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BC2 weapon damage chart

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  • BC2 weapon damage chart

    "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

  • #2
    Re: BC2 weapon damage chart

    hmmmm doesn't seem to want to zoom
    "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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    • #3
      Re: BC2 weapon damage chart

      open it in another tab and hit ctrl and + at the same time



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      • #4
        Re: BC2 weapon damage chart

        A larger version with details is posted here: http://denkirson.xanga.com/722757523/bad-company-2/

        I find it sad that assault rifles are basically useless and out-powered by even pistols. Hell, the low damage on half the pistols is higher than the high damage on almost all rifles. :(
        [squadl]
        "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo

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        • #5
          Re: BC2 weapon damage chart

          870 slug 100 damage.

          Get some
          doYouEvenLuftwaffe

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          • #6
            Re: BC2 weapon damage chart

            Originally posted by Portable.Cougar View Post
            870 slug 100 damage.

            Get some
            Oh its a shotgun, I was wondering what was one shotting me. Says 870combat when you die to it threw me off.

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            • #7
              Re: BC2 weapon damage chart

              It's the lee enfield of BC2
              doYouEvenLuftwaffe

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              • #8
                Re: BC2 weapon damage chart

                This one zooms properly. Still not as big as just going to the website: http://denkirson.xanga.com/722757523/bad-company-2/ Note that this was updated yesterday to retail numbers.



                Added:

                Weapon Chart below shows RPM/Fire type/Magazine/Loadout


                http://img.photobucket.com/albums/v1...Misc/6Egwl.jpg

                You can use both to compare and figure out what gun fits the best for you.

                from: http://www.geezergaming.com/main/ind...tid=42&id=3109

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                • #9
                  Re: BC2 weapon damage chart

                  Is it me or do the weapons seem to decline with power and accuracy with each unlock. except for the m60.

                  I deserve a ribbon for Mortar Specialist

                  Artillery conquers and infantry occupies.
                  J.F.C. Fuller

                  Proud to have been a member of the 5th, 71st and my beloved 19th

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                  • #10
                    Re: BC2 weapon damage chart

                    Sources: http://denkirson.xanga.com/722757523/bad-company-2/

                    Vehicle Damage Chart and Stats

                    I've yet to put up the Explosive/Gadget chart, so the damage radius on these vehicle weapons may be unclear.
                    The Blast Damage of a weapon is modified by "Blast Radius" and "Inner Blast Radius".
                    Explosive projectiles have both Direct and Blast damage as indicated by a bullet and a little fuzzy thing meant to be an explosion.
                    An explosive has only one damage amount and that damage continues to the Inner Radius. (red number)
                    After that, damage begins decreasing until it reaches zero at the edge of the Blast Radius.
                    ...At least, that's how I think it works. It seems like that's how it works.

                    All vehicles can generally be taken out with a single explosive weapon, but Tanks and APCs take extra damage from the side and rear.
                    To minimize damage to those weak sides, armored vehicles can angle themselves to decrease damage.
                    Taking a hit from a steep angle will multiply damage by 0.5x for tanks and 0.6x for the Bradley and BMD-3.
                    And yes, the BMD-3 takes extra damage to the front.

                    There are other multipliers in relation to vehicle weapons that alter the damage they do to one another.
                    A tank reads 1000 combined direct and blast damage, and while it will do that amount of damage to a HMMWV or a helicopter, the effect against other tanks is different.
                    Even though I do have the numbers, I'm not sure which is which - the file that holds the info is not completely converting for me.
                    Direct Link since the preview thing is all wonky: http://i241.photobucket.com/albums/f...n/VEHICLES.png


                    Perk Chart and Stats

                    While just about anything else on there should be simple enough, a slightly more detailed description of the Power Tool and the way it repairs:

                    The Power Tool fires at a rate of fire of 900 RPM. That's a "shot" every 0.066 seconds.
                    With each "shot", it gains 0.041 heat. Constantly fighting against that heat is a cooldown of 0.5.
                    The two combined with the rate of fire allows the Power Tool to fire 125 times over the course of 8.3 seconds.

                    It repairs 5 points of damage with each shot.
                    With the 0.3 second delay before the tool starts up, that's 625 vehicle health repaired over 8.6 seconds.
                    Holding the trigger for 8.6 seconds will cause the tool to overheat.
                    For reference, All armored ground vehicles have 1250 health.
                    Direct Link: http://i241.photobucket.com/albums/f...rson/specs.png

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                    • #11
                      Re: BC2 weapon damage chart

                      I was wondering why there was very little difference in "feel" of the weapons and now I understand. I also agree with HiTestFest in that it seems like the weapons kinda get crappier as you go along. There are some exceptions to this. Just seems like some took a dart board to determine what the next unlock is. And why would two different 12 gauge shot guns do different damage for the same type round? I understand that there would be some variance to the damage but halving 60 points differnce? Also with the 7.62mm LMGs, very little consistency here. Oh well...guess thats the problem with basing a game on real world items. Game is fun all the same and we shouldnt try forcing our ideas of what it should be just because we have used these very same weapons IRL.

                      |TG-IRR|

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                      • #12
                        Re: BC2 weapon damage chart

                        Originally posted by SmokingTarpan View Post
                        I find it sad that assault rifles are basically useless and out-powered by even pistols. Hell, the low damage on half the pistols is higher than the high damage on almost all rifles. :(
                        Right!
                        Now I know why I get more kills with the medic class smg than the assault rifle.
                        |TG-Irr| Laci's Ghost

                        Comment


                        • #13
                          Re: BC2 weapon damage chart

                          Originally posted by johnflenaly View Post
                          Oh its a shotgun, I was wondering what was one shotting me. Says 870combat when you die to it threw me off.
                          i see that far too often

                          "All of you stay frickin high speed. All you stay on your frickin primaries and frickin slay bodies all day long. Good to go" -Combat Ninja lol

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