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Client R8 / Server R12 are in QA

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  • Client R8 / Server R12 are in QA

    source

    The next release of the game client is currently in QA.

    We will perform another synchronized client/server update. It is expected to take place early next week.

    The client update will be roughly 500MB in size.


    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - all settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - More informative disconnection/kick reasons

    Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip

  • #2
    Re: Client R8 / Server R12 are in QA

    everything but voip, it appears

    Comment


    • #3
      Re: Client R8 / Server R12 are in QA

      Hopefully it's getting close on their to-do list.


      Comment


      • #4
        Re: Client R8 / Server R12 are in QA

        It looks really great! But how can they not have VOIP as a priority one on their "To do list" ?

        Me just don't get it o.O
        Nubhar

        - In the process, I have discovered that I can make iron bolts with my butt****.

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        • #5
          Re: Client R8 / Server R12 are in QA

          Some nice tweaks and changes there.

          As for VOIP, it doesn't mean they're not working on it. In fact I'm sure they are given that it's such a selling point for the game.

          Comment


          • #6
            Re: Client R8 / Server R12 are in QA

            Gameplay - Countermeasures can be fired when driving a helicopter
            Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced



            :)))))))))))))))))))))))))))))))))))))))))))))))

            Comment


            • #7
              Re: Client R8 / Server R12 are in QA

              Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
              Client - Reduced negative mouse acceleration

              Good little fixes that will make a lot of people happy.

              Comment


              • #8
                Re: Client R8 / Server R12 are in QA

                Idle kick timer and Tickets/Bleed rate per level!! HORRAY!! Now we can have some real battles instead of 8 minute rounds.

                Other great stuff:
                Server - Infantry only mode available per-level
                Client - Toggle/hold crouch is user controllable
                Client - Toggle/hold zoom is user controllable
                Server Browser - Join queue system when attempting to join a full server
                Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
                Client - Removed K/D ratio and Skill Level filters in the leaderboards
                Client - Any points you get while being dead will be added to your score

                Comment


                • #9
                  Re: Client R8 / Server R12 are in QA

                  I wonder any kind of scope for the M1, G3, or M14 is on the to-do list...

                  THEDOGWARRIOR... CALL ME DOG / WILL NOT RESPOND TO "HERE BOY" OR WHISTLING

                  Comment


                  • #10
                    Re: Client R8 / Server R12 are in QA

                    Client - Removed K/D ratio and Skill Level filters in the leaderboards

                    Is this the end of game stats or web leaderboards?

                    “Up, sluggard, and waste not life; in the grave will be sleeping enough!” Benjamin Franklin

                    Comment


                    • #11
                      Re: Client R8 / Server R12 are in QA

                      Server Browser - Join queue system when attempting to join a full server
                      Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
                      Bout freaking time.


                      TG-18th 18th SF Operational Detachment Delta

                      If you're playing the game, be in the correct TeamSpeak Channel.

                      Comment


                      • #12
                        Re: Client R8 / Server R12 are in QA

                        good news indeed
                        "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

                        Comment


                        • #13
                          Re: Client R8 / Server R12 are in QA

                          Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
                          I'm so glad this is fixed. I swear, it always feels like it never works for me, yet it always works for everyone else.

                          Client - Removed K/D ratio and Skill Level filters in the leaderboards

                          Is this the end of game stats or web leaderboards?
                          I so hope they take it off the mid/end game stats.


                          Comment


                          • #14
                            Re: Client R8 / Server R12 are in QA

                            IO only is lame. This is BATTLEFIELD!!! Vehicles is what it used to be all.about. Now they Gimp the vehicles, reduce.their numbers on maps to almost no existent, and reduce their effectiveness with the under fast laser and gustav of death. Not sure why DICE hates vehicles but that is the heart and soul of BF games.

                            I hope modified games does not auto filter out otherwise many of the other tweaks sound good.
                            Battlefield Samurai 'Banzaaaiii!!!

                            Comment


                            • #15
                              Re: Client R8 / Server R12 are in QA

                              Looks good, happy that points get added even when dead (though i aint to fussed about points now with all unlocks) but atleast i'll get all the points from my mine i placed 5mins ago :D

                              weapon tweaks based on PC public feedback - excited and worried, wonder what got hit by all the little kiddies getting pwnt by X and Y, whilst crying that W was underpowered...

                              still looking forward to the majority of that list :)
                              AnimalMother
                              Ex TG-31st LR
                              "Is it the 31st policy to have hott women as their avatars? Because if so that's a pretty baddass policy." - Pvt. brokeback
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                              Arte et Marte

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