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  • Team stacking

    TG team stacking is a problem that i have noticed on our server lately. I dont want to mention any names, but when there are 15 TG members playing on one server and 10 are on the same team, because that is where their ihs is, it creates a problem. Now don't get me wrong I enjoy playing along side my ihs members, but not at the expense of fair play in the game. When this happens it created poor game play and moral, because one team gets decimated by the other, making people mad, and a lot of the time making them rage quit, because no one wants to play a game that they cant win. What im asking is how many people are willing to play against their friends to make the teams fair and even, to create a very intense game for both sides, and have a great time battling against people with skill, not just going for the easy W. I have been playing at TG for 3 years on and off and while playing on our dedicated server watch people strive for excellence in game play. I enjoy winning as much as the next, but winning a rush map in 9 min on a full server is kind of absurd and a hollow victory.


    "Well Jayne, my days of not taking you seriously are certainly coming to a middle."

  • #2
    Re: Team stacking

    Next time try searching the forums for all the team stacking threads and then post there.
    I hope this horse is not about to be resurrected.

    I deserve a ribbon for Mortar Specialist

    Artillery conquers and infantry occupies.
    J.F.C. Fuller

    Proud to have been a member of the 5th, 71st and my beloved 19th

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    • #3
      Re: Team stacking

      hmm if there's that many posts about it maybe it's an issue to look at?
      "Everyone makes fun of us rednecks with our big trucks and all our guns........until the zombie apocalypse"

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      • #4
        Re: Team stacking

        Unfortunately, this topic has been discussed ad nauseaum. There have been lots of explanations and ideas, but my personal conclusion is that we're essentially limited by the game and lack of server functions.

        Due to autobalance, it's relatively difficult to really re-balance teams. Say the server is full and one team is steamrolling. Autobalance prevents players on the winning team from shifting over. Leaving the server and rejoining usually puts you back on the same team, at least from my experience. Even if you had the opportunity to balance the teams, autobalance limits us to switching one at a time. To top it off, you're limited on how many times you can switch teams. So if your team starts rolling, and you switch over, then that teams starts rolling, you can't switch back.

        I'm all for balancing teams whenever possible. I'd rather lose a closely contested match then win an easy match. I've been on both sides, and it isn't easy to undo. It takes a pretty coordinated effort on BOTH teams to balance the teams, working with players on the losing team to switch over to open up a spot for someone on the winning team to come over (and with good timing). Voodoo and I have inquired about some sort of a server scramble, or even a server squad switch, but from what we understand it isn't possible.

        Like I said before, this has been discussed over and over. We've talked about how teamstacking is considered a problem. That's fine, but by doing so we should focus on ideas to fix it when the situation arises.


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        • #5
          Re: Team stacking

          Yea this has pretty much be discussed a ton (multiple threads with 5+ pages each), the server scramble brokeback mentioned on paper would work in certain situations, however it could also heavily balance an already balanced team, and everyone would have to change to different TS channels as well. At the moment, there is really not much to be done on this issue because of autobalance + small teams to start with.



          Former TG-21st
          Swift Mobile On Target

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          • #6
            Re: Team stacking

            Originally posted by venman View Post
            hmm if there's that many posts about it maybe it's an issue to look at?
            pfft... im done looking at it.

            I deserve a ribbon for Mortar Specialist

            Artillery conquers and infantry occupies.
            J.F.C. Fuller

            Proud to have been a member of the 5th, 71st and my beloved 19th

            Comment


            • #7
              Re: Team stacking

              Originally posted by Nomad View Post
              TG team stacking is a problem that i have noticed on our server lately. I dont want to mention any names, but when there are 15 TG members playing on one server and 10 are on the same team, because that is where their ihs is, it creates a problem.
              If an IHS is creating a problem, then you ought to speak with the leadership of that IHS. If that doesn't work, speak with admins.
              Team stacking has always been an issue with TG, and it's the maturity of our members that allows us to get past that, as a community, and create an environment of respect.

