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SERVER RULES, VIP-SLOTS, TEAMSPEAK INFO & MORE [updated 22.JUN.11]

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  • SERVER RULES, VIP-SLOTS, TEAMSPEAK INFO & MORE [updated 22.JUN.11]






    Welcome to TG! The only place you will want to play for teamwork and cooperative gaming!

    This thread is designed to help all new players get over the hurdles of joining a new community and expedite their fitting with our style of play. Below are the server rules, followed by answers to common questions asked in our forums. This is the first place you should check before posting a new question!



    Server Rules
    These rules were created to achieve the goals laid out by TacticalGamer's Primer. We strive to have server environment where there is mutual respect between fellow gamers; where the focus of play is not solely on doing what it takes to win - but rather winning through the use of superior real-world combat strategy and tactics.

    At TacticalGamer, we also strive to create an immersive game environment. In BC2, this simply means playing as if you are a real soldier in a modern military engaged in a conventional war. Some rules are in place prohibit actions that would be out of place in this setting, such as bunnyhopping. Other rules exist to encourage sportsmanship and fair-play - while certain tactics may be effective in a win-at-all-costs environment, those same tactics can ruin the enjoyment for the majority of players on the server.

    1) No Bunnyhopping
    Bunnyhopping is a term we use to describe ANY jumping that you wouldn't see in real-world combat. Examples of actions that are FORBIDDEN: jumping to avoid incoming fire, jumping to make yourself a more difficult to hit target, or jumping to avoid damage from your own weapon (firing grenade launcher down at the ground, e.g.)



    2) No Spawn Camping
    Spawn camping is a premeditated act that takes advantage of a newly spawned player's lack of situational awareness. (This is not to be confused with spawn killing. In BC2, you chose where you deploy. If you chose to deploy to a contested area, you should not be surprised if you are killed the moment you spawn.)



    3) No Suicide Tactics
    Battlefield: Bad Company 2 depicts a conventional war between technologically advanced, organized, modern armies. In this setting, soldier lives are precious, and any action that does not place a high value on one's life is forbidden. This includes tactics such as C4-quad attacks, intentionally ramming vehicles, detonating C4 on an MCOM before leaving the blast-radius, and placing C4 on friendly units.



    4) All players must actively participate in a squad
    TacticalGamer servers are exclusively for players interested in tight, squad-based, vocal teamwork. Joining a squad, while required, is not enough; all players must actively contribute to the squad's objective. A squad with four players all over the map, doing unrelated things is not 'teamwork'.



    5) Enemy Uncapturable-Bases (UCBs) are out-of-bounds [conquest only]
    On Conquest maps, you may NOT enter [walk/run/swim/drive/fly] into the enemy UCB for ANY reason. This rule exists to promote game-play that's focused around capturing & defending flags. It also preserves both sides' ability to reinforce throughout the round by preventing vehicles from being stolen.
    For Rush and other game modes, there are no out-of-bounds areas aside from those imposed by the game.





    TeamSpeak Information

    Game channels should ONLY be used for important, squad-to-squad communications. Personal opinions, personal reactions, and other non-critical communications have no place in a game channel. For that level of interaction, please use the Lobby channel.

    Examples of what we do NOT want to hear broadcast on team-wide radio:
    - "This game has pretty bad language, huh?"
    - "spawning in now"
    - "man that Bradley is totally owning us!"
    - "ohhhhh!!!"
    - "got to admit, this M1 is NICE"
    - "why are games always Russian versus US?"
    - "I just had to stab somebody three times!"
    - "ah man, I was changing my options!"
    - "it's pretty hard to see people in this brush huh?"
    - "hahahahaha, I tagged an infantry, someone take him out with a rocket!!"
    - "man, this turret is all glitchy"
    - "what squad are we again?"
    - "I'm in the UAV now"
    - "good shooting"
    - "is the bloom excessive for anyone else?"

    Examples of things that HELP your team when broadcast over team-wide radio:
    - "need help at B flag"
    - "squad Alpha defending B"
    - "BMP is darted"
    - "enemy UAV up near the water"
    - "full squad flanking along the pipes"
    - "tank ready to move on MCOM B, need infantry backup"



    NOTE: TS3 Permissions are inherited from your forum account. Anyone registered on the TacticalGamer.com forums may use the TS3 Game-Channels. (Until you link your TS account with your forum account, you will only have access to the Default and Help channels.)


    To get rolling with TG TeamSpeak:

    1. Download and install TeamSpeak3: TS3 Download Page

    2. Connect to the TacticalGamer TS3-Server:
    Address: 74.52.1.234:9988
    UserName: Your in-game Soldier name
    Password: leave blank

    3. Click your name in TeamSpeak, then COPY your Unique-ID from the right pane.



    4. Paste your TeamSpeak Unique-ID into your forum profile here: TeamSpeak Registration page


    That's it! You're done! Once you hit submit, your TS-privileges will update immediately, and you'll be able to switch to game-channels and enjoy the talking-teamwork! If you have any problems, please post them in this thread, or ask for help in the Default or Help TS3 channels!






