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Changing the Time per map

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  • Changing the Time per map

    I think it will benefit the playing experience if the time was reduced for the completion of each mission on the maps. It will add another dimension of pressure but will still allow for plenty of planning time. Planning can be done in 30-45 seconds.
    Anyone agree? anyone???....
    TG Ben




    All I ask for is communication

  • #2
    Re: Changing the Time per map

    actually i'd like to see the freeze time increase. The round time doesn't bother me at all. When your playing a full on PCS game, those 7 minutes become short.


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    • #3
      Re: Changing the Time per map

      I am the same Vulcan, what would be really nice is if you had to wait like 10 seconds of it to start buying. That way everyone could buy according to the plan.

      I don't really think the round time needs to be decreased though Ben. It just seems like those 7 minutes can get used up quickly if you are using good tactics.

      |CS:S Dev Team|



      root: I do it to
      steve: OMG
      steve: TOO
      root: ****ing hell
      root: Spelling nazi down! MEDIC!

      Go ahead, you know you all envy me, I corrected root's grammar :D

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      • #4
        Re: Changing the Time per map

        Originally posted by givati1
        I think it will benefit the playing experience if the time was reduced for the completion of each mission on the maps.
        7 minutes is nothing, when good tactics are used. Taking it slow (that is not rushing), checking fields of fire, making sure that the team executes the plan...can easily take 5 minutes.

        It will add another dimension of pressure but will still allow for plenty of planning time. Planning can be done in 30-45 seconds.
        Yes, this is true, if every round is Rush A, Rush B. Yaaaaaawn.

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        • #5
          Re: Changing the Time per map

          i agree with the longer freezetime... this will contribute to a 'fairer' start. I mean that this way you can take your time as assaulting team to cover all aspects of your tactics even before the other team started moving yet
          Ultracrepidarianism - giving opinions outside of one's knowledge

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          • #6
            Re: Changing the Time per map

            Shorter round times lead to deathmatch. I don't think anyone could persuade me otherwise. If you tend to die early, treat it as an incentive to support your team better, and live longer ;)

            Admins can increase the freezetime on any map. Just ask!

            Root
            BFCL TF2 league admin

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            • #7
              Re: Changing the Time per map

              Personally, I think there should be atleast 10 more seconds added on to the current freezetime.




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              • #8
                Re: Changing the Time per map

                Originally posted by Root
                Shorter round times lead to deathmatch. I don't think anyone could persuade me otherwise. If you tend to die early, treat it as an incentive to support your team better, and live longer ;)

                Admins can increase the freezetime on any map. Just ask!

                Root
                I strongly agree with this because it doesnt seem to add the pressure, to me, it would only seem to make you think that you have to go faster, not walk as much, and give you more excuses to rush.

                I wouldnt object to a 30 sec freeze time. Only thing bad about it is when your on server 2 playing with one other person, then there is no need for a full 30-40 sec planning period
                |CS:S Development Team|

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                • #9
                  Re: Changing the Time per map

                  Originally posted by SkidMark
                  Only thing bad about it is when your on server 2 playing with one other person, then there is no need for a full 30-40 sec planning period
                  Unfortunately we can't do anything about that. There's no way we're going to give SM's access to @rcon, which is the only way to adjust the freezetime. I have and will continue to lower the freezetime if I'm remote monitoring and see 1v1 or 2v2 in progress. That's the best I can offer I'm afraid.

                  Root
                  BFCL TF2 league admin

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                  • #10
                    Re: Changing the Time per map

                    Originally posted by TG_Mateo
                    Yes, this is true, if every round is Rush A, Rush B. Yaaaaaawn.
                    God, I wish someone who played with me on view when I had the bomb and made those insane "this is us *shoot* this is b *shoot*" plans.. would vouch for me.

                    Those things are actually great fun haha.

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                    • #11
                      Re: Changing the Time per map

                      That's nice to know Root, but do you even have a clue as to when you will be back in full force?

                      |CS:S Dev Team|



                      root: I do it to
                      steve: OMG
                      steve: TOO
                      root: ****ing hell
                      root: Spelling nazi down! MEDIC!

                      Go ahead, you know you all envy me, I corrected root's grammar :D

                      Comment


                      • #12
                        Re: Changing the Time per map

                        With his current downtime I would be willing to bet within the next couple of weeks, in case he doesn't respond you can obviously be sure I am right ;)

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                        • #13
                          Re: Changing the Time per map

                          Oh, Azz, your'e always right!!! ;)

                          :row__642: = Azz

                          |CS:S Dev Team|



                          root: I do it to
                          steve: OMG
                          steve: TOO
                          root: ****ing hell
                          root: Spelling nazi down! MEDIC!

                          Go ahead, you know you all envy me, I corrected root's grammar :D

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