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PC Community Update *Stuff that will be fixed*

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  • PC Community Update *Stuff that will be fixed*

    These will be things fixed in a patch, but maybe not just one patch.

    IN PROGRESS

    * • Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
    * • Incomplete server browser results.
    * • Improvements to Quickmatch results (with better ping and reduced lag)..
    * • /connect
    * • /reconnect
    * • Improved threading performance on computers with only 2 cores.
    * • Fixed random freezes in certain computer configurations.
    * • Increased reserved slots to 9.
    * • Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
    * • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
    * • Prevention of killstreak selection getting disabled in Combat Training under rare conditions
    * • Array: Added collision to prevent players from partially clipping into a tree
    * • Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
    * • Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
    * • Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
    * • Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
    * • Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
    * • Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
    * • Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
    * • Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
    * • Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
    * • Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
    * • User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
    This list has been updated a few times. The spawn fix, may actually help out quite a bit. Looking forward to seeing how it plays out.


  • #2
    Re: PC Community Update *Stuff that will be fixed*

    Wonder when they will also fix the nauseating last kill-cam.

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    • #3
      Regular kill cam is annoying. The last killcam never bothered me.

      Sent from my SAMSUNG-SGH-I897 using Tapatalk

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      • #4
        Re: PC Community Update *Stuff that will be fixed*

        The stuttering jittery end of round kill cam doesn't bother you? That bugs the hell out of me.

        Comment


        • #5
          Re: PC Community Update *Stuff that will be fixed*

          It does, but not something I'd like to be fixed as a priority.

          Comment


          • #6
            Re: PC Community Update *Stuff that will be fixed*

            I enjoy the last kill cam and it's supposed to be in slow motion but I guess that is as good as the developers could do on slow motion LOL!

            Good to see the spawn fix is happening.
            "The mind stretched to a new concept can never return to it's orginal dimension."
            "What the mind can conceive and believe..... it can achieve."

            The Mediator






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            • #7
              Re: PC Community Update *Stuff that will be fixed*

              Oh nice.

              Patch is in QA. Includes optimizations, team switching on ranked matches, exploit fixes, and more. Should go live next week.
              12 player and mixed hardcore playlists coming too.
              https://twitter.com/pcdev/statuses/12938652862652416

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              • #8
                Re: PC Community Update *Stuff that will be fixed*

                Hooray


                [Spartan 9]

                Comment


                • #9
                  Re: PC Community Update *Stuff that will be fixed*

                  Am I the only one thinking this stuff should have worked out of the box? Hence my $60 staying in my pocket until the game is in that form.

                  Comment


                  • #10
                    Re: PC Community Update *Stuff that will be fixed*

                    Yes, but no one that wants to play a game, bad enough will wait. That's the general population in most cases. Game has been mostly playable. TG servers have made it even better.

                    Comment


                    • #11
                      Re: PC Community Update *Stuff that will be fixed*

                      More work in progress.

                      IN PROGRESS

                      (Last Updated 1/12/11)

                      * • MP Audio stuttering on certain systems.
                      * • Playercards sometimes not showing properly.
                      * • Added three Private Match Server Settings: Team Change, Team-Up Period, and Keep Balanced Teams.
                      * • Added Alternate Color Scheme for accessibility: Settings / Multiplayer / Player Name Indicator.
                      * • Changed Team-Up Period countdown interval to 10 seconds.
                      * • Combat Training sessions are no longer counted in Server Browser Unranked tab.
                      * • Friends on your team will now show as blue on your minimap.
                      * • Prevention of various exploits.
                      * • Objective markers localized for all languages.
                      * • SP Audio stuttering on certain systems.
                      * • Addition of new contracts.
                      * • Addition of the “Dolly Cam” editing mode in Theater.
                      * • If a player cancels an invite to a Wager Match, then attempts to join another server, they will join the server from the declined invite.
                      * • Issue where the incorrect perks would appear when spectating another player under certain conditions.
                      * • Addition of round start explosive delay to China Lake grenade launcher to give it the same “spawn toob” protection as other explosives.
                      * • Ensure reticle purchases are reset on prestige in all circumstances.
                      * • Contracts should reset on prestige.
                      * • Prevention of Valkyrie rocket exploding upon release under rare conditions.
                      * • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
                      * • Prevention of an issue where a player will get teleported outside the map boundaries under very specific conditions.
                      * • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
                      * • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
                      * • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
                      * • Additional minor reductions in knife lunge.

                      Comment


                      • #12
                        Re: PC Community Update *Stuff that will be fixed*

                        Good find, thanks for the update.




                        * *

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                        • #13
                          Re: PC Community Update *Stuff that will be fixed*

                          Nice find!

                          sigpic


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