    Wearing the |TG| tag
    TG is all about fun. We are not a clan, we don't have tryouts, and we don't grief new players. If you like the way we play and play by our rules, then you are welcome and can play TG for life. If you support TG for what it is and want to show that support, the [TG] tag is a good way to do it. Many players who love it here chose not to sport the tag in their playername, and that's fine, too; the option is there for you to take or leave. Notes:
    • Wearing the [TG] tag means that one is an ambassador for TacticalGamer and our philosophy; regardless of where one plays, a 'tagged' player's actions must always meet this standard.
    • You may see a number included in the tag, such as [TG-12th] or [TG-505]; these tags are worn by members of TG "In-house Squads". These squads are formed by players that have banded together to develop tactics, procedures and missions.
    • BC2 doesn't allow the 'pipe' symbol and has default tag brackets added into the game, so the [ & ] are on by default.. You just need to enter TG without any bracket or pipe. (In House Squads can choose what to use for a designator after TG- )






    Reserved/VIP-Slots
    One of the many ways that players can show their support for Tactical Gamer is to purchase a Supporting Membership (SM). Supporting Memberships are the major component to keeping the lights on here at Tactical Gamer. One of the many perks of being a Supporting Member is having a reserved slot on all TG game-servers.

    Note: Once you have beneath your name, you can claim your reserved slots by entering your soldier-names & ID's in your forum profile.





    Standard Operating Procedures
    Standard Operating Procedures are different from rules in that they are not enforcable. They are simply 'best practices' - they are proven techniques that players are strongly encouraged to utilize. Over time, we will be adding to this list of SOPs:





    Banned? Kicked? Can't join the server?
    Sometimes these are simple misunderstandings and other times there are very important reasons people are banned from our servers. Admins at TG follow a "three strikes" policy for most rule breaches, where a player will be warned, then kicked, then banned on subsequent offenses. Serious and obvious breaches can result in an instant kick or an instant ban.

    To appeal a ban, or for any other queries, please start a thread in the Contact an Admin forum.




    Server Information:
    TacticalGamer is currently hosting two Bad Company 2 servers:









    To add the TG servers to your in-game Favorites list [bottom-right], edit to your My Documents/BFBC2/GameSettings.ini file in notepad and insert the following towards the bottom:
    FavoriteGames=3196769692,04c0c226-550a-4e42-8c04-1857455a9cec,TacticalGamer.com - BC2 #1 - Conquest;1542307827,dfddb91f-c592-4b03-bbfe-10e3c7d3e44b,TacticalGamer.com - BC2 #2 - Rush;1847513843,cf0fc087-d30a-4ab5-9104-6233b4c5b645,TacticalGamer.com - BC2 #3 - Hardcore;
    in your
    Last edited by WhiskeySix; 06-22-2011, 10:22 PM. Reason: Updated reserved-slots text

  • #2
    Re: SERVER RULES & Important Info -- READ BEFORE POSTING! [Updated 06.Mar]

    06.Mar.2010 Update:
    - Added UCB rule
    - Added instructions for adding servers to favorites menu

    Comment


    • #3
      Re: SERVER RULES & Important Info -- READ BEFORE POSTING! [Update: 06.Mar]

      10.Mar.2010 Update:
      - Specified that lower-case "L" is to be used instead of 'pipes' in |TG| tags
      - Added link to [SOP] Contact Report
      Last edited by WhiskeySix; 03-11-2010, 12:30 AM.

      Comment


      • #4
        re: SERVER RULES & ALL THE ANSWERS-- READ BEFORE POSTING! [Update: 04.Apr.2010]

        21.Mar.2010 Update:
        - Tag format updated: [TG] tags
        BF3 Soldier: DrSparky



        "Cum bellum clamavit, respondivi"

        Comment


        • #5
          re: SERVER RULES & ALL THE ANSWERS-- READ BEFORE POSTING! [Update: 04.Apr.2010]

          04.Apr.2010 Update:
          - Updated wording of UCB rule for clarification:
          New:
          On Conquest maps, you may NOT enter [walk/run/swim/drive/fly] into the enemy UCB for ANY reason. This rule exists to promote game-play that's focused around capturing & defending flags. It also preserves both sides' ability to reinforce throughout the round by preventing vehicles from being stolen.

          For Rush and other game modes, there are no out-of-bounds areas aside from those imposed by the game.

          Old:
          On Conquest maps, uncapturable bases (“UCBs”) are designated as safe areas for reinforcements [both vehicles and players] to enter the battlefield. Players must not enter the enemy UCB for ANY reason. While "stealing" enemy vehicles is clearly an effective tactic, it is forbidden A) to preserve both sides' ability to reinforce and B) to encourage fighting that is focused on the objectives [capturing and holding flags].

          For Rush and other game modes, there are no restricted areas beyond those imposed by the game.

          Comment


          • #6
            Re: !!! SERVER RULES & IMPORTANT INFO - READ BEFORE POSTING !!! [Update: 06.Apr.20

            06.Apr.2010 Update:
            - Expanded TS information to include IP address and other details

            Comment


            • #7
              Re: TEAMSPEAK INFO, SERVER RULES & IMPORTANT INFO [Update: 18.Mar.2011]

              18.Mar.2011 Update
              - Updated TS info to reference to updated registration guidelines.

              Comment


              • #8
                Re: TEAMSPEAK INFO, SERVER RULES & IMPORTANT INFO [Update: 18.Mar.2011]

                4.Apr.2011 Update
                - Removed "Audio-Required" rule. (since in-game VOIP doesn't work reliably)

                Comment

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