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              • #8
                Re: Team stacking

                Bottom line:

                We cannot and will not make a rule against playing with fellow squad members. We will not micromanage the server teams to selectively "balance" the teams. W rely on the maturity of the TG members to a) Notice a problem and take steps to correct it and b) be respectful about the whole process.

                I don't believe that any of the folks you talking about thought, "Oooo, let's all play together. We have such fun unbalancing the server and making the other team lose time after time." In the few cases where we've had players switching sides when it was abundantly clear it would unbalance the server, we took action. In those cases however, it was usually a case of wanting to finish the round on the winning side which is something we do not tolerate.

                But I digress...

                In the end, this is a matter of the community. I expect that when these sorts of situations that members will talk with one another(Out of team channel) and do so in a manner that reflects the utmost respect and courtesy between members.


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                • #9
                  Re: Team stacking

                  Originally posted by oniell121 View Post
                  Bottom line:

                  We cannot and will not make a rule against playing with fellow squad members. We will not micromanage the server teams to selectively "balance" the teams. W rely on the maturity of the TG members to a) Notice a problem and take steps to correct it and b) be respectful about the whole process.

                  I don't believe that any of the folks you talking about thought, "Oooo, let's all play together. We have such fun unbalancing the server and making the other team lose time after time." In the few cases where we've had players switching sides when it was abundantly clear it would unbalance the server, we took action. In those cases however, it was usually a case of wanting to finish the round on the winning side which is something we do not tolerate.

                  But I digress...

                  In the end, this is a matter of the community. I expect that when these sorts of situations that members will talk with one another(Out of team channel) and do so in a manner that reflects the utmost respect and courtesy between members.
                  Question: in case the teams are clearly unbalanced, this has been going on for several rounds, the issue is recognized by both teams and there is nothing users are individually able to do since the server is constantly full i sit possible to turn to admins to try and balance the situation (I repeat: ONLY where all of these conditions are met)

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                  • #10
                    Re: Team stacking

                    Originally posted by oniell121 View Post
                    In the end, this is a matter of the community..
                    There are some limitations on preventing or stopping team stacking by both admins and players. Possible fixes for team stacking:

                    Admins: The server stop and restart (or server crash or team scramble???). No guarantee this will fix anything, all it does is cause a scramble to rejoin the server. Admins can also shift players around (sort of).

                    Auto-balance: Will auto-shift players to lesser other side. No guarantee this will fix anything, will sometimes create more imbalance, not less in terms of player skills (happens when the winning side has less players).

                    Switching sides: Player(s) move to losing side. Only works if losing side has fewer players (and has not previously shifted). Auto-balance makes moving tougher.

                    Falling on one’s bayonet: Leave the server and have someone from the other side move. Really only works for supporting members while the scripts are running and there is no guarantee that anyone can move before the vacancy is filled. If the scripts are not working you have to rejoin the queue and ask an admin to make a hole. Still no guarantee on balance.


                    A radical fix would be a “TG Tactical Time Out”. A Gentleman’s (and Ladies’) agreement not enforceable on anyone (TG or Public Players). From simply letting the losing side hold and keep a flag to all TG members spawning in the UCB while the other side takes all the flags. What’s more fun, taking the flags back from the other side or holding all the flags and picking them off as they spawn and run out of the UCB?

                    Nobody likes team stacking and it’s up to all TG members to try to fix it. If your not part of the solution, your part of the problem.



                    Originally posted by oniell121 View Post
                    I don't believe that any of the folks you talking about thought, "Oooo, let's all play together. We have such fun unbalancing the server and making the other team lose time after time."
                    Multi sides in the same IHS team speak channel get strange:
                    “T-90 darted”. “WHAT??? That’s my vehicle you’re talking about.”
                    “I’m on the M-COM, spawn in.” “Thanks for the tip…grenade…hiss…BOOM”.
                    “Hey “G” is that you up on the hill”. “Ya”. “Move a little to your left”. “Sure…WAIT, WHY?” “CRACK…Headshot”.


