the height of POE2 days. I logged all the wins and losses, and I found that sometimes I'd lose 3 or 4 times in a row and not think the teams were stacked at all because there were particular things that cost us the round or because the rounds were just so close. It didn't even enter my mind at all. So it's not losses, IMO. It's really about tickets, or put more generally, how close was the round, how did it feel overall? That's what matters. Are you easily holding all the flags on Conquest? Have they not been able to even get in the room with a crate on Rush? Most importantly: did the last round play out in similar fashion? How about the round before that?

                              I don't like seeing folks dismiss teamstacking complaints as whining. It is a legitimate concern. When you play basketball at the gym, you pick teams so it's even. Obviously we don't pick teams in BF, but it's not wrong to point out when they're a little lopsided. It happens, usually because people want to play with their buds and so they wait for a slot to open on the other team and switch....and next thing you know it gets ugly. You know it if the last few games have been onesided, and you know what you need to do to fix it.

                              Summary:

                              One bad round does not make the teams uneven, look for a pattern of several consecutive lopsided rounds. If such a pattern does emerge, bring it up in TS and fix it.
                              +1

                              It's really not about the amount of players, nor the number of TG tags on one side, but whether or not one team is being constantly annihilated by wide margins multiple times in a row.

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