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Is reviving under fire exploiting ?

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  • Is reviving under fire exploiting ?

    Today someone brought up that I should first clear the area before a revive, otherwise it would be an exploit since the revived person is basically invincible for 2 seconds. Now I never really thought about it but I often just went for the revive even under fire, because in BC2 the revived person gets invulnerability for a bit and is usually able to get a grasp of the suroundings and take 1 enemy down.


    So I feel a bit un-TG when using this. Since itīs basically gaming the game. In real life would a soldier go in to help his mates when he isnīīt sure if itīs safe?



    Also what about Squads with 4 medics just trading revives. Itīs basically 50% invincible all the time unless some well aimed explosive hits them.


    So I am really lost here. Maybe someone can give me some input.

  • #2
    Re: Is reviving under fire exploiting ?

    There are a lot of medal of honor citations proving that yes, people do risk their lives for their mates. Here's one just because I love medal of honor citations. Appropriately, he is a medic.
    http://en.wikipedia.org/wiki/Desmond_Doss

    As for this game, I detest the invulnerability.
    aka spartan421
    Bad Company 2: Kill dudes heal bros.

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    • #3
      Re: Is reviving under fire exploiting ?

      In my opinion, it's fine. It's the way the game was designed.

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      • #4
        Re: Is reviving under fire exploiting ?

        Again this is another tricky subject, helping teammates under fire is of course seen in real life and as penny said people rightly receive medals for doing so. As you said though a squad of four medics just reviving each other to me means that they are simply trying to take advantage of the invulnerability and not because they want to save tickets etc, and in that light shouldnt really be on the servers. But a medic running onto a charged MCOM station or onto an enemy flag revving people to help defuse/cap is definately not an exploit, I applaud those sorts of people for playing medic properly.


        "Wise men talk because they have something to say; fools, because they have to say something." -Plato
        "Whiskey, yet again, will have my babies." -TheSkudDestroyer


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        • #5
          Re: Is reviving under fire exploiting ?

          Originally posted by Lyramion View Post
          the revived person is basically invincible for 2 seconds. .
          I don't seem to have this perk. I get killed right after a revive a lot.

          It could be construed as an exploit. I see and hear a lot of complaints about the all medic squad just perpetually reviving each other, as the rest of the squad rips into the enemy with the LMGs. However, that problem can be solved with a 40mm tube or Gustav.

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          • #6
            Re: Is reviving under fire exploiting ?

            I think you bring up a good point. The essense of our playing philosophy is to play in a near simulation environment. If you are constantly going for the revive banking on your revived teammate taking down the person that you should have cleared from the area then I think you would want to change your playstyle to fit in better with what we are aiming for at TG. Same thing goes for a squad of medics trading the revive train. I know we enjoy looking for new tactics, but we want those tactics to reflect real life military engagements within the limits of the game engine.

            These things are not exploits in the traditional sense of the word. The admin team will not ban anyone for doing them. However, they do strike me as "gaming the game" and that is not the kind of gameplay we want on our TG server. Think about how it feels to the average player to be run over by a squad of 4 medics, yes there are counters to it, but it is not the kind of gameplay TG as a community stands for. No one likes being hammered by cheese.

            Ideally squads are well rounded and working together to achieve an objective without resorting to something that feels like a gimmick or taking advantage of a limitation in the game engine. Just because you CAN do something, does not mean you should on a TG server or with TG tags. We all should follow the rules, but I hope those of us that want to be a part of this community will go far beyond the rules and adopt a play-style that focuses on respect for the other player, maturity and near simulation tactics.

            “Up, sluggard, and waste not life; in the grave will be sleeping enough!” Benjamin Franklin

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            • #7
              Re: Is reviving under fire exploiting ?

              Originally posted by Lyramion View Post
              Today someone brought up that I should first clear the area before a revive, otherwise it would be an exploit since the revived person is basically invincible for 2 seconds. Now I never really thought about it but I often just went for the revive even under fire, because in BC2 the revived person gets invulnerability for a bit and is usually able to get a grasp of the suroundings and take 1 enemy down.


              So I feel a bit un-TG when using this. Since itīs basically gaming the game. In real life would a soldier go in to help his mates when he isnīīt sure if itīs safe?



              Also what about Squads with 4 medics just trading revives. Itīs basically 50% invincible all the time unless some well aimed explosive hits them.


              So I am really lost here. Maybe someone can give me some input.
              i never revive thinking that when my team mate gets up he can get a kill while being invincible.....seriously? Look at it the other way, if they didn't get spawn protection everyone would complain about dying right after being revived.....however for some reason I never seem to get this "grace period" others seem to get. I have repeatedly been killed instantly after being revived.....so go figure?
              "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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              • #8
                Re: Is reviving under fire exploiting ?

                Notice that for those two seconds the revived person has their screen flash, so by the time they can fully see they are getting shot again. Not only does this seem un-TG like to me but it just seems stupid as well as it just loses your team another ticket. This is only truly helpful when you have a squad full of medics who continuously revive each other, which is almost never.



                Former TG-21st
                Swift Mobile On Target

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                • #9
                  Re: Is reviving under fire exploiting ?

                  The invulnerability is only applied when the character is getting up, unable to shoot. The only time this would be useful is that person is in between the reviver and the opponent shooting at them, have the revived person act as a meat shield.

                  This has only happened to me as the opponent a few times, so i don't really mind.
                  |TG-6th|SirNerd

                  My Resume includes Pirate, Mercenary, and a Devil Dog, what else do you want.

                  Pain is Inevitable, Suffering is Optional.

                  When you can't run anymore, you crawl and when you can't do that, you find someone to carry you.

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                  • #10
                    Re: Is reviving under fire exploiting ?

                    I have actually, on multiple occasions, been revived when it was very hot, simply ending up with our team getting another death and the reviver farming points.



                    Former TG-21st
                    Swift Mobile On Target

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                    • #11
                      Re: Is reviving under fire exploiting ?

                      Im getting a headache.

                      I deserve a ribbon for Mortar Specialist

                      Artillery conquers and infantry occupies.
                      J.F.C. Fuller

                      Proud to have been a member of the 5th, 71st and my beloved 19th

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                      • #12
                        Re: Is reviving under fire exploiting ?

                        The team doesn't lose more tickets if you die again.

                        Also, there comes a point where the game just stops being enjoyable if you remove all the things that are "unrealistic".

                        What's next? Banning parachute usage from anything but a plane drop?

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                        • #13
                          Re: Is reviving under fire exploiting ?

                          Originally posted by Saphric View Post
                          The team doesn't lose more tickets if you die again.

                          Also, there comes a point where the game just stops being enjoyable if you remove all the things that are "unrealistic".

                          What's next? Banning parachute usage from anything but a plane drop?
                          Like I said, We would not ban these actions. But TG would prefer to see a squad carefully move through a building than base jump from a two story structure with their guns out.

                          “Up, sluggard, and waste not life; in the grave will be sleeping enough!” Benjamin Franklin

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                          • #14
                            Re: Is reviving under fire exploiting ?

                            Ahhh okay. Gotcha.

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                            • #15
                              Re: Is reviving under fire exploiting ?

                              Invulnerability? The heck is that? Lol anytime I get revived and shot again I'm dead.... I don't think it always works correctly. Plus clearing the area doesn't really work if a sniper is waiting for you to revive and is planning on shooting you or the casualty.
                              Sorry I only play Hardcore!


                              Pain and suffering are inevitable, misery is not!

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