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                    • #11
                      Re: Team stacking

                      When BC2 first came out this was a huge issue on TG IMO. However it was corrected and only a few times since have I seen it be really bad. Most of the time the problem comes later at night when a round ends and a lot of key players leave on one but not the other.

                      Everytime this happens however people make adjustments and I see a lot of TG players and pubs switch sides without issue. Honestly, TG is one of the best places I have played that the members go out of the way to address this problem which is a testament to the type of people that are attracted to TG in the first place.
                      Battlefield Samurai 'Banzaaaiii!!!

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                      • #12
                        Re: Team stacking

                        Originally posted by [tR]Greasy_mullet View Post
                        When BC2 first came out this was a huge issue on TG IMO. However it was corrected and only a few times since have I seen it be really bad. Most of the time the problem comes later at night when a round ends and a lot of key players leave on one but not the other.

                        Everytime this happens however people make adjustments and I see a lot of TG players and pubs switch sides without issue. Honestly, TG is one of the best places I have played that the members go out of the way to address this problem which is a testament to the type of people that are attracted to TG in the first place.
                        I agree.
                        "Nemo Saltat Sobrius, Nisi Forte Insanit"

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                        • #13
                          Re: Team stacking

                          Originally posted by Jakaleel View Post


                          A radical fix would be a “TG Tactical Time Out”. A Gentleman’s (and Ladies’) agreement not enforceable on anyone (TG or Public Players). From simply letting the losing side hold and keep a flag to all TG members spawning in the UCB while the other side takes all the flags. What’s more fun, taking the flags back from the other side or holding all the flags and picking them off as they spawn and run out of the UCB?

                          Nobody likes team stacking and it’s up to all TG members to try to fix it. If your not part of the solution, your part of the problem.
                          ....and in rush mode the steam rolling attackers could kindly go back to their first base and try to destroy imaginary M-Comms all over again :-P

                          Its not a bad idea in conquest. I always prefer defense when holding majority of flags rather than taking all of them. Game is becoming extremely boring to winning team and frustrating to losing side, and that is when people start leaving.
                          sigpic


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                          • #14
                            Re: Team stacking

                            Originally posted by dagdam0r View Post
                            Question: in case the teams are clearly unbalanced, this has been going on for several rounds, the issue is recognized by both teams and there is nothing users are individually able to do since the server is constantly full i sit possible to turn to admins to try and balance the situation (I repeat: ONLY where all of these conditions are met)
                            We will come in and make a slight fuss in TS if things are clearly unbalanced, but it would be a giant can of worms if we began taking it upon ourselves to selectively move people. If we run into a situation where BOTH teams are aware of a problem and no one takes ANY steps to fix it, then I would question as to why those folks are playing here.

                            HOWEVER:

                            I have not seen this happen. I will personally attest that I've seen many of what most people call "powerhouse players" switch over whena general call of team stacking is happening. The players we have at TG are some of the best around and the players that tend do dominate are usually aware of their effect and because of their love of our style of play will normally take steps to correct things with a minimum of fuss.

                            Also, Jak:
                            Stopping the server/restarting the server can NOT be done by any ol' BF admin. Only those with officer type tendencies can access the host control to do this. Also, we cannot selectively teams at a time of our choosing. We do have an option to scramble teams at the end of every round....but that would go over like a rock-balloon.

                            If the case comes up where the server is full and players what to switch to a losing side, find an admin. We will move people for this sort of thing on request. Again, it depends on the situation and is up to the admin you're dealing with.


                            Comment


                            • #15
                              Re: Team stacking

                              just a suggestion but could always add a scramble every 4 rounds or something, so the teams get switched around. but thats just my idea..

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